Patch Notes Update Elite: Dangerous 1.02 change log

Status
Thread Closed: Not open for further replies.
Does this mean that, if I scan for example 40 Stellar-Objects in about 30 Minutes, I will now earn the same money like just scanning 4 of them in 2 Minutes?

Why should anybody keep spending time on exploring new star systems, when the reward is only a couple of hundred instead of a couple of thousand credits?

Where is the Joke? Is Frontier now starting to ruin all about exploration, after they finished ruining allmost any stellar and interstellar trading routes?
:mad:

I personally would have liked to see this sort of thing instead of the 'chasing the players' strategy of nerfing they've been doing. Some actual critical thinking and maybe clever design ideas and the supposed 'problem' of rares would have been solved in no time.

Instead we have the devs going 'Oh, they're buying them in bulk? Let's cut down the spawn rate' and now 'oh, they're just sitting in the station? let's just make it so it doesn't spawn if they've already got rares'. They're reactionary and lazy game design decisions. No great game was built upon reactionary design. I thought these guys were the people who made the other Elite games, but all I'm seeing is rookie mistakes.

He nailed it.
 
Regarding the rare trade nerf. I can see why they did what they did. When you have a fitted transport with 19ly jump fully loaded, it takes less than 1 hr to make 1 mill profit. That's too much too fast. Overnerfed perhaps, but that is what we have tuning for.


Yeah that's true but the devil is in the details "fully loaded" means waiting around 4-5 hours to fill 100 tonne hold. + the 25mins travel time with a decent FSD.

I think it's not that the income rate is wrong (you can easily match it with other methods) but that the risk/reward (+gameplay) is wrong. Sitting in a station for 5 hours and only risking your stuff for 25mins what the issue is. Makes this an AFK game really.
 
Just think about this:
You are a trader and see this 5 rare item at a station you trading so you buy it, but fill up the rest of your cargo with something you grind to the system next to you.
You lost the cargo space therefor profit by taking aboard the rare items, and you lost it 2 times because you loose profit the way back too.
The more rares you take aboard the more profit you loose.

The question:
Are the average commander fly around that 160Ly to sell the rare for normal profit and not a loss as you have with the surrounding system when you can do 200k+ profit per one run.
I dont think so, most of the systems have anarchy systems around them in 20-30 Ly so you dont have to go far to bounty hunt too.

You do exploration. Fine. But not everybody likes that. Are we forcing exploration now? Really?

Im seriously want an answer from the Devs about this. Please answer!
 
Since the latest patch ihave been disconnected twice after requesting docking, the docking twist times out and then eventually iget disconnected from the matchmaking server, both in open and solo
 
Just think about this:
You are a trader and see this 5 rare item at a station you trading so you buy it, but fill up the rest of your cargo with something you grind to the system next to you.
You lost the cargo space therefor profit by taking aboard the rare items, and you lost it 2 times because you loose profit the way back too.
The more rares you take aboard the more profit you loose.

The question:
Are the average commander fly around that 160Ly to sell the rare for normal profit and not a loss as you have with the surrounding system when you can do 200k+ profit per one run.
I dont think so, most of the systems have anarchy systems around them in 20-30 Ly so you dont have to go far to bounty hunt too.

You do exploration. Fine. But not everybody likes that. Are we forcing exploration now? Really?

Im seriously want an answer from the Devs about this. Please answer!



I have no idea what ur question is??????
 
Please devs revert the rares to the previous state. Also please rethink nerfing the exploration data payout. You should be rewarded for going and scanning every body within a system.

I thought that change was about scanning supermassive bodies like stars, not entire large systems. But I don't know now.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Thread re-opened.

No more insulting posts please.
 
Also ask the to interject some instability to the market in random places. Right now the market is too flat. Its not very varied at all.

In a lot of cases you would have an extremely high demand amount in some systems where you'd see 200% prices until a certain threshold is met. Even generating missions in the bulletin board for people to acquire the stuff they need.

There also needs to be desperate sellers - meaning volume is so high they can't sell enough so they sell it dirt cheap at a loss to get some cash flow.

Think of it as me providing an overabundance of raw materials to a station that produces a good like synthetic fabric. Their storage space is limited on the station and they are full, meaning production needs to stop until they clear some space. This means people would be laid off work. They need to move product so they offer a "sale". They advertise this sale in the local GALNET feed. Synthetic fabrics are 50% off - limit 100 per customer.

This adds a random chance you hit a station that has a sale where you can score a major profit.

Right now its boring and difficult finding a decent profit even with the trading tools. I'm not looking for home runs all the time but we should encounter random stations with high demand and pricing that is ABOVE what we see right now.

We rarely see a profit even at long distances on regular goods beyond a 10-20% range. There needs to be those occasional 50%-100% profit runs that are hard to find. (that are not rares)

I actually think this would be a really good idea... just last night i was docked in a station with over 2 million tonnes of tobacco... and they had it down as a medium supply at just 300cr below average.... Best station i could find within 50ly of this one was buying them for 250cr above GA and was a medium demand. the market is just too flat, supply and demand is almost stagnating at medium everwhere you look and there is no "deals" to be had or lucrative trade runs to be found, be it low volume or long range.

I really like your idea of stations that have a large supply running sales and offering discounts to get stock out of the cargo bays, that would be a really cool feature and would give trading that little bit of immersion and depth that it sorely needs.

they should also fix rare trades to make them useful for anyone with more cargo space than a hauler.

I have suggested it a few times over the weeks and i will suggest it again right here.

Rare trades are confined to 1 station and i quite rightly believe that they should have a low resupply, BUT they should build up over time, if i have not visited Eranin for a week i should be able to call in on the way past and fill up my hold regardless of size.

Rares should not be limited solely on production. I believe that rares should also have a demand cap, so for instance i fill up my hold with Eranin whiskey and head out over to empire space, as we know those imps like a tipple on a night after a good slave drive.... i call in at a low pop industrial world to sell some wares, they are willing to pay me 18k per tonne but they only want 12 tonnes, thanks for the trade, see you next week.. off to the next system, over to a high population high tech system, they love my rares but they use their population to wrangle a better deal, i can sell 35 tonnes right now, but they are only willing to pay 15k per tonne, i have the option of a higher volume trade for lower profit or more leg work and higher profit trades for lower volume sales.

This happens in trade and marketplaces all over the world right now and will definitely still be a way of like in 3300, it also should not take that much work to change. Would stop gravy run, A to B @ 150ly = profit and repeat runs and force people to head out and search for places to sell and chose between profit or volume sales. It will give another dynamic to trading and make trading interesting for those of us that can not bring ourselves to grind station to station loops for peanuts all day just to allow us to undock in out pride and joy for 5 minutes.
 
Don't think so...it just sounds like individual bodies with huge mass previously gave "massive" payouts and now they don't to the same degree.
 
I have no idea what ur question is??????

The question is what is the point of rares now, since it is a bad idea for traders to pick them up it seems as though their sole purpose now is to something you're not supposed to actively engage in, but randomly happen to do. So it is a mechanic that was creating playstyles, but is supposedly what now? not supposed to create playstyles? not supposed to be something you actively deal with but randomly deal with? I... what is the purpose of them?

- - - - - Additional Content Posted / Auto Merge - - - - -

But really, most of these backlash issues could be fixed if a dev would just try to explain the thought process behind the changes. i.e. "Rare commodities was supposed to fill X niche in the game, they instead ended up doing Y which is not intended, therefore we did Z to fix this" instead of a glib little spiel that doesn't even actually explain what was done, and makes no attempt to explain WHY it needed "fixing"

- - - - - Additional Content Posted / Auto Merge - - - - -

Don't think so...it just sounds like individual bodies with huge mass previously gave "massive" payouts and now they don't to the same degree.

A brilliant exaple of why some sort of explanation from the devs would be... nice... to say the least.
 
The nerfing of rare goods is absolutely unacceptable.

1) I am a busy father. If I had (until 1.01 5 spare minutes, I'd log in and boot up and lo and behold there were a few extra rare commodities available. Wonderful! I'd buy them and then log off. Repeat a couple hours later when I had a spare moment then and so on until full hold.

2) When I finally got an hour to myself I'd do the 150ly trek to sell them.

Now I can't participate. Basically if you're not a power player willing to grind hours and hours to FDEV you might as well foff.

Rare commodities was a joy before the latest patch. Now Thrres no point for me to log in at all. I'm out until this is fixed.

As others have said this is not about nerfing rares. FDEV should fix trading.
 
They could make trading a little bit easier. In Elite frontier I recall there was a function that you could remotely get trade market of the station for a fee, with out have to dock. Its the docking process that make "normal" trading a bit tedious. But if we could remotely get an updated list from the station it would be easier to se if its worth to dock or move on.
 
I really wonder what kind of high end play the devs expect people to do now. With rares and trading in general being nerfed to uselessness for sustaining any kind of expensive ship and risk while using it, the game is going rapidly towards the "can't be bothered with grinding anymore" category. Rares were lucrative, but requires you to sit in a station for 2 hours, and buying whenever and whatever amount spawned. Then travel for 150-200 ly to sell it. Then rinse and repeat. So one round trip could take 4-5 hours. Regular trading got nerfed so it's hard to find any route giving more than pocket money these days. Bounty payments aren't enough compared to the effort put into it. 100-150k for an hour is enough to cover ammo and fuel, but not a whole lot more.
I really don't feel like grinding, I've done lots of that already. It's a game, it's supposed to be fun.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom