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    Votes: 14 41.2%

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An alternative - form a group.

There will be no other players (barring NPCs) in the universe other than the group you joined.

Ye but I was thinking....Capture the Station rather than capture the flag :D
It would feel like a scene from the Damocles video...
 
Ye but I was thinking....Capture the Station rather than capture the flag :D
It would feel like a scene from the Damocles video...

Presumably you could form a group of 32 pilots, then form 2 alliances of 16 pilots each, and do 16v16 ?

Alliance = friendly fire doesn't hurt
Group = no intrusion from unwanted guest (before they all arrive in the same instance)
 
I'm wondering if in the future some sort of peer-to-peer networking capability will be implemented so people can host their own games. I know there will be dedicated servers for this game at Frontier and that's great but for certain game modes you wouldn't necessarily always need those. For small group sessions kept separate from the main galaxy.

Something like that could be implemented several years down the line, particularly if someone could host their own galaxy on their own server ( even a rented one in the cloud ). I'm thinking of this if Frontier's servers ever go off-line. Which I hope they don't. This game could go in indefinitely.

Lastly, if necessary, to keep the servers on-line in the long term we could donate a certain amount here and there where necessary.
 
Presumably you could form a group of 32 pilots, then form 2 alliances of 16 pilots each, and do 16v16 ?

Alliance = friendly fire doesn't hurt
Group = no intrusion from unwanted guest (before they all arrive in the same instance)

I'm pretty sure that friendly fire hurts! That is, unless there's been a shift in position since the early DDF.... I remember FD saying that destroying ships in your alliance would not make you a criminal, since it would be assumed to be accidental.

I certainly hope it hurts! Equal treatment for everyone
 

Yaffle

Volunteer Moderator
I'm pretty sure that friendly fire hurts! That is, unless there's been a shift in position since the early DDF.... I remember FD saying that destroying ships in your alliance would not make you a criminal, since it would be assumed to be accidental.

I certainly hope it hurts! Equal treatment for everyone

That's what I recall too. Only being English I'd be shouting "Sorry, oh, oops sorry, really sorry. I will pay for that of course..." as I flap about ineptly and shoot my fellow allianced pilots.
 
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Jenner

I wish I was English like my hero Tj.
That's what I recall too. Only being English I'd be shouting "Sorry, oh, oops sorry, really sorry. I will pay for that of course..." as I flap about ineptly and shoot my fellow allianced pilots.

What would be the American thing to say then? :D
 
An alternative - form a group.

There will be no other players (barring NPCs) in the universe other than the group you joined.

Wait... you will never encounter another player unless you are grouped with them?

I sincerely hope this is not the case and I have misunderstood you. :eek:

Edit: okay you are referring to someone who has a full 32 player group I think... sorry am at work and kind of panicked when I first read it. .. :)
 
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Wait... you will never encounter another player unless you are grouped with them?

Don't be confused with FD's dumb terms.

When you play online you have 3 choices:

- All pilots GROUP (with everyone else who selects this group - probably going to be default)
- Private GROUP (which you set up yourself)
- Solo GROUP (which is actually a private group with just yourself in it :D)

The private group consists of players you want to solely play with (friends / forum buddies / etc)

So yes, if you find 31 other pilots who want to play some "games" undisturbed form a group and restart the game.

(Traditional MMO group = ED Alliance // Traditional MMO shard = ED Group :rolleyes:)

ETA:
One thing to note - if you kill someone you're temporarily forced into the All Pilots group - the idea being to give bounty hunters the chance to come find and kill you .. so technically in competition games (PvP) via private groups you can't remain private due to this quirk (which is a great addition imo)
 
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Yaffle

Volunteer Moderator
What would be the American thing to say then? :D

"my bad!"

I'm guessing.

If you go to any British place and walk a few blocks anyone in your way will apologise. It's what we do. Oh, and queuing. We do that really well too.

Mustn't grumble.
 
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Don't be confused with FD's dumb terms.

When you play online you have 3 choices:

- All pilots GROUP (with everyone else who selects this group - probably going to be default)
- Private GROUP (which you set up yourself)
- Solo GROUP (which is actually a private group with just yourself in it :D)

The private group consists of players you want to solely play with (friends / forum buddies / etc)

So yes, if you find 31 other pilots who want to play some "games" undisturbed form a group and restart the game.

(Traditional MMO group = ED Alliance // Traditional MMO shard = ED Group :rolleyes:)

ETA:
One thing to note - if you kill someone you're temporarily forced into the All Pilots group - the idea being to give bounty hunters the chance to come find and kill you .. so technically in competition games (PvP) via private groups you can't remain private due to this quirk (which is a great addition imo)

Sigh... why did they think they had to reinvent some of the most common gaming terminology?

Anyway, I think I've got it. An "Alliance" is a private group within the public multi-player "Group". Playing "Solo" is all alone and separate from the multi-player game.

Am I close, because I'm not sure?...
 
Sigh... why did they think they had to reinvent some of the most common gaming terminology?

Anyway, I think I've got it. An "Alliance" is a private group within the public multi-player "Group". Playing "Solo" is all alone and separate from the multi-player game.

Am I close, because I'm not sure?...
Well, there are no really clear analogues for what Frontier are trying to do. Multiplayer in Elite isn't server based, instead players are dynamically and seamlessly matched with each other depending on their group, alliance and friends settings.

The best way of understanding the system is to read the design document without making assumptions based on other games. Do that and it's perfectly understandable. They're not reinventing terminology, they're just using English... but this appears to have confused some people. :p

Group controls your visibility to the multiplayer universe. Only players in the same group will be matched with each other and placed in the same instances.

Alliance is an... alliance. A collective of players who've elected to share certain rights and responsibilities. For instance, two players in an alliance could scoop each other's cargo without it being declared as piracy, but they would also share culpability for any crimes committed.
 
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So.. This may sound like stupidity but is it possible to play multiplayer like the original single player..

You, roaming around the universe and everyone else who owns the game roaming around that same universe that you may bump into too.

Or is it limited to 32/64 players and stuff like games generally are.

I'm hoping for the first 1, but I dont know if its even technically possible :)
 
They're not reinventing terminology, they're just using English... but this appears to have confused some people. :p

I do realize that Elite: Dangerous enjoys a rather mixed demographic of supporters, and admirers, and any degree of confusion that's endured may also vary. I do hope things weren't made worse by my bumbling remarks.

My reply was only toward the continuance of a previous post. I am at present concerned with understanding how players will interact in a persistent universe, and how, or when I may encounter them. I enjoy multi-player gaming, period; and in my mind, the vastness of space and the possibilities of an Elite sandbox are very desirable to that end.

While I have no want of a single-player campaign, I would not discredit, or discourage those that do. Single-player gaming can be very rewarding, and depending on the quality of content, may also provide the richest of rewards in gaming.

My real questions are simple ones.

1) Normally in an MMO or an online multi-player game, the game-world where players meet is called a server; or if many player instances exist on one server those instances are called "shards". So that:

a) If a game world only exists on one server, that single server may have many "shards". In this case you may know someone that plays on "shard A" and someone else plays on "shard B". Those two players will never see each other because they are on two different shards.

b) Each shard can have it's own set of "instances". Players on a single shard can move to different instances to "see" other players in other instances. They can do this because they are on the same shard.

c) FD are using different terminology, and yes, it is English. I want to know more about it. The following quote explains the group types, and I thank you for the link. the original is here

Hello you lovely backers!

Here's the skinny on our player grouping system. It's been through the DDF (thank you!) and internal debate. Have a gander.

The usual caveat applies - any paper design is bound to change during implementation/as issues ariese - these documents are statements of intent.

Groups

A player can only exist in one of the following groups at a time:

  • All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
    • A player’s Friend List and Ignore List is used automatically to indicate preferences in match making so that friends will be matched instead of others if a choice exists(though this is a fuzzy system so there are no guarantees)
      • E.g. In a nearly full session a player with more friends in the session than that of another arriving at the same time would mean the first player getting in and the second spawning a new session instead
    • Players can use an option to indicate they would like friends of friends to be included in the preference system described above (which basically expands their friends list for the purposes of preferences under the hood only)
    • Players playing on ‘Iron Man’ mode will only be matched with other ‘Iron Man’ mode players
  • Private Group – Players in this group will only be matched with other players in the same private group
    • Players can create their own private group and invite people into it
      • To help facilitate inviting players into a private group, players can be indicated as friends in game and can be selected easily for sending invites out too
      • Any player can be invited into a private group regardless of friend status so player name searching and direct in-game selection is possible
      • A player who accepts such an invite will be removed from their current group upon the next hyperspace jump and be placed in the private group of the inviting player
      • A player who refuses such an invite will remain in whatever group they were already in and the option to ignore future requests from that player during the current gaming session is presented
      • Players can only invite other players of the same type (normal, iron man) to a group
    • Players can save private group settings including players to invite to allow quick selection and set up of groups
    • A player can set an option to allow friends to “quick join” into their private group
      • They can change this option at any time
      • Players will be able to see on their friend list that other friends are in private groups and that some may have a symbol indicated they’re free to “quick join” into the group without needing an invite
      • The “quick join” option can be extended to allow friends of friends in freely also
    • A player wishing to join another player’s private group will have to message them asking for an invite as there is no way to formally request admission into the group
      • Players will thus typically set the “quick join” option if they don’t want the hassle of their friends having to message them when they want to join in with the group
    • Only the original private group creator can invite others into their group. They can also do the following:
      • Kick other players out of the group
      • Disband the group resulting in all the other players entering their own individual private groups with “quick joining” disabled (gives them the opportunity to play solo or decide to join the all players group)
      • Pass their leadership and thus all these options to someone else in the group
      • Upon disconnecting, logging off or leaving the group automatically passes leadership to the oldest private group member, i.e. the first player to accept an invite into the group that is still present
    • When creating a group the player creating it can decide how the group will react to crimes committed by players while in the group
      • The player can decide to either count only crimes committed against other players, or against AI ships
      • The player can decide if a player who earns a bounty is either kicked back into the all players group, or can be kept in the private group
  • Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited) with the following properties:
    • Players in this group are effectively indicating they want to be left alone and not disturbed by anyone else
    • By default group and friend invites are ignored but this can be enabled if desired
    • By default a player’s online status is hidden (set to offline) from others but this can be change if desired
    • A player in this group can still see when other friends come online and can message them
    • A player in this group can still receive messages from friends (possibly revealing the fact that they are online by virtue of return messages but still indicated as being offline)

After reviewing the developer outline my previous reply seems to work rather well.

Anyway, I think I've got it. An "Alliance" is a private group within the public multi-player "Group". Playing "Solo" is all alone and separate from the multi-player game.

So that:

All Players Group (I called it group) = The multi-player server.

Private Group
( or Alliance) = A "private group" on the server (see above)

Solo Group ( or Solo) = Single-player with the ability to still communicate with "friends" if the "soloist" has that enabled.
 
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