you're wrong, you don't need a corporation for high end 1v1. that has never been the case.
honestly, it sounds more like you have never really played the game and are just afraid of this game becoming something different than what you're used to... and that's fine, but get your facts straight about EVE before you start criticizing a game that has much more intelligent design behind its player interaction.
ED could stand to gain a LOT from looking at the successful player interaction mechanics that EVE has pioneered - things like factional warfare (purely volunteer system that allows players from opposing military factions to attack each other anywhere without police intervention) , planetary mining/interaction, group missions... hell, ED could take the incursion system from EVE and turn it into a full-fledged tradtional-style MMORPG raid group activity, complete with support ships "healing", vipers/cobras "DPSing" and bigger ships "tanking".
the point is, while EVE is a very different game, the mechanics they've implemented over the years for players interacting with each other are time-proven gameplay mechanics that could be applied in theory to other games, without needing to completely "turn into EVE".
You wont get the point, np anyway
I never played EVE. I'm the co-ceo of a corporation on Perpetuum, this, YES, a game similar to EVE, but with mechs, since beta testing. for 3 years then. running 5 accounts of mine... more... i can tell
I had lot of fun... but i had lot of stress on co-managing the corporation. maybe it was a problem of mine, mostly was because that game required that. So i would a game where you have to cooperate but not in the EVE way. This because EVE is a game, ED another game. and still illogical compare them.
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