ED is not EVE. They are different type of games, dot

you're wrong, you don't need a corporation for high end 1v1. that has never been the case.

honestly, it sounds more like you have never really played the game and are just afraid of this game becoming something different than what you're used to... and that's fine, but get your facts straight about EVE before you start criticizing a game that has much more intelligent design behind its player interaction.

ED could stand to gain a LOT from looking at the successful player interaction mechanics that EVE has pioneered - things like factional warfare (purely volunteer system that allows players from opposing military factions to attack each other anywhere without police intervention) , planetary mining/interaction, group missions... hell, ED could take the incursion system from EVE and turn it into a full-fledged tradtional-style MMORPG raid group activity, complete with support ships "healing", vipers/cobras "DPSing" and bigger ships "tanking".

the point is, while EVE is a very different game, the mechanics they've implemented over the years for players interacting with each other are time-proven gameplay mechanics that could be applied in theory to other games, without needing to completely "turn into EVE".

You wont get the point, np anyway

I never played EVE. I'm the co-ceo of a corporation on Perpetuum, this, YES, a game similar to EVE, but with mechs, since beta testing. for 3 years then. running 5 accounts of mine... more... i can tell ;) I "worked" with the ceo of a EVE corporation, who asked me and others to co-fund the corp. So I know what i am talking about, i know about where the game is now, i don't want to depend from players corp/alliance/sovra alliance mangment to get my fun. Because i had players depending by me to get their fun, and sometimes they couldn't got the fun because I/co-ceos/side responsables were not doing our "job". I am not criticising EVE. I am only saying that ED shouldn't become EVE on the social/managment side.
I had lot of fun... but i had lot of stress on co-managing the corporation. maybe it was a problem of mine, mostly was because that game required that. So i would a game where you have to cooperate but not in the EVE way. This because EVE is a game, ED another game. and still illogical compare them.
 
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Sorry, New York Times, Wall Street Journal, Museum of Modern Art, studied at major universities. EVE is a badass. If you don't get it then you don't get it. You never will. There is NO comparison.
 
Oh. I see. Carry on.

Sorry, New York Times, Wall Street Journal, Museum of Modern Art, studied at major universities. EVE is a badass. If you don't get it then you don't get it. You never will. There is NO comparison.
ok, now i know, you are trolling rofl
i never said eve is a bad game, i am not criticising eve, and if you can't get this... is a problem of yours :D
Erasmus, i can see you are manipulating my words, gg. if you can't understand what i mean then i have to think that you know eve less then me, clear
 
I suppose I should rephrase that to combat multiboxing, hah. I had a few accounts in EVE; a combat character, a mining character and a fella that specialized in corporate management. Never really played them at the same time.

Fair enough. I can certainly see how that would be frowned upon by the player base at large, although I do know of people who have a cloaked alt sat near them while they mine just in case a gank squad comes in :)
 

Remiel

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Sorry, New York Times, Wall Street Journal, Museum of Modern Art, studied at major universities. EVE is a badass. If you don't get it then you don't get it. You never will. There is NO comparison.

You're half right - there's no sense comparing EVE to other games because it has no comparison. However, there is some sense in comparing other games to EVE when considering what other games might be capable of. You can think of EVE as a single-shard sandbox benchmark that other sandbox games can learn from, but shouldn't try to emulate too much. What works for EVE won't work for everything, but likewise, nothing that works elsewhere will work too well for EVE.
 
ok, now i know, you are trolling rofl
i never said eve is a bad game, i am not criticising eve, and if you can't get this... is a problem of yours :D
Erasmus, i can see you are manipulating my words, gg. if you can't understand what i mean then i have to think that you know eve less then me, clear

What's clear is that you haven't played EVE. The little you know about it seems to revolve around Corporation and Alliance management, which while important to the game, is NOT something any of of has suggested should be in ED. We've been busy comparing other facets of the game. Facets you apparently don't understand, since you haven't played it. So stop suggesting our comparisons are irrelevant, because you have zero idea what you are talking about. Your opinion is invalid. Good day sir!


I SAID GOOD DAY!
 
I think it's fair to compare different games to each other in terms of functionality and systems and there is nothing wrong with wanting system X from game Y implemented in ED. I haven't read the EVE forums in a while but I imagine there are a few post on the topic of urging CCP to introduce a combat model similar to Elite in EVE too.

When I heard a bout EVE I was interested in playing it. However, when I stared to read up on it I quickly decided I didn't want to play that game for a few key reasons:
  • Player driven content (blockades, owned systems, corporations, spies)
  • PVP in combination with major losses. I like PVP, I just don't like the combination of high loss of progression due to PVP. ArcheAge was decent at this, there was no major loss to PVP. Easy to get involved in and easy to get out of.
  • The mechanic of needing protection from player run ganker-gangs / corporations. To some, this is emergent gameplay but to me it's player driven denial of service.
  • The community is full of people who either have no respect for their fellow players, can't play nice together, who thrive on other peoples losses or a combination of all three.

The people who played EVE seem to want to bring all those mechanics that made me chose not to play it to ED and I am a little scared that Frontier will start to listen to them. I don't mind Elite incorporating good functions from EVE or any other game as long as it does not turn Elite into a player driven, guild based, FFA PVP gankbox where "anything goes".
I really think there is a way for EVE, Star Citizen and Elite to co-exist but only if they aren't clones of each other. Yay for diversity in space sims.
 
I think it's fair to compare different games to each other in terms of functionality and systems and there is nothing wrong with wanting system X from game Y implemented in ED. I haven't read the EVE forums in a while but I imagine there are a few post on the topic of urging CCP to introduce a combat model similar to Elite in EVE too.

When I heard a bout EVE I was interested in playing it. However, when I stared to read up on it I quickly decided I didn't want to play that game for a few key reasons:
  • Player driven content (blockades, owned systems, corporations, spies)
  • PVP in combination with major losses. I like PVP, I just don't like the combination of high loss of progression due to PVP. ArcheAge was decent at this, there was no major loss to PVP. Easy to get involved in and easy to get out of.
  • The mechanic of needing protection from player run ganker-gangs / corporations. To some, this is emergent gameplay but to me it's player driven denial of service.
  • The community is full of people who either have no respect for their fellow players, can't play nice together, who thrive on other peoples losses or a combination of all three.

The people who played EVE seem to want to bring all those mechanics that made me chose not to play it to ED and I am a little scared that Frontier will start to listen to them. I don't mind Elite incorporating good functions from EVE or any other game as long as it does not turn Elite into a player driven, guild based, FFA PVP gankbox where "anything goes".
I really think there is a way for EVE, Star Citizen and Elite to co-exist but only if they aren't clones of each other. Yay for diversity in space sims.
No Eve is more similar to RTS as far as combat is concerned and that is something that will absolutely never change
 
Different choices were made for each title, and you can't unbake a cake. It's as simple as that. Wanting mechanic A from Game X and feature B from Game Y to be included in your chosen game is all well and good. Unless both design and implementation allow those inclusions, however, it's just some wishful thinking from non-experts. Game developers are (sometimes) smart people, yes, but they are not magicians, and haven't yet proven able to out-think physics.
 
ok, now i know, you are trolling rofl
i never said eve is a bad game, i am not criticising eve, and if you can't get this... is a problem of yours :D
Erasmus, i can see you are manipulating my words, gg. if you can't understand what i mean then i have to think that you know eve less then me, clear

huh? I said badass, not bad. I meant good. Or am I confused now.?
 
Different choices were made for each title, and you can't unbake a cake. It's as simple as that. Wanting mechanic A from Game X and feature B from Game Y to be included in your chosen game is all well and good. Unless both design and implementation allow those inclusions, however, it's just some wishful thinking from non-experts. Game developers are (sometimes) smart people, yes, but they are not magicians, and haven't yet proven able to out-think physics.
Yeah, they were, but I wont play this game unless it becomes an MMO, or idk
 
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Different choices were made for each title, and you can't unbake a cake. It's as simple as that. Wanting mechanic A from Game X and feature B from Game Y to be included in your chosen game is all well and good. Unless both design and implementation allow those inclusions, however, it's just some wishful thinking from non-experts. Game developers are (sometimes) smart people, yes, but they are not magicians, and haven't yet proven able to out-think physics.
Also I don't disagree that this could cater well to the single-player/pve community, lets hope the developer continues to add more to it
 
* The mechanic of needing protection from player run ganker-gangs / corporations. To some, this is emergent gameplay but to me it's player driven denial of service.
* The community is full of people who either have no respect for their fellow players, can't play nice together, who thrive on other peoples losses or a combination of all three.
Those two points make me curious:
a) Why do you think you can't be ganked in Elite? I mean, in Eve's HighSec if you survive a ganker for at least 5 seconds then your attacker is pretty much dead, due to invincible insta-gib police ships. You don't have those police ships in Elite.
b) You have actually taken a look at this forum, right?
 
sorry, just thought you were sarcastic
Its actually amazing that a video game could achieve those prominent heights, which is why I feel most comparisons are inaccurate, unsubstantiated and agree there are lessons any game could learn from. No game has ever captured a 'moment' like EVE, for me. Erm, its like I was there or something.
 
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