ED Vs. Eve Online

The thing that makes ED great is that it is so very different than EO. These differences appeal to me, "a person that played EO for almost 13 years". When I left Eve I had (3) titans, (2) Super carriers, and quite a few other assets that are still on the books over there. Means nothing, to me the game is horrible, I'll never go back..

So... can I have your stuff?
 
biggest difference is:


EVE is only an MMO-- that means you watch TV while playing and you chat with people 95% of the playtime.. Elite is a real game where you are engaged and immersed!

In my eyes its a little offensive to compare Elite with a thing like EVE.. I played EVE in 2005 - and later on - but never got really into the game and I tried hard..


Wow,. if you did that playing EVE you were either a carebear or doing it wrong. I've never had massive adrenaline rushes and jawdropping gaming like in EVE!
 
Wow,. if you did that playing EVE you were either a carebear or doing it wrong. I've never had massive adrenaline rushes and jawdropping gaming like in EVE!

It is funny how EvE goes from totally glacial speed to "what just happened why I am in pod" quite fast ...
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Then there are elements that are simply boring grind. Also, I think current norm is running 4 boxes. 10 if you are miner (or so I heard). It simply tries to be a job too much.

As it is, what sets E|D apart is dogfighting. It's precisely the kind of feeling I would have expected from space sim(ish) small fighter craft. As much as I love small gangs in Eve- they have nothing on this.

Also, I see reason in keeping things small. Blobs and TiDi aren't fun, no matter the impressive numbers in press reports. Ditto on general sov warfare thing.

What things from EvE E|D misses?

(1) Market (I refuse to call that sorry excuse of spreadsheet a market)

(2) fitting (both usability and metagame aspect; dumb luck RNG coupled with "fit highest class you can afford" is pretty much worst choice I have ever encountered in a game)

(3) Comms (though here EvE is not a good example - PS2 is better fit)

(4) Open play small gang/corps/outfits gameplay mechanics;

The second E|D addresses above, there is no going back for me.
 
Interesting studies have shown that self indentified "peacefull PVE'rs" are most likely to indulge in ad hominems, slander and reverse elitism. Their inability to come to terms with their self-inadequacies drive them to attack those they deem attacking them.

Sounds a lot like a mere opinion, to me.. Links to said studies, please?
 
Played Eve on and off for ten years. I usually play until I burn out. Null space is fun, but eventually attention wanders.

I'd like some things to be similar to EVE, though;

Politics!
The ability to be an utter scumbag. Being a scumbag in a game is not the same as being a scumbag on a forum or in real life. I loved scamming, and being scammed, in EVE. If was something that kept your mind alive while you snored through the flight mechanics. Scamming should definitely be a thing in ED. Not code exploits, but law exploits. That's quite a big difference.

If anything, the option to be able to go solo should really take the gloves off in multiplayer. Don't like the rough stuff, play solo. EVE can be exhausing because there is no break from it.

Manufacturing etc
The game will be very stale for late game if you have grinded for the biggest meanest ships and most combat becomes very easy kills. You need late game activity branches (form your own mercenary fleet, start making ships, industrial scale mining. Naturally, dogfighting should remain the central focus, but it's likely to get dull if that's all you can do.

I'd not allow any of this in Solo or Small group mode, btw. Where would be the risk?
 
Dear All,

Firstly, I'm not part of the beta so any comments I make are purely down to what I have seen on YouTube and read.

I draw a great deal of parallels between ED and EO (Eve Online), rightly or wrongly. What I see in ED is a far more immersive edit of EO with regards to mining and PVP. What a shame the entry price of playing the beta is so high, perhaps a lesser amount may draw more EO players over but that's up to Fronter to decide.

Do we have any EO veterans playing the beta? I'd love to hear your comments.

Daz

For EO you're paying every month. And you play from outside view. I'm not fan of that.
 
I'm only 4 years into eve, and it's a love hate relationship. And EVe and ED are different beasts imo, I will sunk more time in to both I`m sure.

When I left Eve I had (3) titans, (2) Super carriers, and quite a few other assets that are still on the books over there. Means nothing, to me the game is horrible, I'll never go back.

I can help with that and take a good care of those Titans!
 
Been in Eve online since the first day it came out and i belong to a huge pvp mega corps but with the ED universe being so huge i dont think many people will see each other outside of the core systems, in Eve on the other hand i find 0.0 space safer than 1.0 space for those that do not play Eve 0.0 space is the most dangerous unpoliced systems and then you have 0.1 0.2 0.3 etc up to 1.0 space which of course is supposed to be the safest.

In ED i will not be wanting to join any groups, i will be wanting a pure me against the galaxy game, the main reason i wasnt interested in a pure offline game.

As a Vetaran of Eve and playing ED since Alpha i see very little similarities between the two games.
 
Dear All,

Firstly, I'm not part of the beta so any comments I make are purely down to what I have seen on YouTube and read.

I draw a great deal of parallels between ED and EO (Eve Online), rightly or wrongly. What I see in ED is a far more immersive edit of EO with regards to mining and PVP. What a shame the entry price of playing the beta is so high, perhaps a lesser amount may draw more EO players over but that's up to Fronter to decide.

Do we have any EO veterans playing the beta? I'd love to hear your comments.

Daz

Eve Online has a monthly subscription, to play the game for a year would cost you £120,,, to play elite in its first year will cost you £35.

As an ex eve player I also see allot of parallels with the two games, the best image i have found to sum this up is this

View attachment 1922
 
Did anyone mention that EVE combat is a souped, up turn based, dice roll board game, whereas ED is real time one on one skill based battle.
 
I went to EVE after my favourite MMO Star Wars Galaxies got the chop.
Played for several years but found the blob warfare a bit tedious and never enjoyed the point and click control of the ships.
Exploring was a non starter due to the gate camps and entering other peoples territory always ended up in you getting vaporised.
Socially it was quite fun although you really needed to join a guild/corp to get anywhere, so you always had to compromise what you wanted to do for the cause.
The training of skills meant you would never match an older player as you were always of lesser ability, which I found to be very annoying.
The huge battles were great fun and these could last for several hours and could get quite intense.

Latterly I just used to roam around in a stealth bomber running faction warfare but to be fair I have not been near EO for about 2 years now and would be unlikely I will sub again.

Thankfully we have Elite back again and this is everything I want from a space style game, having been hooked on the first version anyway :)
 
Clearly while ED is actually flying, anyone who thinks EVE didn't need skill in combat is either crazy or was rubbish it at. I was not that great at straight combat but some of the people I flew with were incredible, and I couldn't believe some of their wins. We used to fly in small groups and pilot the smallest craft, interceptors, to have real fun "skill based" fighting. Obviously there is another difference in that a LOT of EVE PVP could end up in fleet battles which was an entirely different skill..... think 19th Century naval battles, where discipline and concentrated fire won, not "flying skill" as such...
 
Eh.

The problem is that EVE has crappy combat, boring mining, but has great social interaction and player run economy.

And ED has better combat, more entertaining mining, but little in the way of social interaction and player run economy.

So we have two games that are better in two different areas. Perhaps a game will come along and replace both of them. Time will tell.
 
Eh.

The problem is that EVE has crappy combat, boring mining, but has great social interaction and player run economy.

And ED has better combat, more entertaining mining, but little in the way of social interaction and player run economy.

So we have two games that are better in two different areas. Perhaps a game will come along and replace both of them. Time will tell.

Outside sov warfare there is little E|D cannot match. Even industry could be introduced in the manner that will be compatible with this world (instead of "manufacturing" you make "manufacturing orders", where npc corp is doing the lifting, with option to fulfill side mission (s) that would speed up delivery).

For now, if someone comes from EvE, whole trading thing in E|D looks like not well endowed in IQ department cousin .. but in all seriousness, there are no physical barriers to make something matching, just Dev will.

If dogfigting and eye/sound candy would be matched with similar high-quality non-fighting mechanics.. well that would mean quite a lot of transfers from highsec.

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I actually play both EVE and ED.

EVE is pretty much poker, fishing and thumb wars all mixed together, but with spaceships; you're constantly gambling your ship against others, trying to lure people into over-extending their position of safety, then wham!!, you squish them with your giant thumb... err I mean spaceship.
There's no game that quite gives you that thrill of danger, that rush of adrenaline when things kick off. There's nothing quite as exciting as being in a fleet with a good FC and reacting to intel as it comes in.

I'd like to see some elements borrowed from EVE. I'd like to see some robust industry, maybe some mechanics that encourage group play or exploring. Maybe even some sort of territorial control like faction warfare could work well.

Right now the game is shaping up well, it just needs more depth. From my limited playing my time is mainly spent travelling from one station to another. I'd like to have more reason and options to just cruise about the systems and take in the scenery.
 
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