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Yeah I have router And my computer is placed in DMZ. It is Linksys E3200. But even when I connect without it, there is no change. Also there should be another router that ISP uses to distribute internet to people in my house ... can't change or overcome that one.

And yes, I have real public IP behind that router. I used to host lots of games, and had TS server and FTP server in the past ... never got problem with connection from anywhere.

With ISP I have optic cable that is bridged from house next to me via some kind of wireless ... don't know what tech is used exactly.

So when you connected directly without router, you still can connect to server, but have endlessly rotating ship?

What your specs for your connection? What's your upload speed?
 
So when you connected directly without router, you still can connect to server, but have endlessly rotating ship?

What your specs for your connection? What's your upload speed?

He included screen-shots of speed tests in a previous post on the previous page of this thread.
 
Yeah I have router And my computer is placed in DMZ. It is Linksys E3200. But even when I connect without it, there is no change. Also there should be another router that ISP uses to distribute internet to people in my house ... can't change or overcome that one.

And yes, I have real public IP behind that router. I used to host lots of games, and had TS server and FTP server in the past ... never got problem with connection from anywhere.

With ISP I have optic cable that is bridged from house next to me via some kind of wireless ... don't know what tech is used exactly.
You sure about that? Your ISP dictates your public IP. Any services such as TS or game servers will be using port-forwarding THRU your router to/from your public IP as far as I know.

PUBLIC IP (your ISP) -> MODEM/ROUTER (in your home) -> LOCAL IP (your PC/laptop/phone/whatever)

But yea, just because you could run X, Y or Z software before, doesn't necessarily mean that ED will work. Perhaps their netcode does filter out some parameters, and maybe your packet loss si bad enough to not match you with anyone? I'm just speculating here.
 
Yeah I have router And my computer is placed in DMZ. It is Linksys E3200. But even when I connect without it, there is no change. Also there should be another router that ISP uses to distribute internet to people in my house ... can't change or overcome that one.

And yes, I have real public IP behind that router. I used to host lots of games, and had TS server and FTP server in the past ... never got problem with connection from anywhere.

With ISP I have optic cable that is bridged from house next to me via some kind of wireless ... don't know what tech is used exactly.

Your upload/download speed with London is not great, but not disastrous either. Ping is good.

I would wait some answer from FD before proceeding. In a mean time you can try suggested traffic limiter for upload/download, as you on wireless and that you could impact things.

You sir are exactly the kind of case I am talking about. Unless you have clean internet (with access to the router), not shared or some other home backed public community share you just wasted your money on lies.

Unless there's some routing magic going on, this scenario of yours doesn't apply, because if he can host games and ftp, he should run ED just fine. Also his upload/download isn't perfect, but not worst kind either.
 
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Well whatever the outcome (it stays P2P or switches to client-server) at least FD are trying the hard option first - I reckon it wouldn't be that tricky to switch all the clients over to communicating with a server (with say one process to handle each instance of 32 players) instead of with each other (as I understand it, within each P2P instance one of the players PCs acts a server for the others?).
 
Well whatever the outcome (it stays P2P or switches to client-server) at least FD are trying the hard option first - I reckon it wouldn't be that tricky to switch all the clients over to communicating with a server (with say one process to handle each instance of 32 players) instead of with each other (as I understand it, within each P2P instance one of the players PCs acts a server for the others?).

Double roundup time, double ping...much lower local speeds. Nope, don't see it happening :)
 
Well whatever the outcome (it stays P2P or switches to client-server) at least FD are trying the hard option first - I reckon it wouldn't be that tricky to switch all the clients over to communicating with a server (with say one process to handle each instance of 32 players) instead of with each other (as I understand it, within each P2P instance one of the players PCs acts a server for the others?).

True.

On paper it works, in practice it does not. It would have been awesome, but it is not going to happen.
 
Vista and Windows 7 use User Account Control (UAC) so Notepad must be run as Administrator.

1. Click Start -> All Programs -> Accessories

2. Right click Notepad and select Run as administrator

3. Click Continue on the "Windows needs your permission" UAC window.

4. When Notepad opens Click File -> Open

5. In the filename field type C:\Windows\System32\Drivers\etc\hosts

6. Click Open

7. Add the entry

Code:
127.0.0.1 XXX.XXX.XXX.XXX
Replace the XXXs with the server IP

Example - 127.0.0.1 54.1.07.999

8. Click Save

Thanks for that. Will try it and see if I connect to the same server...
 
DO NOT DO THIS.

127.0.0.1 always refers to the localhost (ie, your computer).

In any case, this wouldn't help anything.
Once the system has an IP Address it stops looking further. So it would never look at the HOSTS file for resolution because it's already resolved. (ie, 54.1.07.999 , which isn't a valid IP address anyway, none of the octets can exceed 255 in value)

Who ever gave this advice initially has no idea on how Windows name resolution works and shoudn't be advising anything on the subject. They are abysmally ignore on the subject and should be ignored.

Well its true, it does not work! I tried.

Say we do want it to work snow, how can we or should this be started as a new thread on how to reroute ip address's for the game?(if possible)

My question is since the IP changes each game, can this be stopped to loadup 1 IP so buddys can play the same instance of 32 players?

(Mod's please remove this if you think these questions should not be asked and or it may be in breach of some rules...)
 
DO NOT DO THIS.

127.0.0.1 always refers to the localhost (ie, your computer).

In any case, this wouldn't help anything.
Once the system has an IP Address it stops looking further. So it would never look at the HOSTS file for resolution because it's already resolved. (ie, 54.1.07.999 , which isn't a valid IP address anyway, none of the octets can exceed 255 in value)

Who ever gave this advice initially has no idea on how Windows name resolution works and shoudn't be advising anything on the subject. They are abysmally ignore on the subject and should be ignored.

I know octlets cannot exceed 255, the IP in the advice given is exactly what is is labeled as, an example. Also FTR it does work in forcing a server change.

Well its true, it does not work! I tried.

Say we do want it to work snow, how can we or should this be started as a new thread on how to reroute ip address's for the game?(if possible)

My question is since the IP changes each game, can this be stopped to loadup 1 IP so buddys can play the same instance of 32 players?

(Mod's please remove this if you think these questions should not be asked and or it may be in breach of some rules...)

If it didn't work then you've not done it correctly. You have to start the game and note down the IP address in the top left hand corner of the screen at the main menu then add that address to your hosts file, not the example I gave. When you launch the game it will try to resolve to the ED server however the hosts file will bounce any traffic back to your machine instead, when it gets no response it will automatically move onto the next servers IP address until it finds one it can connect to.

Of course your not breaking rules by doing this, its your game on your machine and you can do what you like with it.

FTR there are 4 server IP addresses for ED, if you and your buddy added 3 of them then the game would have no choice but to connect to the last server guaranteeing that you both connect to the same server everytime.
 
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Walltar, I'm assuming you know a bit about your router and port forwarding due to the fact you've hosted servers before so I won't go into details however on my Netgear DG something or the other (can't remember the exact model off the top of my head) I'm unable to host certain servers when I use DMZ, most things work fine however some servers refuse to propagate. I found out through trial and error it was caused by DMZ so I now have that disabled and use port forwarding instead. It takes longer but I've never had it fail yet.

Maybe you should try disabling DMZ and forwarding the required UDP port instead.

Also what software firewall do you have?
 
Walltar, I'm assuming you know a bit about your router and port forwarding due to the fact you've hosted servers before so I won't go into details however on my Netgear DG something or the other (can't remember the exact model off the top of my head) I'm unable to host certain servers when I use DMZ, most things work fine however some servers refuse to propagate. I found out through trial and error it was caused by DMZ so I now have that disabled and use port forwarding instead. It takes longer but I've never had it fail yet.

Maybe you should try disabling DMZ and forwarding the required UDP port instead.

Also what software firewall do you have?

Yeah I tried port forwarding ... there was no change. I actually used DMZ after using port forwarding. I rather open ports than to put my PC to DMZ.

By the way ... what ports ELite uses it there is no port specified? Is it one port or does it use some port range?

I am using Comodo Internet security ... but I have ports opened there too. And I always try it with FW disabled too.

You sure about that? Your ISP dictates your public IP. Any services such as TS or game servers will be using port-forwarding THRU your router to/from your public IP as far as I know.

PUBLIC IP (your ISP) -> MODEM/ROUTER (in your home) -> LOCAL IP (your PC/laptop/phone/whatever)

But yea, just because you could run X, Y or Z software before, doesn't necessarily mean that ED will work. Perhaps their netcode does filter out some parameters, and maybe your packet loss si bad enough to not match you with anyone? I'm just speculating here.

Of course ... But i have my ports opened and my router set up that you can ping it from interet on ports that I open ... or on all if I put it to DMZ.

Packet loss is not too great on my connection (around 2% ... 0% now but it could get to 5% on bad days) ... i could try to measure it to ED server.
 
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Yeah I tried port forwarding ... there was no change. I actually used DMZ after using port forwarding. I rather open ports than to put my PC to DMZ.

By the way ... what ports ELite uses it there is no port specified? Is it one port or does it use some port range?

I am using Comodo Internet security ... but I have ports opened there too. And I always try it with FW disabled too.



Of course ... But i have my ports opened and my router set up that you can ping it from interet on ports that I open ... or on all if I put it to DMZ.

Packet loss is not too great on my connection (around 2% ... 0% now but it could get to 5% on bad days) ... i could try to measure it to ED server.

Pretty sure you can use netstat to find what port ED is using. I'm not at home yet but when I get home I'll take a look

Edit

Here you go

http://support.microsoft.com/kb/281336
 
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