So, I am getting my Pirate 3D in June and was wondering if there will be any way to get ship model files from ED to print the ships out?
I don't know what format 3D printers take, but there are some awesomely modelled ships flying around the Oolite universe. Granted they are not "official" interpretations but they look damn fine.
Which is great because it is now someone else's copyright you are stealing?
This is absurd. If he's printing them for himself and not trying to sell them, no copyrights are violated.Which is great because it is now someone else's copyright you are stealing?
Which is great because it is now someone else's copyright you are stealing?
No. Oolite's media are copyright to Frontier Developments / Bell and Braben.Did Oolite steal copyright when they replicated the Cobra Mk III from Elite?
“This is absurd. If he's printing them for himself and not trying to sell them, no copyrights are violated.”
Undeniably, there will be legal perils in 3D printing. The intellectual property challenges and copyright infringement complaints may soon also arise. Nevertheless, let’s focus more on the advantages that it can bring. Yes, time will come that it will only take minutes to print automobiles, furniture or even your own house. Currently, I’m working with my new pair of shoes using 3D2print's rubber-like filament. I'm sure to open doors to sell and let others resell this product, BTW.
I don't know what format 3D printers take, but there are some awesomely modelled ships flying around the Oolite universe. Granted they are not "official" interpretations but they look damn fine.
I believe FD would only prosper from that. Its like a free advertising of Elite Dangerous. The biggest issue here is that these 3D models were bought by FD from someone else. It would be great though if game had a tool that would allow us to extract the ships we own to a specific file format that 3D printers accept so we can have nice models in our houses.
you mean something like this? I dont think this specifically.
- capture all geometry, textures and shaders, rendered during single frame;
- import captured geometry into 3D Studio Max or Maya;
- see what exactly has been drawn by each individual draw call;
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.
3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.