EDO Performance low priority

There are 3 major issues with Odyssey
1. Planet tech is botched
2. Too Dark.
3. Performace makes the game unplayable for some (mainly CZ and settlement)

From all 3 I would say Performace is the worst.
I kept switching between low / to high setting because everything runs mostly fine in space (and I want to enjoy it with high) but landing on a station or doing CZ is unplayable for me so I have to go too low.

I ended up being sick of the back and forth and just stopped playing.
 
My guess is after the end of this month (5th patch or whatever they're calling it), it'll be all hands on deck for devs to attempt to un-spaghetti-fy the code and solely focus on optimization to get it running on consoles - largely ignoring PC for the forseeable future. They're between a rock and a hard place right now, and if the console launch is as bad as PC was, I feel like they'll be awfully close to the point of no return for the future of Elite. Speculative rationale is that the countless hours of optimization work necessary to prepare for console release will pay dividends longer term when they can incorporate those same changes to the PC version. That of course, is assuming the changes for one will benefit the other.
 
My guess is after the end of this month (5th patch or whatever they're calling it), it'll be all hands on deck for devs to attempt to un-spaghetti-fy the code and solely focus on optimization to get it running on consoles - largely ignoring PC for the forseeable future. They're between a rock and a hard place right now, and if the console launch is as bad as PC was, I feel like they'll be awfully close to the point of no return for the future of Elite. Speculative rationale is that the countless hours of optimization work necessary to prepare for console release will pay dividends longer term when they can incorporate those same changes to the PC version. That of course, is assuming the changes for one will benefit the other.
Why should we have to wait till Console release for a working product I have already paid for?

I agree with you, but the game is unplayable now. Now matters more than later.
 
They're between a rock and a hard place right now, and if the console launch is as bad as PC was,
and it's even worse than that, methinks. Because I doubt that console players are utterly unaware of what's going on in PC-land as far as the game is concerned, so if the PC version is still garbage come console launch, there won't be one, because I doubt that console owners will buy a console version of a game that's unplayable on the other platform.
 
I am going to guess that currently, Frontier is allocating more resources to JWE 2 rather than EDO.

The difficult issues in Odyssey will be postponed in order to better insure a successful JWE 2 launch.

At least that is what my Ferengi brain is screaming.

I think your right. Michael Brookes who directed the Elite team moved over to JWE last year.

Frontier expects much from him and his project and he won't let them down.

That's pretty much when things went south for Elite.
 
The performance issues are really (IMO) bugs or in some cases "lack of optimization". The literally didn't finish the engine/renderer work before they released the game (and when I say "didn't finish" I mean that there is still at least several months of work left).

Honestly they need to finish that work if you ever want decent performance. Whether they have the will or the ability to do so is an open question (the broken renderer is scary - because that really looks like something they just couldn't figure out and threw their hands up at)
I do find it amusing, that every time FD has officially spoken about this, they state how it all worked fine in their internal tests before they launched Odyssey. That does beg the question, why didn't they release that fabled version of the game, where everything worked. I do wonder who they think they are fooling with the official PR speak.
 
To summarize every negative post on these forums - if Fdev would ONLY tell the customer base that it's early access - they could have gotten away with even a worse version of Odyssey. But No. they had to release it.

I played Valhiem for 200hrs and asked myself in what way is this early access ...
I played a good amount of hours in EDO and I ask myself the opposite question.
 
According to the roadmap, we are not to expect performance optimisations to take place until the run into console. This is ridiculously stupid in my opinion, and one of the main reasons EDO is currently rated on Steam as a steaming pile of dog trash. I have a GPU which can brute force the issue so that i can have an acceptable frame rate (mostly), though when i say acceptable, i'm making a lot of concessions, and essentially mean "not a slideshow".

In the last hour i played Apex Legends, 144 FPS, with my GPU junction temperature at around 60 Celsius, (junction is the hottest spot). Within the same hour i hopped onto EDO, and in the station concourse i was getting 60-70 fps with my junction temperature at around 82 Celsius. De we see a problem here? I do. FDev are losing a lot of potential gamers to absolutely garbage performance, and what borders on malware in it's abuse of people's GPU's.

EDO is going to continue to be rated as trash on gaming sites for as long as it's performance is trash. FDev are kneecapping the game before it can even get out of the gates, and show its potential. A lot of the current playerbase of Elite won't even play the damn thing, because of the performance issues, how is it supposed to hook in new players?

Resolving the performance issues so that the average player can get decent frames whilst not murdering their GPU should be top priority in my opinion, or EDO will be consigned to the garbage bin on sites like steam. And deservedly so.
You wrote a lot of stuff here, but your first sentence is already wrong.
Each patch in June will come with optimisation stuff for better performance. I think they said it over and over again whenever they said the word "patch" or "update"...
We definitely are to expect performance optimisations within the next two weeks.

If that will be enough for all of us to be happy with it is another question.
 
It's pretty clear that they can't fix the FPS issue.
Think about it, if they could fix it, why would it need to be over several patches, why not just one? That's IF they know what the problem is?
 
wishes EDO's flop was primarily because of performance. Were it to run fine, a lot of CMDRs still wouldn't be happy with a low grade FPS, jacked UI, downgraded planet tech rounded out with cactii scanning for the "biggest expansion" to arrive for their spaceship sim.

Of course they won't admit that, because you can't patch those problems away. The problem is EDO. To fix it, they practically need to do it over.

Well, i'd be playing if it wasn't for the performance.

Sure, i'm only a statistic of one, but i'm sure i'm not the only one.
 
It's pretty clear that they can't fix the FPS issue.
Incorrect. Some people have reported fps increases with the various patches already released
Think about it, if they could fix it, why would it need to be over several patches, why not just one?
Cos its not just one problem ... Even some of the posts here have detailed 2 major issues with the graphics. Culling and the different RGB levels the various internal teams seem to have used leading to both over bright and over dark parts of the image displayed to the player.
 
It's pretty clear that they can't fix the FPS issue.
Think about it, if they could fix it, why would it need to be over several patches, why not just one? That's IF they know what the problem is?
I'm confident they can fix the FPS issues in the end, the problem is, that they are tied to several different factors, which also cause the renderer itself to function poorly. The question is, how long it will take for FD to fix the FPS issues and if it is already too late after they've done so. You can, again, take a good example from Cyberpunk. For what was one of the biggest launches ever, it seems to me, that the larger public has almost forgotten it despite it has had many patches out as well. With that CDPR is banking a lot on the release of the next-gen consoles, but it remains to be sene if there are any biters left. FD is now similarly aiming towards console release, but when it happens, will it actually help them, or has the damage been done?
 
Incorrect. Some people have reported fps increases with the various patches already released
And some people have reported fps decrease. And most players doesn't see any change.
Personaly, i got both, some update improved the fps, some update deteriorate it.
It's like they try to switch up/down features to see what happen.

Incorrect. Some people have reported fps increases with the various patches already released

Cos its not just one problem ... Even some of the posts here have detailed 2 major issues with the graphics. Culling and the different RGB levels the various internal teams seem to have used leading to both over bright and over dark parts of the image displayed to the player.
Unfortunately, these are not the only major problems. They are the ones that have been pointed out by some players in the community. But there are many others like flare, lod, tesselation, reflections,...
 
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Unfortunately, these are not the only major problems. They are the ones that have been pointed out by some players in the community. But there are many others like flare, lod, tesselation, reflections,...
These are all linked to the problems the render engine itself has and can be fixed. But how long that takes is an entirely different matter.
 
I watched Supercruise News yesterday to listen in on what Thursday’s patch will bring. Hoping that there would be something about performance and improved frame rates.

Nothing.

Instead, I got to hear about fixes to a grotesque UI/map redesign I didn’t ask for and a busted lighting renderer that makes things look ugly more often than it beautifies. Horrible, pixelated terrain generation even at the highest settings on planetary approach as the frame rate tanks into the low 20’s. I have a beefy rig that can handle any other game I throw at it. But not Odyssey it seems.

Elite Dangerous, for all its early bugs and barebones release was a well optimised, good looking game at launch. That’s what kept me playing back then as the bugs were fixed. With Odyssey, it’s bugs and a slideshow on foot in a cartoonified galaxy. It’s impossible to defend.

I genuinely don’t understand the decision making process in FDev right now when it comes to putting out this dumpster fire of a release.
 
Instead, I got to hear about fixes to a grotesque UI/map redesign I didn’t ask for and a busted lighting renderer that makes things look ugly more often than it beautifies. Horrible, pixelated terrain generation even at the highest settings on planetary approach as the frame rate tanks into the low 20’s. I have a beefy rig that can handle any other game I throw at it. But not Odyssey it seems.
You do realize, that some of that performance issue might actually be, and very likely are, related to the rendering engine issues? What is messing up the material pipeline may also be causing a considerable hit to the performance.
 
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