Thanks so that answered one question ... what about the other question?((EDDI route details))
is triggered by the RouteDetails() function.
Thanks so that answered one question ... what about the other question?((EDDI route details))
is triggered by the RouteDetails() function.
The 'Next jump' event has anThanks so that answered one question ... what about the other question?
event.system
variable for the next system in the route, but not the final destination. I'm not sure you if you can get the final destination without invoking a RouteDetails()
.It's on the to-do list.Well I assumed that as Elite holds the info somewhere as it's displayed on the left panel when you have a route plotted I just thought it may be available via some method.
It is sure that there are several empty scripts and that others are duplicates of the COVAS.I find that running EDDI while playing Elite Dangerous is particularly helpful because it provides so much useful information along the journey. Thank you so much for your wonderful work in continuing the development of EDDI.
Since the release of Odyssey will likely see more updates in coming months, perhaps now is an appropriate time to submit suggestions for consideration.
Upon each new version release, I disable numerous events because they are overly verbose and unnecessary. See the list below.
Perhaps many of these can be omitted in future releases?
Perhaps trimming down the list of events will help the script to run more efficiently?
Comments invited.
DISABLED – Duplicate of a COVAS Announcement.
Cargo scoop (code empty).
Heat damage
Heat warning
Landing gear (code empty)
Limpet launched
Shield down (code empty)
Under attack (code empty)
DISABLED – Verbose and Unnecessary.
Module purchased
Module stored
Module swapped
Module transfer
Modules stored
Power commodity fast tracked
Power commodity obtained
SRV docked
SRV launched
Undocked
DISABLED – Code Empty, the event is Unnecessary.
Asteroid cracked
Datalink message
.... long list .....
DISABLED – Code Empty. Perhaps these events are for future development ?
Commander loading
Commander progress
..... very long list...
Thanks for the feedback.I find that running EDDI while playing Elite Dangerous is particularly helpful because it provides so much useful information along the journey. Thank you so much for your wonderful work in continuing the development of EDDI.
Since the release of Odyssey will likely see more updates in coming months, perhaps now is an appropriate time to submit suggestions for consideration.
Upon each new version release, I disable numerous events because they are overly verbose and unnecessary. See the list below.
Perhaps many of these can be omitted in future releases?
Perhaps trimming down the list of events will help the script to run more efficiently?
Comments invited.
DISABLED – Duplicate of a COVAS Announcement.
Cargo scoop (code empty).
Heat damage
Heat warning
Landing gear (code empty)
Limpet launched
Shield down (code empty)
Under attack (code empty)
DISABLED – Verbose and Unnecessary.
Module purchased
Module stored
Module swapped
Module transfer
Modules stored
Power commodity fast tracked
Power commodity obtained
SRV docked
SRV launched
Undocked
DISABLED – Code Empty, the event is Unnecessary.
Asteroid cracked
Datalink message
Docking requested
Flight assist
Hardpoints
Killed
Liftoff
Lights
Material traded
Modification crafted
Ship interdicted
Ship interdiction
Ship repurchased
DISABLED – Code Empty. Perhaps these events are for future development ?
Commander loading
Commander progress
Commander ratings
File header
Jet cone damage
Low fuel
Material inventory
Music
Near surface
Passengers
Power voucher received
Screenshot
Shields up
Ship FSD
Ship loadout
Ship rebooted
Ship shutdown
Shutdown
Silent running
SRV turret
Station no fire zone entered
Station no fire zone exited
Statistics
System faction changed
Technology broker
VA initialized
Some people want to hear all the info EDDI can provide but there is the option to turn off the ones YOU don't wish to hear.Perhaps many of these can be omitted in future releases?
And discouraging any attempt to keep a derived localization alive
- The default script is purposefully verbose to demo the scripting language and provide a basic structure that users can edit (recognizing that it is often easier to trim unwanted speech than to add new speech).
As others have said, many of the events have been requested in the past by those who do wish to have that functionality. For my own EDDI personality, several of the ones you mention I've used for either adding speech, or even setting up variables for other scripts.I find that running EDDI while playing Elite Dangerous is particularly helpful because it provides so much useful information along the journey. Thank you so much for your wonderful work in continuing the development of EDDI.
Since the release of Odyssey will likely see more updates in coming months, perhaps now is an appropriate time to submit suggestions for consideration.
[snip]
The upgrade just uses whatever settings you've got set so if a particular item is disabled before the update it'll be disabled after it.I've never disabled any of the scripts, so I'm not sure how it works when you upgrade to a newer version of EDDI.
Hmm, OK, but then why did the OP say they have to disable many each time they upgrade?The upgrade just uses whatever settings you've got set so if a particular item is disabled before the update it'll be disabled after it.
By this, I had assumed that they were all being re-enabled each time they upgraded. If they're not, then please ignore my suggestion above.Upon each new version release, I disable numerous events because they are overly verbose and unnecessary.
The solution is to ....By this, I had assumed that they were all being re-enabled each time they upgraded. If they're not, then please ignore my suggestion above.
Just create your own custom personalities with the changes you want, and it will remain across updates.
Au contraire, it means that a faithful translation of the default personality will give that language's users the best possible starting point.And discouraging any attempt to keep a derived localization alive
Making a copy was the first thing I did, even before configuring the rest of EDDI. I just couldn't wait to get into the coding parts!The solution is to ....
Edit: The 2nd thing I did after installing EDDI was duplicate the personality.
Indeed, busy working on how to get the target subsystem working in VA.I just couldn't wait to get into the coding parts!
Oohh, saying that, I have just finished a target subsystem function that uses VA and EDDI. I've not made it work by voice (asking to target a particular system), but to automatically target a subsystem that you set as a variable in the EDDI script. When you target a wanted ship, it will auto scan through the subsystems until it reaches the one you've set.Indeed, busy working on how to get the target subsystem working in VA.