ED is going to do what they want
It would be really pleasant for many backers, I think, that Frontier, make a presentation of the solution implementation. In responding to your knowledge, here for example.
ED is going to do what they want
It would have to be calculated on one of the peers within a session.
The question I have is for the game mode where you wish not to play with other player ships flying around you but you do permit your game to effect the ED universe and visa versa. In this game mode is all NPC AI calculated locally? I would hope it would be..
My hope is that AI is calculated per machine, and then some sort of 'majority rules' system decides what to do in case of discrepancies. As far as I understand, that would be the least hackable system. I did read something about P2P AI recently here after searching for some info, but most of it is well beyond my comprehension.
My hope is that AI is calculated per machine, and then some sort of 'majority rules' system decides what to do in case of discrepancies.
You mean online solo ?
Probably the same as online group / all - server controlled (I hope)
If it's entirely locally controlled that's so open for abuse it kind of puts a dampner on things.
Online solo yes, but also the case where you only connect to sync universe data both ways...
I suppose they are different modes ?
I think I remember DB saying that when a offline player came online to update stats there would be checks needed to ensure they had not hacked an unreasonable amount of credits etc since last sync. That comment was in the kickstarter, it may all be different now ? Maybe that mode of play is not even available now ?
The question I have is for the game mode where you wish not to play with other player ships flying around you but you do permit your game to effect the ED universe and visa versa. In this game mode is all NPC AI calculated locally? I would hope it would be
Online solo yes, but also the case where you only connect to sync universe data both ways...
I suppose they are different modes ?
I think I remember DB saying that when a offline player came online to update stats there would be checks needed to ensure they had not hacked an unreasonable amount of credits etc since last sync. That comment was in the kickstarter, it may all be different now ? Maybe that mode of play is not even available now ?