Sure can thanks!You should be able to play now.
Sure can thanks!You should be able to play now.
Well, it's certainly nothing like the Shinkansen.mauve adder in Japan
Following this morning's patch it's been reenabled. I just got 100 merits from 64T of rares; I had to deliver some as a weekly assignment. Reports say ship scanning merits are up, and I'm sure more will be learned as the afternoon wears on.No merits for rare goods or anything really. Acquisition Systems now need you to find other CMDR's in order to make ANY MERITS.
No TRADING no NOTHING...... it's a dog's dinner.....
Or bounty hunting, or collecting escape pods, or holoscreen hacking, or completing support missions, or scanning ships or wakes, ...No merits for rare goods or anything really. Acquisition Systems now need you to find other CMDR's in order to make ANY MERITS.
No TRADING no NOTHING...... it's a dog's dinner.....
Sure can thanksYou should be able to play now.
This… is a good idea!!Can we please just decouple the modules from merits?
Make them tied to completing the weekly assignments somehow. That way people can't unlock them all at once, but it also won't take forever to do.
And then the merit rates can be tweaked to whatever they need to be for BGS stuff without affecting the people playing primarily for the unlocks.
Ideally, you would have to complete somewhere between 1 and 3 weeks worth of assignments to unlock a module. Completing the weekly assignments takes about an hour, so it would respect casual players' time. But since they are weekly, people can't just blitz through unlocking everything immediately.
Afraid not, just tested with a run out to Ngurii, no merits for trading them in the centre of the bubble.At work right now, can't check - are the rares back in merits?
When will we be able to get back on receiving merits for selling rare goods?Greetings Commanders,
Powerplay 2.0 has been out for a few weeks now and we are really grateful for all the feedback and reported issues you have shared.
Our intent with our balancing is to ensure a diversity of gameplay activities are viable within Powerplay 2.0, and that no activity feels significantly weaker than any other. We are continually closely monitoring for any activities which could be disproportionally more advantageous to undertake than any other, potentially creating a meta that players feel forced to play in order to rank up or participate in the conflict.
Following prevention of several exploits we will now be in a position to improve balance on the overall experience of Powerplay 2.0. We will be closely looking into:
In the meantime we are releasing Ascendancy Update 1 (19.01) on Thursday 21 November.
- Significantly reducing the amount of time/effort required to earn early modules
- Significantly reducing the amount of time/effort required to increase ranks
Release Schedule (All times in UTC)
Please note these are approximate times and are subject to change.
- 07:00 - Servers offline for maintenance
- 11:00 Servers back online and Update available
Update Notes
Powerplay 2.0
Ships
- Fixed an exploit where Powerplay Data could be downloaded multiple times from the same Data Port (Issue ID: 67329)
- Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
- Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
- Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
- Merit awards for destroying Ship Launched Fighters have been reduced.
Galaxy Map
- Adjustments made to Flight Tutorial combat drones reducing their damage output.
- Type-8's collision has been adjusted so that the "arms" now have correct collision.
Thank you for all your continued feedback and reports!
- Resolved a crash when using VR Power Play strategic view on Galaxy map
- Filters on the Galaxy Map are no longer auto selected when you hover your mouse over them
first you nerf almost all the methods for collecting alot of merits then you say that you "looking into" reducing the effort required to rank up?
pick a lane guys
There is more danger in the menu UI.let's change name from Elite Dangerous to Harmless Novice
it's more fitting now, given the state of NPC difficulty of these pp npcs!
It is called dangerous because of the observation made by elite pilots that the only difference between themselves and those ranked dangerous, was the time served.let's change name from Elite Dangerous to Harmless Novice
it's more fitting now, given the state of NPC difficulty of these pp npcs!
This hasn't happened the first weapons modules are still rank 34 and same amount of merits. So I'm confused? You made the game more grind?
- Significantly reducing the amount of time/effort required to earn early modules
- Significantly reducing the amount of time/effort required to increase ranks
Our testing today suggest this is allready decoupled, seem like it is a 4:1 ratio atm, trying to get that confirmed, but since power point gain only updates every hour on the map screen, verifying is tricky and takes a bit of time.Someone may have already commented, but I figured I'd help clear it up.
Right now the merit gain is 1:1 with power point gain per system. It sounds as if they are trying to decouple that to some extent. The nerfing is solely for the sake of powerplay being fair and actually competitive.