Elite Dangerous | Ascendancy Update 1 - Thursday 21st November

Yes I did say how about meeting in the middle.. Fighting one Anaconda is not a tough fight for anyone who does a lot of combat, I'm sorry. Fighting 15 ships all hostile on you, 4 carriers and a load of SLF all at once is slightly more difficult. But yeah. 14 seems a little low to me. Carrier launched Taipains isn't like fighting a single SLF.
:D I thought about it, but unfortunately it's very luck dependent so one race wouldn't be too informative. You'd need to calculate across dozens!
 
Greetings Commanders,

Powerplay 2.0 has been out for a few weeks now and we are really grateful for all the feedback and reported issues you have shared.

Our intent with our balancing is to ensure a diversity of gameplay activities are viable within Powerplay 2.0, and that no activity feels significantly weaker than any other. We are continually closely monitoring for any activities which could be disproportionally more advantageous to undertake than any other, potentially creating a meta that players feel forced to play in order to rank up or participate in the conflict.

Following prevention of several exploits we will now be in a position to improve balance on the overall experience of Powerplay 2.0. We will be closely looking into:
  • Significantly reducing the amount of time/effort required to earn early modules
  • Significantly reducing the amount of time/effort required to increase ranks
In the meantime we are releasing Ascendancy Update 1 (19.01) on Thursday 21 November.

Release Schedule (All times in UTC)​

  • 07:00 - Servers offline for maintenance
  • 11:00 Servers back online and Update available
Please note these are approximate times and are subject to change.

Update Notes​

Powerplay 2.0
  • Fixed an exploit where Powerplay Data could be downloaded multiple times from the same Data Port (Issue ID: 67329)
  • Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
  • Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
  • Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
  • Merit awards for destroying Ship Launched Fighters have been reduced.
Ships
  • Adjustments made to Flight Tutorial combat drones reducing their damage output.
  • Type-8's collision has been adjusted so that the "arms" now have correct collision.
Thank you for all your continued feedback and reports!

Can this review please also include Pranav Antal and Li Yong-Rui regards the somewhat strong nuking of merits for exploration and exobiology. It seems excessive to simultaneously neuter merit gain and also have then set a date of effect. The date is fine, and already baked in, boosting merits back up to a more contextually relevant level (to make exploration and bio a valid and reasonable method to gain merits) would be appreciated.

If the goal is to diversify what commanders can do, then encouraging people to return to exploration rather than the focus on "excessive" actions, would be a great start.

A stick works better with a carrot.

Thanks.
 
Nothing against Explorers...
Your not in the BUBBLE.
You chose to live out there and not play other content.
I don't think Exploration data should give merits at all or rewarded for it in Power Play.
Play the game, in the bubble, for the power play to EARN merits.

Frontier has intentionally included exploration along with numerous other activities into powerplay. There are two powers specifically focused on this. On the contrary, if you are a galactic power and wish to spread influence, say via missionary actions and colonisation, knowing what is out there might be pivotal to such goals.

Or you can just arbitrarily decide what everyone else should be doing, based on biases that don't make a whole lot of sense.
 

Update Notes​

Powerplay 2.0
  • Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
  • Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
  • Delaine: gains extra merits for smuggling
  • Antal: NOPE
  • Also Delaine and Antal: are neighbors
  • Me, pledged to Delaine: :cry:
 
Please don't overbuff everything, I want something to work towards that'll last, and contrary to what most commanders say, once they have everything they want most of them will just stop playing until the next update. Not only that, even if you triple merit output, it will not stop people from complaining that they feel "forced" to do the most optimal merit earning task, the complaints will just not last as long but they will still be there. So long as you stare at a number on the screen and focus only on it going up, it will always feel like a grind, taking 80 hours, 40 hours, 10 hours, the time spent doing it will be unfun and boring. Stop focusing the number and just do what you enjoy.
you can still continue to gain merits and rank up after loyalty 100. I don't see a problem with giving players better access to goodies while also motivating them to keep playing.
 
That, and an increase form 30% to 100% from smuggling! Plz and thx U
Right, so that smuggling is better than any other possible trade bonus and you can abandon transport missions if trade/smuggling gets back to acceptable merit amounts >_>
And let's avoid mentioning the part where you can pirate a friendly with oh idk rares maybe
 
Reducing the merits required to obtain the first modules introduces imbalance. Two of the modules are objectively better than their standard counterparts - a straight upgrade, while others are sidegrades or novelties. Making the former modules even easier to get for the powers that give them first will even further skew the balance of players, toward those powers. One of the powers in question was and is already by far the most popular power. It seems absurd, sorry, to suggest that this is improving balance, rather than making objectively better modules obtainable fairly to all pledges.
My proposition would be to have 2 sort of unlocks along the rank system:
The first unlock early on would be your superpower's particular module "We grant you access to our module"
A second unlock later on (but not too late) would unlock all the other power's modules at once. Something like "We grant you access to other power's modules we've secured"

As to which ranks these would be unlocked, depends on where the merit balance is planned to be. As it is with current activities, I'd say Ranks 25 and Rank 50.
 
So every activity is nerfed, and then they reduce the the effort for earning rank...
But the ammount of control point to conquiert /reinforce system stay way to much hight ! esspecialy because there is no notification for control point earn per action. We made lot of test and we can says that control point are not link to merits point. It would be nice to also have a notification et some activities resume somewhere to track how much point we made per reinforment activit to acknowledge if we are performing well or not.
 
Yes I noticed the smiley face, so I am assuming some level of sarcasm here. :)

However in my opinion, any science and tech discoveries would be helpful in standing or inf to the power at the highest level. They are making scientific first discoveries. These discoveries could be dark matter, nuclear fusion or fission break throughs, etc in those systems. We are not told the details but yeah, anything scientific or cultural related is a leap in role playing.

And who knows maybe those first discoveries could cure all disease and wars, but if stolen by the darker, seedier powers could make amazing, and all powerful new weapons to take over the galaxy with...

And keep grinding. I am only lvl 13, so I got a long ways to go yet

Yea that's true, and that's why you're rewarded with an exorbitant amount of credits (for salad data anyway). But why merits?

And I'm not talking about merits on a personal level or on a power level, globally. That's okay, after all it was them, not their enemies, whom you sold your data. But how does dropping a large amount of cartography data help your power fortify any specific system against undermining attempts, for example?

Imagine the work of a power contact in a fortified system:
"What have you got, CMDR?"
"Killed 10 undermining ships"
"Well done, here's your merits. And you?"
"Brought a Cutter load of battle weapons."
"Awesome. What about you?"
"Mined some ores for you guys."
"We are truly grateful. And you, CMDR?"
"No need to worry anymore, the cavalry has arrived. I've just returned from a 2-year trip to Beagle point. Look at the map of this red dwarf system 30000 Lys away, it has 2 gas giants with 8 moons. That'll show them!"
 
Any word on fixing the odyssey item transaction errors with item transfers to carriers/buying from carrier bartenders and odyssey engineering?
@Paul_Crowther

I second this question.
I appreciate that Powerplay 2.0 is the golden child at the moment, but this is still pretty game breaking for many players, from those looking to buy, and those players with 100's of hours worth of resoruce tied up in a system that is broken and cannot make credits from it.
 
Greetings Commanders,

Powerplay 2.0 has been out for a few weeks now and we are really grateful for all the feedback and reported issues you have shared.

Our intent with our balancing is to ensure a diversity of gameplay activities are viable within Powerplay 2.0, and that no activity feels significantly weaker than any other. We are continually closely monitoring for any activities which could be disproportionally more advantageous to undertake than any other, potentially creating a meta that players feel forced to play in order to rank up or participate in the conflict.

Following prevention of several exploits we will now be in a position to improve balance on the overall experience of Powerplay 2.0. We will be closely looking into:
  • Significantly reducing the amount of time/effort required to earn early modules
  • Significantly reducing the amount of time/effort required to increase ranks
In the meantime we are releasing Ascendancy Update 1 (19.01) on Thursday 21 November.

Release Schedule (All times in UTC)​

  • 07:00 - Servers offline for maintenance
  • 11:00 Servers back online and Update available
Please note these are approximate times and are subject to change.

Update Notes​

Powerplay 2.0
  • Fixed an exploit where Powerplay Data could be downloaded multiple times from the same Data Port (Issue ID: 67329)
  • Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
  • Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
  • Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
  • Merit awards for destroying Ship Launched Fighters have been reduced.
Ships
  • Adjustments made to Flight Tutorial combat drones reducing their damage output.
  • Type-8's collision has been adjusted so that the "arms" now have correct collision.
Thank you for all your continued feedback and reports!
Great to finally see changes but:

I see nothing for doing crimes being buffed- given how they are punished in triplicate (bounty, notoriety, and local rep) you have done nothing to address this, nor refine / tell us how PP C+P actually melds with the BGS C+P.

Even more laughably you have held Powerplay 2s NPC difficulty worse than Powerplay 1s brain dead NPCS- I thought strongholds were supposed to live up to its namesake and actually be a challenge to be in? All you have done is lower the reward for what is essentially killing fruitflies instead of perhaps, changing SLFs to something that can fight back....so really I'm disappointed at how little has actually been changed.

Also:

  • Archon Delain
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Frontier has intentionally included exploration along with numerous other activities into powerplay. There are two powers specifically focused on this. On the contrary, if you are a galactic power and wish to spread influence, say via missionary actions and colonisation, knowing what is out there might be pivotal to such goals.

Or you can just arbitrarily decide what everyone else should be doing, based on biases that don't make a whole lot of sense.
I think it's wrong for exobiology to be included in Powerplay 2.0. People are out there collecting exobiology data on a large scale over several weeks. Then you come back to the bubble, give it away and suddenly you are in the power play of your power at rank 100. Anyone who does exobiology already has the advantage of earning several billion. No other way of playing (trading, mining, bounty hunting) earns you more and doesn't even come close to the rewards of exobiology. The player out there pursuing exobiology in the vast universe is not exposed to the dangers that other players in the bubble are. Some players did exactly that at the beginning of Powerplay 2.0 (submitted exobiology data) and were suddenly way above rank 100. That's roughly compared to the other players in the bubble. I hope that exobiology is no longer included in Powerplay 2.0.
 
  • Delaine: gains extra merits for smuggling
  • Antal: NOPE
  • Also Delaine and Antal: are neighbors
  • Me, pledged to Delaine: :cry:
No worries matey, at the moment (unless something has changed in the update notes) black markets don't give merits at all.

We have a ridiculous +30% increase in BM prices (at rank 100) which is also useless as BM prices are depressed.

YOU MENTIONED HIPPIES? GO AND KILL'EM ALL, THAT'S WHERE WE EXCEL FOR THE ARCHON!!!
 
Yes I did say how about meeting in the middle.. Fighting one Anaconda is not a tough fight for anyone who does a lot of combat, I'm sorry. Fighting 15 ships all hostile on you, 4 carriers and a load of SLF all at once is slightly more difficult. But yeah. 14 seems a little low to me. Carrier launched Taipains isn't like fighting a single SLF.

It is when you're in a Keelback 😉 And yes, I won that fight - thank you.

That bait the SLF fighter escort is well documented, you have to lure the SLFs away from the carriers so you can farm them. Let's not pretend it's a Star Wars pew-pew scene amidst carriers firing their big guns.
 
Yea that's true, and that's why you're rewarded with an exorbitant amount of credits (for salad data anyway). But why merits?

And I'm not talking about merits on a personal level or on a power level, globally. That's okay, after all it was them, not their enemies, whom you sold your data. But how does dropping a large amount of cartography data help your power fortify any specific system against undermining attempts, for example?

Imagine the work of a power contact in a fortified system:
"What have you got, CMDR?"
"Killed 10 undermining ships"
"Well done, here's your merits. And you?"
"Brought a Cutter load of battle weapons."
"Awesome. What about you?"
"Mined some ores for you guys."
"We are truly grateful. And you, CMDR?"
"No need to worry anymore, the cavalry has arrived. I've just returned from a 2-year trip to Beagle point. Look at the map of this red dwarf system 30000 Lys away, it has 2 gas giants with 8 moons. That'll show them!"
“Awesome! our latest star maps including potential expansion locations and mining hotspots will not only help our research teams gain an edge over our rivals, but also help us attract more allies who are interested in galactic real-estate!”
 
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