Patch Notes Update Elite: Dangerous 1.02 change log

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I'm not sure if anyone has reported this, but at least on my instance, the Star System Dropdown in the Commodities Market displays two bogus systems called "Test" and "SingleLightTest" (forgot the exact wording of the latter).
 
Traders don't like exploring, Explorers don't like combat, Bounty Hunters don't like... anyone! ;)

But seriously, people getting so serious? This is a game, a sandbox game. It provides an environment to play in, any way you want. How you play, why you play and what you play are up to you.
I like shooting things. It doesn't pay great, progression is slow and I don't travel far. If I get bored later in the game then I'll trade, or explore. Who cares... It's FUN.

You do remember fun, don't you? :D

I was having fun doing rare trading but they took that away. I have been having fun bounty hunting but there is no progression to be had, in fact it has COST me money when you take into account buying my cobra and outfitting it to do so.

I want to be able to have fun and progress. Right now they are mutually exclusive. You can either have fun, or progress. But not both.
 
I'm not a trader, i don't have a trading ship, i have small (relatively) cargo space. 400k an hour with what I have is plenty. good for you with your 100k LOL every 5 minutes... long may you continue!
plenty for you right now because you have a small ship, once you have a big ship you'll see the prices. Once the shooting begins that 400k an hour won't do you any good.
 
Yes, I very much expect so.

Ofcourse it will, you see.. they've had a talk with the slave distributors and have changed things around so commanders don't steal eachothers slaves, so that everyone gets their allotted amount of slaves. It is fair, you see? what.. Maelstrom? empire progression? chat? broken market? no no, we have nerfing to do.
 
I don't quite understand the Rare problem and why they would be nerfed to 'stop CMDRs sitting in stations waiting for the respawn' as some people suggest.

Why would FD do that? Thats not a 'solution'.

Game play is about having and choosing options, if CMDRS sitting in stations is a problem, then provide motivation not to do it.
 
...All your feedback is greatly appreciated. Cheers! Ed

...I thought I'd just let you know the dev team really appreciate it and are looking into sorting it right now. They intend to be watching this thread all afternoon for this sort of thing - they've got eyes and ears everywhere that lot.

This is the thread that you intended to monitor.
4 hours passed, alot of feedback was given, players that usually defended your design decisions raised their concerns, backers that accompanied the process stated they are at a turning point...

...still, not a single word from you.
Not even the slightest word if anyone is looking into it, if it is working as intended, just the well known cryptic change-log and then utterly silence.

We understood after the "offline-mode"-discussion that this is "your" game and you design it that way. Very clearly stated, very clearly understood.
But asking for feedback and then just ignoring it, leaves not the finest impression.
Yes it is your game.
Yes you have every right in changing whatever you want.
But who will be left to play the game, if you continue to just do whatever you want with it?

They are busy, some might say, well they answered other threads in the meantime, so a simple statement off "We'll have a look." may not be too much demanded.
And for those who are not affected...wait for it....

Kind regards, a player who is caring and agreeing to this:

Hi everyone,

Here's the full change log for 1.02. Just a few quick changes to make your play experience even smoother! Enjoy! - the servers should be down for around 10-15 minutes from ~12.30GMT 18/12/14

- Allow text chat to function for any voice comms member, not just for friends
- Fix for a rare crash when scanning unexplored systems
- Fix for a rare crash during networked combat
- Fix for a very rare crash in or near starports and outposts
- Fix for a very rare crash after migrating servers on network island changes
- Corrections to some mission descriptions
- Corrections to some galaxy data in rarely visited systems
- Extend a time-out that occasionally triggers a disconnect during hyperspace
- Extend some previously added diagnostics to further refine the data gathered

And there are some server-side changes, too:

- After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well.
- Universal Cartographics has issued a new purchasing policy, so Commanders exploring supermassive stellar bodies should no longer receive supermassive payouts.
- Tune matchmaking to significantly improve the chances of meeting other Commanders in space
- Improvements to Exploration server performance

All your feedback is greatly appreciated. Cheers!

Ed

Hi Stalker

Thanks a lot for this - the detailed examples really help. I thought I'd just let you know the dev team really appreciate it and are looking into sorting it right now. They intend to be watching this thread all afternoon for this sort of thing - they've got eyes and ears everywhere that lot.

Warning, :words:.

I started out in Gamma running mission for faction rep, it was easy money (and good money at that point) but I realised it was only a start. There was lots of space to explore and I had to get out there, so I saved up for a Cobra and then pointed my new ship in a random direction. Eventually, I came across a system with a Pristine belt, so I thought, why not try some mining? My Cobra was still stock, so I fitted a mining laser and refinery and hoped that shooting rocks wasn't like it was in Eve.

Well, it was a bit more involved, but it wasn't exactly exciting. I made enough to fully upgrade my Cobra, but then decided it was time to find something else for a while. Elite's a trading game, right? So I load up Slopey's BPC and try and find some good trading routes. After a few trades, I realise I need a bigger ship, so I buy an Asp and fit it with all cargo holds. The money starts coming in, but after a few dents and bumps I realise the expense of repairing this ship isn't worth the extra cargo space, so I re-fit a shield and grind more trade runs. It's good money - I found a route giving me 2460cr/ton profit so if I just grinded for a bit I could upgrade my Asp. Station to station, dock, load up, undock, hyperspace, dock, sell, load up, undock.... I can handle this for a while, but it's soul-destroying, and not what I remember "space trading" being like from back in '84.

I'm starting to wonder how to make enough to afford a bigger ship, or even just enough to afford the repair bill if I do a bit of combat. I've heard about rare trading but it seems a bit complicated, but nothing's for free, right? So I do a bit of research and decide to do a round-trip of Fed stations to test the water. I load up with some rares and head off across the Galaxy. This is exciting! I'm out of my comfort zone, no Friendly ships around, loads of new systems to explore as I make my way to the next stop. Sure, I'm not making as much money taking the scenic route like this, but damn is it fun! This is what I remember from those late night huddled over my BBC B. A purpose, not just a grind.

So then the nerfbat hits. Now I have to wait for the stock to refresh at each port. After an initial outcry, I realise this isn't so bad. Now I can run some missions while I wait, make some new friends in each port I visit, and as long as I don't take too many risks I can fly around with a hold half-full of rare goods (I can't buy a separate ship to do combat in because you can't store a ship with cargo...). It's not so bad though, I'm making less money - much less than I was making trading even, but I don't care so much, there are still systems to explore and new friends to make.

And now this. Rare trading is now literally pointless, unless you're a new player in a small ship, and even then it's just a stepping stone to a larger ship, which you then won't be able to afford to run. I've championed this game, defended it from the trolls, been called a fanboy, but now I'm starting to wonder what direction the devs are taking. Getting a bigger ship (and being able to afford upgrades and repairs) is a goal most players aspire to, yet that goal is being moved further and further away. I'm sorry to say, but this may be a turning point for me, when I start to lose hope that this game will actually be a keeper.

FD, I'd love to hear some reasoning from you behind the changes to rare trading. So far, there's been no word at all. In Gamma, the changes you made went from one extreme to another, but now they just seem to be heading progressively south.
 
Obviously making millions of credits for what equates to about 15-20 minutes of *actual* playtime was going to be nerfed. It was way out of proportion when compared to other money ventures. I'm surprised they let it go on for so long.

People must be delusional to think that Frontier believes the "oh but I explored, and did other stuff too" argument. When your cargo hold is filled with millions of credits worth of rares, you are doing nothing but getting to the next "Rare Commodity" station as fast as possible.
And what is wrong with that in a sandbox game? If this game had an offline mode I wouldn't make slightest bit of difference to anyone how I played it. I would be having fun, FDev would have sold a game to me at a profit to them and everyone would be happy... regardless of how I played the game. I wasn't initially bothered when it was announced we would have to be online at all times but now I am seeing how that is coming back to bite us all in the asp. I cannot just install the game and play it in a way that is fun to me, I have to play it the way FDev insist and I have to justify my actions to players who think I should play differently because that is how they want to play.
 
Regarding the rare trade nerf. I can see why they did what they did. When you have a fitted transport with 19ly jump fully loaded, it takes less than 1 hr to make 1 mill profit. That's too much too fast. Overnerfed perhaps, but that is what we have tuning for.
How is that too much too fast when a Python costs 56mil and an anaconda is 154 mil? That's not counting that (from what I read before) that fuel for a Python is 2600 for a 13ly jump.
 
I don't quite understand the Rare problem and why they would be nerfed to 'stop CMDRs sitting in stations waiting for the respawn' as some people suggest.

Why would FD do that? Thats not a 'solution'.

Game play is about having and choosing options, if CMDRS sitting in stations is a problem, then provide motivation not to do it.

Exactly. Nerfing this game, when the market is broken, seens like a wasted exercise, time would be better spent righting the market.

Personally i'm not impressed with this.
 
Traders don't like exploring, Explorers don't like combat, Bounty Hunters don't like... anyone! ;)

But seriously, people getting so serious? This is a game, a sandbox game. It provides an environment to play in, any way you want. How you play, why you play and what you play are up to you.
I like shooting things. It doesn't pay great, progression is slow and I don't travel far. If I get bored later in the game then I'll trade, or explore. Who cares... It's FUN.

You do remember fun, don't you? :D

The issue is that after a couple hundred hours, the progression rate halts. Everything you do you've already done a hundred times before. The previous hundred times were okay though because you felt progression. Once progression halts, it ceases to be fun because it ceases to be rewarding. So for the sake of argument lets move on to a different profession: Bounty hunting. You make a mistake, fair enough, you should have known better than to boost into an Anaconda NPC. Insurance cost: 1.5 Mil. What's the highest bounty right now worth? 100k? Do that 15 times and you've got your insurance premium back. Got bored? Go explore. 15 jumps, 15 systems, nets about 10k. Do that 150 more times and you have your insurance premium. See my point?
 
I don't quite understand the Rare problem and why they would be nerfed to 'stop CMDRs sitting in stations waiting for the respawn' as some people suggest.

Why would FD do that? Thats not a 'solution'.

Game play is about having and choosing options, if CMDRS sitting in stations is a problem, then provide motivation not to do it.

Well stated! This is the issue.
 
"Sandro Sammarco Sandro Sammarco, Lead Designer- Elite: Dangerous

* Smuggling successfully will no longer cause reputation loss (so smugglers should have an overall better time - you can do smuggle missions for rep and you only lose (a more reasonable amount) when you are caught."


The very next day I got a single scan bringing a mission item for Feds back to the Fed station. Got scanned and my friendly status that I had spent all Gamma building got ruined completely for the faction and all sub factions, also making my military ranking useless.
 
Exactly. Nerfing this game, when the market is broken, seens like a wasted exercise, time would be better spent righting the market.

Personally i'm not impressed with this.

Exactly this. Sitting in a station waiting to fill up with rares is boring in the extreme. I'd far rather be trading properly.

So fix that please. Then I wouldn't feel the need to numb my brain by trading in rares.

The "fix" that went in to trading at the weekend was a good idea, but it hasn't worked.
 
These problems are going to be difficult for them to solve when there's no sensible income progression for anything but trading, and even that is being hammered. I can't imagine given my couple of hours a night and interest in doing things other than making the same mindless docking run 2,000+ times that I will ever see the inside of a Python or Lakon, let alone an Anaconda. Is that how the game is meant to be?
 
For those who think that the people voicing their concerns are wrong or unjustified:

If I am thinking about quitting (and I am not alone) just weeks after I started playing the game, what do you think will happen to the game world if the players do not challenge the removal of things that motivate them to stay in the game?

If your OK with the nerf because it doesn't affect you. Fine. But you should care about other players leaving the game, otherwise your big sandbox will be empty. Remember, it doesn't affect you, so why are you OK with it affecting others negatively? If it doesn't affect you so much, support the people it does affect, or you will find those commanders over at RSI.
 
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