Patch Notes Update Elite: Dangerous 1.02 change log

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what tf did i just read the last 10 pages. Level Up, Progression, Endgame, Grinding? Seems like many of you didn't inform themselves about Elite or the Vision the Devs had for E: D. And this is coming from a player who only can play 1-2 hours a day so it would take me a couple of years for the Anaconda. But why you think is the ultimate goal to fly an Anaconda? I promise you, once you get there you will start complaining about missing content or missing progression. Your complaints will always stay the same.

If someone thinks the way to get credits in this game is a grind or the goal is to fly the biggest ship ingame he simply is playing the wrong game. Sure, FD have to sort some things out and put some more mechanics in and I'm sure they will do over the next months but I don't think this will help you guys. Or am I completely wrong?

No, I think you're spot on.
 
As of now support didn't resolve my issue and i can't upgrade to 1.02 due to data.ovx failing to validate.
Can someone be willing to send me his data.ovx file (only 1.2m) found under
\Frontier\EDLaunch\Products\FORC-FDEV-D-1002\Win32\

if someone is willing please PM me for email/dropbox etc
 
Dear Commanders,

We have just finished issuing credits refunds to everybody inconvenienced by this afternoon's server problem.

Commanders should find that their credits balance has just automatically increased to cover the value of all cargo scooped, missions completed, ships, modules and commodities sold.

For those missions which rewarded reputation instead of credits, we have refunded the purchase cost of the commodity units that would have been donated to the minor faction instead of awarding the reputation increase.

We appreciate your patience for the past 3 hours whilst we've calculated these refunds, so we have added a 20% bonus to all credits refunded which we hope will go some way to offset your time spent waiting.

Haulage cargo that has become stuck in your cargo holds because the mission is no longer present, should already have been cleared the next time you load into the game.

If you continue to experience troubles caused by this afternoon, then please log a support ticket in the usual way so that we can examine your circumstances individually.

Love

The Server Team

Nice one :)
 
what tf did i just read the last 10 pages. Level Up, Progression, Endgame, Grinding? Seems like many of you didn't inform themselves about Elite or the Vision the Devs had for E: D. And this is coming from a player who only can play 1-2 hours a day so it would take me a couple of years for the Anaconda. But why you think is the ultimate goal to fly an Anaconda? I promise you, once you get there you will start complaining about missing content or missing progression. Your complaints will always stay the same.

If someone thinks the way to get credits in this game is a grind or the goal is to fly the biggest ship ingame he simply is playing the wrong game. Sure, FD have to sort some things out and put some more mechanics in and I'm sure they will do over the next months but I don't think this will help you guys. Or am I completely wrong?
Spot on, mate. I will be damned to see people trying to turn this game into yet another Skinner-box-equipped treadmill.

Do. Not. Want. :mad:
 
Bottom line . . . so what?
What's your point?
Someone's found and is using an exploit?

Breaking news . . . . the world's not fair . . . . more on page 13

My point is that you would look differently on the game if you made your credits the hard way. I dont condem players for using the exploits, hey did some myself buhhuw. My point it that how you do things changes how you look at them. So someone crying over high upkeepcost of his Conda may have 0 rep with fractions an dosnt get big wellpaying missions.

The point is that i would like to Know if the IS currently something that is worth the repgrind with a mainfaction.
 
Killing the rare respawn as a way of stopping people hanging around in stations to fill their holds is a bit like a lame gag from the days of Soviet Russia.

"Comrades! We have noticed many citizens having to queue for hours to buy bread and milk. Our glorious leader has decided to remove this terrible burden from the shoulders of the people by instructing all shops to cease stocking bread and milk!"

AWESOME!! I LMFAO on this! It is SO true that it is painfully funny!

Have some rep
 
what tf did i just read the last 10 pages. Level Up, Progression, Endgame, Grinding? Seems like many of you didn't inform themselves about Elite or the Vision the Devs had for E: D. And this is coming from a player who only can play 1-2 hours a day so it would take me a couple of years for the Anaconda. But why you think is the ultimate goal to fly an Anaconda? I promise you, once you get there you will start complaining about missing content or missing progression. Your complaints will always stay the same.

If someone thinks the way to get credits in this game is a grind or the goal is to fly the biggest ship ingame he simply is playing the wrong game. Sure, FD have to sort some things out and put some more mechanics in and I'm sure they will do over the next months but I don't think this will help you guys. Or am I completely wrong?

Completely agree.
 
Some fair points. Th epoint of the rares was that you could carry small amounts of them and as you travel they'd provide a nice per unit profit - this is still the case.

Missions also provide local opportunities to boost income while you're travelling. As does mining and exploration. Can we make thing better and add new ways? Of course and that's what we'll do. For us Elite isn't a game we release and forget, we intend to continue this development as long as we can!

Michael
I would love to see the niche of long-range mid-sized hauling filled, myself. The Type 6 and the Asp Explorer with their good jump range and respectable potential cargo holds lend themselves to long-range cargo runs... so long as there's a type of commodity that can be acquired in bulk and carried long distances for a profit. For that short week where rares were available in large quantities, these two ship types and anything similar to them were perfect for the job. Most of the people who want to see this sort of thing don't care if it's nowhere near as profitable as it was- that wasn't what kept me doing them, that's for sure. Balance everything, but I thought the idea of having long-range runs with moderate-sized loads was a satisfying role. As it stands, the long-range capabilities and moderate cargo holds of such vessels just feels like wasted potential.

Again, the issue of having us dock too many times which I mentioned previously is something to be concerned about, which is the current problem of trying to use such ships for rare commodity trading. If a different type of commodity or trading was used for those sorts of ships, I think that would be nice. Just something to act as an alternative to short-range trade runs, at the very least.
 
Well perhaps ED isn't for them then, Elite became succesful and needed many times 100 hours to get anywhere and that was a very minimalistic game. Immerse yourself in this and the upcoming Federation/Empire scrap as well as the pirates who are racking up cracking bounties in some places and you will still be on a learning curve come 100 hours IMHO

so just blow off 99% of the PC gamers
100 hours is still a LONG time for a game not counting mmo's with endgame
with most games topping out at 20 hours
100~150 hours seems like the where i would balance things around
 
Don´t grind, play as you like, do what you like the way you like.
I was doing this, after experimenting with many other options and being in & out of multiple different ships/load-outs. FD just took away my current "do what you like the way you like" for no good reason.
 
so just blow off 99% of the PC gamers
100 hours is still a LONG time for a game not counting mmo's with endgame
with most games topping out at 20 hours
100~150 hours seems like the where i would balance things around

Jepp, it aint 1984 anymore (well i was 2 at the time so flame me).
FD did a fine job of recreating the old elite with modern hardware. From what i can get from the forums, most of the old players are happy with it.
From the point of an modern gamer however it lacks something.
 
As of now support didn't resolve my issue and i can't upgrade to 1.02 due to data.ovx failing to validate.
Can someone be willing to send me his data.ovx file (only 1.2m) found under
\Frontier\EDLaunch\Products\FORC-FDEV-D-1002\Win32\

if someone is willing please PM me for email/dropbox etc

Same her for me too, Got the error yesterday, patched with the file link in the forums, and it worked perfectly.
Log in this morning, and it's the same again.
 
Spot on, mate. I will be damned to see people trying to turn this game into yet another Skinner-box-equipped treadmill.

Do. Not. Want. :mad:

Not what I want this game to become either.
The irony is though, that right now the game seems to have been implemented in its current form with one, and only one, goal which is to accumulate credits and you do that by running the threadmill for days and days and days. And that. Is. Just. Sad.
I really hope there is more in the design and in the pipeline that will mix this up.

/E
 
FD just took away my current "do what you like the way you like" for no good reason.

I know what you mean. I wanted to be given enough credits to buy every ship equipped with the highest grade equipment right off the bat, and Frontier won't let me do that either. It's so unfair.
 
You should check your numbers again. its takes this guy 30 mins to make 600k with a 42 tonne hold. Multiple that by 2 its 1.2 mill in one hour multiple the cargo hold by 2 and its 84 which is 2.4 mill in one hour. This is what you want in game?

https://www.youtube.com/watch?v=-hcHzYW-Gqk

You might want to check when your video was made SlickReed. That video was posted December 9th and happened during Gamma 1.0. The Rare fix happened in Gamma 2.0 and made this video "evidence" of yours completely obsolete. Please TRY to keep up with what is actually happening in the CURRENT build of the game and not try to make false points by referencing outdated and irrelevant data.
 
The thing is that as you progress to a bigger ship the opportunities for making CRs stay the same. Probably it could be changed with bigger hauling missions, for example have 2 delivery missions at the same time one with 64 tons another with 32tons and have inevitable interdiction on the way then you can't take 64 one in a Cobra, you can take both in Type-6 but escaping the interdiction will be difficult or you can take 64 one in ASP and just kill the interdictor on the way. Payments must be proportional.
 
... Michael, how do you feel about waterboarding?...

I suspect Micheal would be fine with the waterboarding of some posters :D

Diamonds are rare, because they aren't found everywhere. But in places where they can be found, there can be found quite some amount of it. Same with Gold, Platinum, Copper, "rare earths" minerals (of which China is the biggest exporter/miner).

Are diamonds really rare?

http://www.gemsociety.org/article/are-diamonds-really-rare/
 
I would love to see the niche of long-range mid-sized hauling filled, myself.

The frontiers are currently devoid of stations. I would LOVE, LOVE, LOVE to see new stations crop up across the entire frontier with everything in high demand. The further you get from the core of civilization, the higher the base price is regardless of supply, so that trips from the center to the frontier are more lucrative than trips from the edge to the frontier.

They've described new outposts showing up. That would limit it to l6 and Asp cargo ships, no L7 or 9 could land there. Just have to wait and see how they implement expansion, but I have hopes.
 
hey Michael,

This is my feedback.

I've been playing since the start of beta 1. I have been trying to figure out how to make decent credits to get to my current dream ship (my personal goal is the clipper).
I have been having a hard time figuring out how to do so, I was doing the rare trade runs (Eshu to Hecate) until this update, but this is not a rant about why I cant do that now.

Over the beta and gamma testing, I began to notice that players are clustering in certain places in space, nothing wrong with that, we all have to have a HQ some where,
so as I was sitting there flying around in space (currently in the Pleiades nebula) I had an Idea hit me.

Why not have contracts? I know there are the BB missions, but I am talking about contracts where you deliver x amount of products to one specific station.
example, wolf 110 needs food, you can get a contract to import 1k tons of food for x amount of credits, or perhaps a contract to supply rebels with weapons etc.
I know I would love that, also a contract could have a time limit as well, we need x amount of stuff in 72 hours or 1k tons of food in 7 days.

Contracts wouldn't have to be limited to the commodities market either, there could be contracts that gets people out there in space,
for example, Eshu has a contract that has you go scan 10 systems in the veil west nebula, of course those types of contracts would have the
"Contract fails upon ship destruction" clause.

That's my feedback. Love it, Hate it, just my thoughts on it all.
 
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