I've been watching the spinning ship for the last 20 mins
It's because you have low upload speed, or you are connecting with some one who has bad upload speed.
To be blunt, we tell FD every day what we think. We just don't make trollish threat out of it Following known issues thread and changelogs you would see P2P is not yet fixed. It requires long term design additions.
You get standbys not because there are many people playing, but because you are joined with other player with whom you have high ping/low bandwith.
It would be dumb if they were creating an MMO... but they're not. It's a single player game you can also play with your friends. Comparisons with EVE or ESO are pointless.
The reason why they chose P2P as an architecture is cost - pure and simple. Doing it this way means they don't have to have an ongoing subscription, and can fund their basic servers & bandwidth through less consistent means (like MT, or possibly in-game advertising).
Other games (like Call of Duty) use P2P very successfully, and the MP elements of E: D use that as a model. There may be bugs as you scale up, but that's a primary reason for the beta test - to find these issues that can't be tested in-house and squash them.
Dedicated servers is the only way to go with this in reality ... I'm kinda hoping FD picks up on that before its too late...
I'm just worried that there is only so much you can do with p2p technology, and that maybe FD has too much to chew?
I know that Shroud of the Avatar was going to be P2P, but it was dropped early on in the development and they are now on dedicated servers.
Fromhell! Where have you been, man? The forum has certainly missed your particular brand of negativity.
And how does that help me? I still can't do anything... can I drop that slaggish player slow poke and connect to a player with lower ping/higher bandwith? I want to see a light in the end of this tunnel.