ED is not EVE. They are different type of games, dot

Nah, of course not. There are always multiple sides to every story but I've read enough about EVE to know that players go out of their way to troll each other, gloat, scam and try to ruin other players "space day" as someone else wrote in this very thread. CCP support this both actively and passively and the playerbase seem to like the game and this kind of environment which is all well and good, we can't all like the same thing :)
All I tried to say is that I don't want that kind of gameplay, community or systems in game which promotes that behavior. I decided EVE was not the game for me but as someone said, maybe "I don't get it" in which case I'd love to be enlightened :)
depends if ur in a busy trade system, a quiet mining system or outside the barriers of the empire
 
http://upload.wikimedia.org/wikipedia/commons/3/3b/Paris_Tuileries_Garden_Facepalm_statue.jpg

another also for you.

facepalm or just read all my posts. again, i never said ED shouldn't evolve. rofl.
if you think i am intending that "incorporating features from one game into another somehow automagically lessens the game" it's your own issue. if you want to manipulate my words, ok, feel free to do it. but it doesn't fit with this thread.
My dear, I think you should begin to consider your posts more carefully. The mods frown on this sort of behaviour you're currently demonstrating.

And you failed to read my post as your answer shows.
 
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My dear, I think you should being to consider your posts more carefully. The mods frown on this sort of behaviour you're currently demonstrating.

And you failed to read my post as your answer shows.
idc, bring it, this is a eve tread!
 
Most mentions of EVE I see on this forum appear when somebody makes a suggestion (without mentioning any other game) and some smart alec quips in with 'This isn't EVE you know'... like really, nobody had realised. 'It's not EVE' and 'Go back to EVE' has become the new 'Go back to WoW' for sneering forumites who generally don't have an argument to back up their dislike for an idea.
 
Most mentions of EVE I see on this forum appear when somebody makes a suggestion (without mentioning any other game) and some smart alec quips in with 'This isn't EVE you know'... like really, nobody had realised. 'It's not EVE' and 'Go back to EVE' has become the new 'Go back to WoW' for sneering forumites who generally don't have an argument to back up their dislike for an idea.

I'd wear it like a badge of honour.
 
Anyway eve is highly recommended and best of all u can try before ya buy, 14 days to be precise but ill tell u what this game goes MMO and ill buy it too and im pretty sure that's what the other 90% of people want and are talking about eve has things like high sec so most of the time u can do whatever u want in safety just ul be mining with other peeps or saying hello to the noobs with a jetcansign at a jumpgate true u can get ganked and stuff but u get bounties when u do missions so u don't go broke or nothing
 
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well not so fast here...
Currently, CCP is building a very similar front-end like Elite, named Valykerie. Its not impossible to imagine them , after release, finding a way to incorporate the interface into the EVE client for direct control of the ship. (theres even, as of last month, a new WSAD control for ships implimented)

the difference between FPS and 3rd-person is just a shell for commands, hence why so many games have the option for both
 
well not so fast here...
Currently, CCP is building a very similar front-end like Elite, named Valykerie. Its not impossible to imagine them , after release, finding a way to incorporate the interface into the EVE client for direct control of the ship. (theres even, as of last month, a new WSAD control for ships implimented)

the difference between FPS and 3rd-person is just a shell for commands, hence why so many games have the option for both

EvE promised planetary landings since, like forever, even had footage. One does not take CCP's talk as anything until its released.
 
well not so fast here...
Currently, CCP is building a very similar front-end like Elite, named Valykerie. Its not impossible to imagine them , after release, finding a way to incorporate the interface into the EVE client for direct control of the ship. (theres even, as of last month, a new WSAD control for ships implimented)

the difference between FPS and 3rd-person is just a shell for commands, hence why so many games have the option for both
Id say third person would have a gross advantage over fps

- - - - - Additional Content Posted / Auto Merge - - - - -

EvE promised planetary landings since, like forever, even had footage. One does not take CCP's talk as anything until its released.
they said u could walk around stations and made us all change our avatars three years ago too, woopee
 
Not only do I think Elite benifits from looking at other games, other games will benefit from looking at Elite.
Case by case. Pick and choose.
Not all or nothing.
etc etc


great point. as a paying subscriber for CCP's Eve Online, (and thus allowed to make demands of them. hint hint) I definitely would like them to take some of the innovative and ingenius ideas displayed in Elite and incorporate them
 
Simba: But don't we hate EvE?
Mufasa: Yes Simba, but let me explain. Elite inspired EvE which in turn can inspire Elite: Dangerous and so we are all connected in the great circle of games.
 
My dear, I think you should begin to consider your posts more carefully. The mods frown on this sort of behaviour you're currently demonstrating.

And you failed to read my post as your answer shows.

http://sbrownehr.com/wp-content/uploads/2014/08/Waves.jpg

better than the facepalm? :D

bye bye ;)

The network model doesn't support either of those things, if you mean a completely player driven economy, including the territorial control and choke points required for that to happen.

I know this is sounding like a broken record, but seriously... it's important to understand how the two different network models of EvE and ED actually function, to know what is and what isn't possible in this game.

Some of the things being asked for, like station ownership, are basically another way of saying "there shouldn't be Solo or Private Group modes." Because that's just part of what makes station ownership impractical in this game (i.e. how will you defend it?). And that argument is going nowhere, because there is zero indication that the current design of the game is going to change the way mode switching works.

Suggestions about improvements to the game based on features in EvE or X3 that *will* work under the current network model are something else entirely, and are worth discussing.

Agree.
is it so difficult to understand this?
 
The network model doesn't support either of those things, if you mean a completely player driven economy, including the territorial control and choke points required for that to happen.

I know this is sounding like a broken record, but seriously... it's important to understand how the two different network models of EvE and ED actually function, to know what is and what isn't possible in this game.

Some of the things being asked for, like station ownership, are basically another way of saying "there shouldn't be Solo or Private Group modes." Because that's just part of what makes station ownership impractical in this game (i.e. how will you defend it?). And that argument is going nowhere, because there is zero indication that the current design of the game is going to change the way mode switching works.

Suggestions about improvements to the game based on features in EvE or X3 that *will* work under the current network model are something else entirely, and are worth discussing.
I don't see any reason to discount the possibility that above may occur in the future as ofcourse the developer was leading to something like (station ownership) that I don't think anyone really knows right now, right?

here, read https://forums.frontier.co.uk/showthread.php?t=93427
 
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Eve is a point click MMO with an immersion breaking physics engine and a robust player driven economy.

Elite is a twitch dogfighting single player game that has multiplayer elements and an AI driven economy.

They are not comparable, but people want twitch EVE apparently.
 
gratz you still can't get the point... also r-type could be compared to ED then rofl :D

those you are mentioning are pointless things. if ED mining laser would have tractor beam it should be no because EVE got it. every developer should and want have his proper mining laser...
Are you posting from your flip phone?

why should i want the eve mining laser rofl. also considering that EVE has a large and deep collecting/refining/protyiping/production/corpalliancemanagment system. so talking about mining comparing to eve is not that smart. why you want the easy way with the beam if you have just to sell it then...

You just compared EVE to Elite...I think I get the point just fine :rolleyes:
[video=youtube;G2y8Sx4B2Sk]https://www.youtube.com/watch?v=G2y8Sx4B2Sk[/video]
 
well not so fast here...
Currently, CCP is building a very similar front-end like Elite, named Valykerie. Its not impossible to imagine them , after release, finding a way to incorporate the interface into the EVE client for direct control of the ship. (theres even, as of last month, a new WSAD control for ships implimented)

the difference between FPS and 3rd-person is just a shell for commands, hence why so many games have the option for both

The difference between ED and EvE is far more than 1st person vs. 3rd person. ED supports high frame rates and realtime space combat, vs. EvE's one cycle per second update for click combat. That's a huge difference in network load, and the reason why EvE can work relatively smoothly with players across the globe. A one second update cycle is an eternity, in network response terms. The WoW MMO deals with this problem by being a twitch MMO that uses regional servers for low lag.

For Valkyrie to work as realtime space combat, it's going also to need a "twitch MMO" network design, although probably something different from ED's P2P model if it's also subscription based like EvE. It will be interesting to see if they can integrate that into the slower update cycle of the main EvE game somehow.
 
I don't see any reason to discount the possibility that above may occur in the future as ofcourse the developer was leading to something like (station ownership) that I don't think anyone really knows right now, right?

The point is that player-owned stations won't work with ED's design for different player modes, and there is zero evidence that the design will ever change.

Try to picture it -- How are you going to stop me blowing up your personal station, if it's persistent in the gameworld and I can be in Solo mode or in a Private group, where you can't ever see me and defend it?

The only persistent stations in this game are owned by NPC's, because that's something that everyone in the game sees and can interact with, including trying to help tilt NPC faction ownership, no matter what mode they're playing in.
 
The difference between ED and EvE is far more than 1st person vs. 3rd person. ED supports high frame rates and realtime space combat, vs. EvE's one cycle per second update for click combat. That's a huge difference in network load, and the reason why EvE can work relatively smoothly with players across the globe. A one second update cycle is an eternity, in network response terms. The WoW MMO deals with this problem by being a twitch MMO that uses regional servers for low lag.

For Valkyrie to work as realtime space combat, it's going also to need a "twitch MMO" network design, although probably something different from ED's P2P model if it's also subscription based like EvE. It will be interesting to see if they can integrate that into the slower update cycle of the main EvE game somehow.
I find world of tanks pretty comparable in network type (especially amount used) and its instant fire, so was planetside
 
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