I havent imposed any limit on the size of the waypoint radius. Increasing it for fast ships was my first thought, and then careful placement to catch areas where you are pretty sure the ships are going to be. I'm leaving each waypoint radius as user configurable, as in some cases you can force the player to slow down if you wanted to, and tell them in the instructions. Not saying you have to, but having the option is always good. I would also consider making the waypoint radius bigger than 1 seconds worth of travel, as i dont know how consistent the update file really is at updating regularly, with a busy PC as well. Needs to be checked out.I get it... So how about this, if you judge a race can handle 600m/s ships and you set the waypoint 700 or 800 meters in diameter (400m radius)... if the diameter is larger than ship speed per second, I'm thinking one of the points should be captured...
Edit: is there a size limit? if not there could possibly just be set standards, SRV race gets 50m radius, SLF gets 400 m radius and racing ships get 700m radius? I haven't even seen 'Time Trial' yet so I Should just wait to see how it works... I'm excited.
You are getting a little ahead of where i am in the process, as am focussed on finishing up the SRV racing first. To create fast ship races i will need to add the altitude rules, and i am sure there is other stuff Alec will tap me for