ED used to immersive, now it's a shop front.

I am ok with pretending as long as you can pretend my instant ship transfer took longer.

Sure! You can pretend in whatever travel times you like!

I pretend my crew members are actually in the SLFs and use escape pods to return to the mothership. If i'm using multicrew i just pretend i actually travelled to the other person's ship, docked or somehow transferred over, and i'm actually there. None of this telepresence cow manure.
 
A cynic may wonder why being able to change livery on the fly has been introduced. Could it be something to do with trying to encourage those deep exploration folks to buy cosmetics with the great new ARX system :unsure:
That's exactly what it's for, and despite my cynicism over some of what's been done with this update I will be taking full advantage of it on my exploration account. I'll be changing the skins I have on the fly, and maybe even buying others. If you're wondering how the immersion-focused players cope with the disconnect, search the forum for "nanotechnology paint" or similar.

Personally I would prefer -- and hope for a suitable tweak one day -- that the option to change paints and decals were right in the ship's interface, as though we're commanding nanobots or micro-robots to do the changing. But if it has to live on the main menu for now, so be it. I'd rather have an option that leans up against the fourth wall than no option at all.

It's only a wonder that FD took so long to realise how much revenue they've turned away by not allowing explorers to take advantage of new paint job availability. Then again, you can only buy each paint job once, so maybe there's method in their madness. This way they get a brief surge of income as all of the long-term explorers buy the back catalogue of paints they've always wanted but been unable to use.

Then like i said in another post, just pretend its comms to the local spray and paint shop in game ;)
I've said this elsewhere, but one problem with this game is that there's too much pretend. And not good old-fashioned "fill in the blanks" pretend like we had with Elite or Frontier where our imaginations made up for technical shortcomings, but retcon pretend where we're having to expend mental effort on editing away or otherwise coping with stuff that is in the game but which makes no internal sense.

That's why "little things" like store buttons seem trivial to some but important to others. There is a threshold that every player reaches, at which all of the little things add up to something significant. When that point is reached one of two broad things happens to a given player:
  • They carry on playing the game but give up trying to justify anything and just accept the craziness for what it is. They lose the sense of verisimilitude, but still enjoy the mechanics of playing the game,
or
  • They can no longer immerse themselves in the game universe, and the mechanics become meaningless. They leave the game.
There is of course a third group. Those are the players like myself who haven't yet reached the threshold but who, perhaps more importantly, have no idea yet as to which of the other two groups they will fall into if and when they do.

I don't want to ever leave this game, and right now I feel as though I never could because I love it too much despite its flaws and foibles. But every silly minor design decision risks pushing me one step further towards that cliff edge. And I'd much rather there weren't quite so many of them, just in case I find myself in that second group.
 
That's exactly what it's for, and despite my cynicism over some of what's been done with this update I will be taking full advantage of it on my exploration account. I'll be changing the skins I have on the fly, and maybe even buying others. If you're wondering how the immersion-focused players cope with the disconnect, search the forum for "nanotechnology paint" or similar.

Personally I would prefer -- and hope for a suitable tweak one day -- that the option to change paints and decals were right in the ship's interface, as though we're commanding nanobots or micro-robots to do the changing. But if it has to live on the main menu for now, so be it. I'd rather have an option that leans up against the fourth wall than no option at all.

It's only a wonder that FD took so long to realise how much revenue they've turned away by not allowing explorers to take advantage of new paint job availability. Then again, you can only buy each paint job once, so maybe there's method in their madness. This way they get a brief surge of income as all of the long-term explorers buy the back catalogue of paints they've always wanted but been unable to use.


I've said this elsewhere, but one problem with this game is that there's too much pretend. And not good old-fashioned "fill in the blanks" pretend like we had with Elite or Frontier where our imaginations made up for technical shortcomings, but retcon pretend where we're having to expend mental effort on editing away or otherwise coping with stuff that is in the game but which makes no internal sense.

That's why "little things" like store buttons seem trivial to some but important to others. There is a threshold that every player reaches, at which all of the little things add up to something significant. When that point is reached one of two broad things happens to a given player:
  • They carry on playing the game but give up trying to justify anything and just accept the craziness for what it is. They lose the sense of verisimilitude, but still enjoy the mechanics of playing the game,
or
  • They can no longer immerse themselves in the game universe, and the mechanics become meaningless. They leave the game.
There is of course a third group. Those are the players like myself who haven't yet reached the threshold but who, perhaps more importantly, have no idea yet as to which of the other two groups they will fall into if and when they do.

I don't want to ever leave this game, and right now I feel as though I never could because I love it too much despite its flaws and foibles. But every silly minor design decision risks pushing me one step further towards that cliff edge. And I'd much rather there weren't quite so many of them, just in case I find myself in that second group.
This threshold was reached almost immediately in NMS for me. I played less than a week and haven't touched it since.
 
Great news! FD has removed the immersion killing keyboard prompt...

...and replaced it with this:

143575
 
I think what's remarkable, in amongst all the hysterics (e.g.: "I'm now ending our relationship FD. People who mattered left for a reason - and this is just the beginning..............sod ya" :rolleyes: ), is the sudden weight that's now being put on 'immersion' and how ED is a - what was it? - a 'game with simulation roots'.

Yet up until now, ask for something or make a suggestion intended to boost 'immersion' and you'd have been laughed off the forums. 'Muh immershun' has been a term of derision for a long time. So what happened? How come immersion is now a legitimate foundation for complaints?

Also, simulation? Hardly. A few sops to the sim nerds - like Flight Assist Off, made synthetically challenging by the withholding of a kill-rotation function (a basic mechanism of 20th century spacecraft). A few crumbs thrown in to distract from the arcade game ED has always essentially been: a remake of Elite '84, and a long way short of a true sequel to First Encounters.

And don't get me wrong: it's fine as an arcade game. I love this game and I've been playing it since Beta almost exclusively. Very few games have got a look-in in that time. I like ED for what it is. But what it is isn't a simulation, certainly not to any substantial degree.
 
Totally agree with the OP and the general sentiment in this thread, FD would get money by focusing on more immersive gameplay and separating in game elements from external cash shops. Stick the store in the main menu not the hud.
 
I think what's remarkable, in amongst all the hysterics (e.g.: "I'm now ending our relationship FD. People who mattered left for a reason - and this is just the beginning..............sod ya" :rolleyes: ), is the sudden weight that's now being put on 'immersion' and how ED is a - what was it? - a 'game with simulation roots'.

Yet up until now, ask for something or make a suggestion intended to boost 'immersion' and you'd have been laughed off the forums. 'Muh immershun' has been a term of derision for a long time. So what happened? How come immersion is now a legitimate foundation for complaints?

Also, simulation? Hardly. A few sops to the sim nerds - like Flight Assist Off, made synthetically challenging by the withholding of a kill-rotation function (a basic mechanism of 20th century spacecraft). A few crumbs thrown in to distract from the arcade game ED has always essentially been: a remake of Elite '84, and a long way short of a true sequel to First Encounters.

And don't get me wrong: it's fine as an arcade game. I love this game and I've been playing it since Beta almost exclusively. Very few games have got a look-in in that time. I like ED for what it is. But what it is isn't a simulation, certainly not to any substantial degree.
I have not Changed my stance at all. The jewel in EDs crown has ways been immersion and the fact that FD have being chipping away at that for the longest of times makes me sad. You want to laugh at me so be it
ED isn't a simulation really. But what it did esp thanks to VR (and still does to a lesser extent) is give a sense of versimilitude . The more this gets chipped away at the more people will give up.
2020 is a massive update for me, hopefuy the game gets back on track and all the bugs which are seemingly ignored are hopefuy done so because they are irrelavent for the 2020 build....but if 2020 is another "beyond" I think it is time for me to let go of the dream .
 
If frontier have let you in the past via some other way and you've purchased cosmetics before.. the blue link of course is crap but at the same time.. they turned exploration into popping bubble wrap and thought that's what everyone wanted. A blue square doesn't even register.

Welcome to your turn :)

Sorry. Its not very nice.
 
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