Elite Dangerous 2 on Unreal Engine 5

What news are you expecting?

Anyway, my guess is that during the jump, the FC never actually moves, and its all pretty light show out the front window. The reason they want everyone sitting down is because there would be no light show in the bar, and people would be asking for it. Perhaps also standing at the extreme edge of the window would break the illusion too. Another consideration is that during the jump, the player is transitioning instances, and they probably dont want to have to handle game interactions in the installed services.

Its is all really nothing more than distracting you with flashing lights while the magicians apprentice changes things behind your back.
It's just a fancy animation to hide to transition where the game is unloading the system you just left and loading in the system you're entering. Same as hyperspace in your own ship, or sitting in a ship on a jumping carrier. You can notice exactly when this happens, as the crosshair, HUD, and (if you were wearing one) helmet disappear during the animation. If you look closely, the game also forgets the name and paint job of the carrier during the jump.

The interiors are real, though, for what it's worth. You are actually aboard a station/output/carrier and moving with it. You can find the concourses with a ship and look inside them and see the players inside.
 
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Something I don't understand in regards to scale is surely it is a matter of reference.

So if we could render an 'infinitely' detailed marble, you could say it is only a cm across. But if we were to zoom in to a microscopic level we can then see valleys, mountains, debris. And then to place a human it can give the impression that the marble is 1000's of km across.

This is what I don't understand when it's said SCs planets are not real size, is it not a design choice over a limitation
It doesn't matter if you are rendering a planet in km or a marble in nm. Simplified. I didn't actually compare the dimensions. I am not a nerd. What matters is the difference and accuracy between large and small numbers. You can have very large numbers in very small dimensions and that's why it is a difference if you are rendering a 2^2^2 km map or an entire planet (or a small but very detailed marble).
For planet sized or detailed marble stuff your engine needs to support double precision. That requires more ressources though.

Cryengine (which is the original engine that was used for SC) only supported single precision which is why they had to convert it before they could make planets with it... If these planets are still somehow limited in size is something I don't know.
 
What news are you expecting?

Anyway, my guess is that during the jump, the FC never actually moves, and its all pretty light show out the front window. The reason they want everyone sitting down is because there would be no light show in the bar, and people would be asking for it. Perhaps also standing at the extreme edge of the window would break the illusion too. Another consideration is that during the jump, the player is transitioning instances, and they probably dont want to have to handle game interactions in the installed services.

Its is all really nothing more than distracting you with flashing lights while the magicians apprentice changes things behind your back.
Nah - its the same reason you cant walk around a cabin in flight - the engine cannot support animations in the ship / vessel local space when in motion - THAT is the reason we don't have interiors to walk around / even the cabin - it won't work at the moment - hope they fix this.
 
Nah - its the same reason you cant walk around a cabin in flight - the engine cannot support animations in the ship / vessel local space when in motion - THAT is the reason we don't have interiors to walk around / even the cabin - it won't work at the moment - hope they fix this.
Is there a reliable source for that claim?

PS
We can run around on planets, and they are in motion...
 
Its about relativity, on a planet to watch the person move and interact you will be on the planet as well moving with its orbit, even if you were flying in the atmosphere/above the ground low enough to see are still in the planets spatial position and it is therefore static. When flying about in normal space or a Space Station they are fixed points in 3D space at that time. A person moving around and interacting inside a ship which is flying about normal space so that you could dock and attack or look through their window would be a moving object inside a moving object compared to your poistion in that gaming 3D space.
 
Nah - its the same reason you cant walk around a cabin in flight - the engine cannot support animations in the ship / vessel local space when in motion - THAT is the reason we don't have interiors to walk around / even the cabin - it won't work at the moment - hope they fix this.
Yes it can. You can walk around the concourse of a rotating starport which is orbiting planets orbiting a star.
It's just that, during a jump, it can't support you doing anything beyond moving your head.
 
Yes it can. You can walk around the concourse of a rotating starport which is orbiting planets orbiting a star.
It's just that, during a jump, it can't support you doing anything beyond moving your head.

Nah. Once you're caught in the frame of reference of your target, you are in a static environment for all intent and purpose.
Valid for when you get into a ring, a planet, station and (most of the time) a carrier. Whenever your ships frame of reference is not in sync with carriers frame of reference, you will see your carrier running away from you the moment you launch....
 
Nah. Once you're caught in the frame of reference of your target, you are in a static environment for all intent and purpose.
Valid for when you get into a ring, a planet, station and (most of the time) a carrier. Whenever your ships frame of reference is not in sync with carriers frame of reference, you will see your carrier running away from you the moment you launch....
What happens when I watch someone flying into a rotating star port though... 🤔
 
What happens when I watch someone flying into a rotating star port though... 🤔

I'd say it depends on this particular ship settings, once you're inside ofc 😂

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But no, you're stuck to the station's frame of reference only after you dock to the station.

I once had the frame-of-reference bug on my carrier.
Somehow my ship was not in sync to my carrier and as soon i launched my ship, it will get smashed an bumped by my carrier. IF the ship didnt get stuck in the pad's various parts, it'd be left behind while the carrier will be moving fast enough to make catching up and landing a real chore.
 
I'd say it depends on this particular ship settings, once you're inside ofc 😂

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But no, you're stuck to the station's frame of reference only after you dock to the station.
Nah, you are in the station's frame of reference as soon as you drop from SC, otherwise the station would escape fast like it did during a common bug a few years ago. It's quite similar to what you described below:
I once had the frame-of-reference bug on my carrier.
Somehow my ship was not in sync to my carrier and as soon i launched my ship, it will get smashed an bumped by my carrier. IF the ship didnt get stuck in the pad's various parts, it'd be left behind while the carrier will be moving fast enough to make catching up and landing a real chore.
 
Hmm - let me know if anyone can stand up and run around during a carrier jump. Deffo an issue here that shows the problems with walking around.
The carrier is not moving during a carrier jump. It's a 3D cut scene of sorts. Has nothing directly to do with the engine and what it purportedly can or can't do.
Disclaimer: I do not have a carrier and have not done any jumps in them.
 
The carrier is not moving during a carrier jump. It's a 3D cut scene of sorts. Has nothing directly to do with the engine and what it purportedly can or can't do.
Disclaimer: I do not have a carrier and have not done any jumps in them.
I'm amazed that some people can't recognize a loading screen when they see one. Still, pretty lightning and stuff (y)
 
I'm amazed that some people can't recognize a loading screen when they see one. Still, pretty lightning and stuff (y)
I'd imagine it'd look more like flipping your eyes inside out during a blinding flash of gamma rays and then back around again, but I'm cool with space lightning. :D
 
What happens when I watch someone flying into a rotating star port though... 🤔

Easy to check: just fly into a Coriolis, go stand in front of the concourse windows, disable rotational correction as mentioned. See people at the bar keep minding their business while moving away from you at a few m/s, I guess.

And Carriers do move, as any other capital doing a jump. It's a very limited forward motion into the witchspace cloud they create, but since even FC interiors are now visible from the outside, I guess if you go stand in front of those windows while the carrier is jumping, you'll see all those tiny passengers seated in their comfy tiny seats moving away into Immaterium Witchspace.
 
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