After the upgrade to 3.3.4, EDDI tells me after every jump that it lost track of things and needs me to relog or high-wake to be able to continue uploading exploration data. I guess this has to do with the EDSM Responder, but no relog or high-wake I do changes things...
ok Just tried to start Voice attack and EDDI standalone and both just shut down. Was working fine last night after the update. Anybody had this after updating?
*update* Downgraded back to 3.3.3 for the time being
I too have the same, either VA closes down or EDDI if opened seperately.
EDDI seems to be having an error post update, something about object name not set to an instance of a something, happens every time I land on a planet near an object of interest.
You can’t run EDDI both stand-alone and under VA at the same time. This is by design to stop things getting messed up. From VA you can use the “configure EDDI” command to show the UI. If you want to run EDDI stand-alone, e.g. to log in to the Frontier API, then you need to quit VA first. Hope this helps.
Yeah sorry i didn't word my response correctly. I start up VA and it shuts down with no errors. I start up EDDI standalone and it shuts down with no errors. I down graded and the old version worked just bugged me about the upgrading. Upgraded today and it seems to be behaving itself for the last few hrs of gaming.
Yeah I've heard that error as wel when dropping from supercruise to normal space. When it normally tells you which body you are near it come sup with the object name error. Will try and catch it properly to get the exact error
Has anyone been able to adjust their message recieved script?
From the new changes it seems that you can get messages from open if your in a private group in the same system. (correct me if I'm wrong on this)
When this happens EDDI gets really bogged down with speaking the messages when there are alot of messages flying about. Was there an update to the default message received script to account for this?
{_ Context }
{SetState('eddi_context_last_subject', 'message')}
{SetState('eddi_context_last_action', 'receive')}
{SetState('eddi_context_message_name', event.from)}
{SetState('eddi_context_message_content', event.message)}
[B]{if event.channel != "starsystem":[/B]
{if event.player = true:
{if event.message = "o7":
{event.from} salutes
{if event.channel = "player":
you
}.
|else:
{event.source} {event.from} sends: {event.message}.
}
|elif event.source != "Station":
From {event.source} {event.from}: {event.message}.
}
[B]}[/B]
Has anyone been able to adjust their message recieved script?
From the new changes it seems that you can get messages from open if your in a private group in the same system. (correct me if I'm wrong on this)
When this happens EDDI gets really bogged down with speaking the messages when there are alot of messages flying about. Was there an update to the default message received script to account for this?
{_ Context }
{SetState('eddi_context_last_subject', 'message')}
{SetState('eddi_context_last_action', 'receive')}
{SetState('eddi_context_message_name', event.from)}
{SetState('eddi_context_message_content', event.message)}
{_ Setup channel list to speak. Only messages received on these channels will be spoken _}
{_ Options: direct, friend, local, multicrew, npc, player, squadron, starsystem, voicechat, wing _}
{set channellist to ["direct", "friend", "multicrew", "npc", "player", "squadron", "voicechat", "wing"]}
{_ Setup sender list to speak. Only messages FROM these will be spoken _}
{_ Messages from Players will always be spoken _}
{_ Options: Ambushed pilot, Bounty hunter, Capital ship, Cargo hunter _}
{_ Civilian pilot, Commander, Cruise liner, Escort, Exploration convoy _}
{_ Hitman, Messenger, Military, Miner, NPC, Passenger hunter, Passenger liner _}
{_ Pirate, Police, Propagandist, Protester, Refugee, Rival power's agent _}
{_ Search and rescue, Starship One, Station, Wedding convoy, Wing mate _}
{set senderlist to ["Bounty hunter", "Commander", "Military", "Pirate", "Police"]}
{if find(channellist, event.channel) > -1 && find(senderlist, event.source) > -1:
{if event.player = true:
{if event.message = "o7":
{event.from} salutes
{if event.channel = "player":
you
}.
|else:
{event.source} {event.from} sends: {event.message}.
}
|else:
From {event.from}: {Transmit(event.message)}
}
}
Hi All, can anyone please tell me why I can't get EDDI working, when I updated with the last update (V 3.3.3) when I try to insert my ED log in details (which are correct) EDDI is telling me "Unable to log in. Usually a temporary issue with Frontier's service, please try again later" I've done this for over a week now on a daily basis.
Here's what I'm using...
Code:{_ Context } {SetState('eddi_context_last_subject', 'message')} {SetState('eddi_context_last_action', 'receive')} {SetState('eddi_context_message_name', event.from)} {SetState('eddi_context_message_content', event.message)} {_ Setup channel list to speak. Only messages received on these channels will be spoken _} {_ Options: direct, friend, local, multicrew, npc, player, squadron, starsystem, voicechat, wing _} {set channellist to ["direct", "friend", "multicrew", "npc", "player", "squadron", "voicechat", "wing"]} {_ Setup sender list to speak. Only messages FROM these will be spoken _} {_ Messages from Players will always be spoken _} {_ Options: Ambushed pilot, Bounty hunter, Capital ship, Cargo hunter _} {_ Civilian pilot, Commander, Cruise liner, Escort, Exploration convoy _} {_ Hitman, Messenger, Military, Miner, NPC, Passenger hunter, Passenger liner _} {_ Pirate, Police, Propagandist, Protester, Refugee, Rival power's agent _} {_ Search and rescue, Starship One, Station, Wedding convoy, Wing mate _} {set senderlist to ["Bounty hunter", "Commander", "Military", "Pirate", "Police"]} {if find(channellist, event.channel) > -1 && find(senderlist, event.source) > -1: {if event.player = true: {if event.message = "o7": {event.from} salutes {if event.channel = "player": you }. |else: {event.source} {event.from} sends: {event.message}. } |else: From {event.from}: {Transmit(event.message)} } }
Hi All, can anyone please tell me why I can't get EDDI working, when I updated with the last update (V 3.3.3) when I try to insert my ED log in details (which are correct) EDDI is telling me "Unable to log in. Usually a temporary issue with Frontier's service, please try again later" I've done this for over a week now on a daily basis.
FD changed the authentication method, and EDDI hasn't (yet) been updated to use it, that's all. As and when the good people running the show get that fixed the error will go away.