Nice one, but the article is more about the relative worth (or rarity) between gemstones and does in fact clearly state that all gemstones are rare (which includes diamonds).
Because of relative distances for each rare commodity, the time and effort involved to fly to many different systems and fill your ship, no im sorry its nowhere near where it was, its went from a valuable, fun, mechanic, to an afterthought, ONLY AFTER it was determined that players where making money without the "landing grind" of Point to Point trading.
You can fill your hold with rares, just not the same ones.
Yes, but in terms of credit/h it may even be better for an dedicated player. More "Work" sure, but no downtime for buying 1.01 style. It will still be a mindless grind, but honestly if you want to make credits fast atm its always a mindless grind.
Well said!
The Devs need give something to those with bigger ships who NEED the higher rewards which are NOT scaling with the game. Doing 10k courier missions in a 60 million ship doesn't really do much. With the trading nerf as well as the rares nerf and the missions not scaling I'm not sure exactly what the devs expect those with bigs ships to do to maintain all the costs?
I assure you it is not even close.
And thats why people are upset. This mechanic was a refresh from the mindless grind. They took it away and now thats all we are left with if we want progression.
We appreciate your patience for the past 3 hours whilst we've calculated these refunds, so we have added a 20% bonus to all credits refunded
Nonsense - the change was made because the rares weren't as rare as they should be. There's no conspiracy theory here.
Michael
Is there a new requirement to moan and groan and gripe and whine rather than raise a ticket and post it to the devs?
You might not feel as good but it may be a whole lot more productive!
C'mon people! shake yourselves....
See a problem JUST RAISE A TICKET
Think you know better than the Devs, why not join the team? JOIN THE TEAM
Another thing. Is this an unequivocal denial that you will ever sell credits or other game progression for real life dollars?
I think there are plenty of people here who see it coming. You might get out ahead of the issue for once and tell us what the real deal is.
Why bother raising a ticket when you don't even get a reply. I raised a ticket 2 days ago for an issue where a station just randomly decided to take me out and received an automated email stating I would be contacted within 48 hours. Do you think I've had a reply or the status on my ticket has been changed from "New" at all.
Dear Commanders,
We have just finished issuing credits refunds to everybody inconvenienced by this afternoon's server problem.
Come on, really? Who would buy them?
Its not that i couldnt see it done at some point (I dont think David would stand for it), but with the current state of the game it would be a bit pointless dont you think?
Some system (far, far away) are still unreachable : disconnected from server when HC to them. It's hard to go back to civilization....
I had "corrupted data" warnings yesterday too (I'm 1k+ LY from Sol, and didn't connect much since gamma 1)
Another thing. Is this an unequivocal denial that you will ever sell credits or other game progression for real life dollars?
I think there are plenty of people here who see it coming. You might get out ahead of the issue for once and tell us what the real deal is.
And if he does, people will flat out tell him that they don't believe him, or will start the next conspiracy theory. And then the next. And then the next. And Michael will spend all his time defusing these theories and being told that he's a liar for doing so.
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Let's ignore the obvious: that building a game like Elite Dangerous is really complex; that it consists of multiple mechanics that somehow have to mesh together, and that emergent behaviours are an inevitable product of that, especially when people are involved. So yes, there was feature creep. Yes, some features had to be postponed until after release to fulfil the most important imperative of any business: Just Ship It. Yes, the game needs balancing. Yes, it needs more debugging. Yes, it needs a lot more adding to. Yes, stuff that seemed a good idea on paper doesn't turn out to work in practice. Yes, mistakes were made and lessons learned. Yes, you can't please everybody all of the time. Yes, Frontier is to an extent making it up as they go along, because it has never been done before. Yes, it will continue to experiment, and some of those will be more successful than others. And yes, all this takes time to come to fruition and yes, if you expect perfection to fall into your lap after a few years of development then you don't need Elite Dangerous, you are already in a universe of your own.