That fix doesn't appear to be working:Missions
- Add a faction government test so the pesky democracies don't make my greedy corporation shout "For Democracy!"
- Added in a greater variety of commodities to the POIs so the players see something other than tea
Yes! This is perfect! Now missiles should have no problems hitting in normal combat, with boosting giving ships a little more time to react, but people who want to mod ship speed can still get those sci-fi classic "out run the missile" scenarios! Excellent!
- Speed of Seeker missiles increased from 450 to 625.
- Speed of drunk (packhound) missiles increased from 400 to 600.
- Speed of Dumbfire missiles increase from 600 to 750.
- To help players find crafting resources, UI's displaying Engineer recipes now have a 'tooltip' for each ingredient
Outfitting UI is still broken on ultrawide monitors.