Elite Dangerous Exobiology Rank Threshold Rebalance Information

Maybe a new engi - or an existing one - will come up with a sampler mod that does this. Among other things...
only if the "other things" will include a chainsaw alternative mode for the Arc cutter, will I accept a new engineer grind. We need Doom style fighting Goids on foot with chainsaws drenched in poison:D
 
So, my commanders are Elite-Geneticist-Geneticist, after the change they still are Elite-Geneticist-Geneticist. I still have all the money I hoarded. I can still completely ignore feeding cash to my mostly-kitted Fleet Carrier for, like, the next decade+..

With nothing unlocked because of the high ranks and no improved MISSIONS because of same high ranks, I am not sure what the drama is. Some may be disappointed because of the progress bar looks weird..

I would like to see this much effort on this thread to getting a better scanner, or an explanation of how spending all this time hiding from Thargoids to collect the endlessly repetitive exobiology data is going to help the war effort?

If you want me to pay off the Thargoids to give it all up and leave the bubble I almost got that covered LOL would really like to have a hint at WHY I'm becoming so wealthy..
 
With nothing unlocked because of the high ranks and no improved MISSIONS because of same high ranks, I am not sure what the drama is. Some may be disappointed because of the progress bar looks weird..
You guessed right, I am disappointed because my exobio progress bar is apparently stuck at Elite 0% for a long time to come. But on the other hand I am slightly glad it is stuck at Elite.

Improved missions for high ranked commanders would be great, for example a mission type that is only offered to Admirals and Kings.
 
So, my commanders are Elite-Geneticist-Geneticist, after the change they still are Elite-Geneticist-Geneticist

Only by the display tag. But NOT in fact, according to your gains.

With the re-ranking, your Geneticist gains are probably somewhere at Collector level.

IF you dont plan to level Geneticist to Elite then it's fine
If you plan to get to Elite, you need to sell enough plants to get your gains back to Geneticist (Collector >>> Geneticist) before seeing any progress increases towards Elite
 
Only by the display tag. But NOT in fact, according to your gains.

With the re-ranking, your Geneticist gains are probably somewhere at Collector level.

IF you dont plan to level Geneticist to Elite then it's fine
If you plan to get to Elite, you need to sell enough plants to get your gains back to Geneticist (Collector >>> Geneticist) before seeing any progress increases towards Elite
..And that gets you what? You (and I) still haven't LOST anything other than the progress bar. Once you finally GET to Elite, then what? Elite I? \o/

There's so many things broken at the moment and yet we have 4 pages of moaning about a progress bar (and progress) that will resolve itself over time. It's a high-water mark until it catches up, then the progress bar has meaning, big deal.

I would like a exobiology scanner and a hint at why exobiology helps the war. THAT's interesting..
 
You (and I) still haven't LOST anything other than the progress bar

As i said, if you dont ever plan to advance from Geneticist to Elite, then you are right, you haven't lost anything

IF you DO plan to advance from Geneticist to Elite, you have lost the time you spent advancing from Collector* to Geneticist (plus whatever progress you have made from Geneticist to Elite) - and, at least for me, time is very important
So, before seeing any progress towards Elite, you will need to get enough credits to regain the lost ranks due to re-ranking.

so, it's not as Sally said - the progress bar has to catch up, as much as is you need to regain the lost ranks (which lost ranks we cannot see, because we still keep the current tags)


edit:
* making stuff here, cause i have no idea the multiplier FDev applied to ranking thresholds
 
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I did exobio, out in the black, for 2 days.
I got a system that payed 234 millions without first discovery bonus

One nearby system, completely untagged, had an elw and 2x hmc - system value: 6 millions
But, in that system there was a moon with 8 bio - 54 millions + 54 millions first discovery, 108 millions.

However, no one needs to go out in the black, just to check spansh exobio route plotter.
One single example:
Hilla - 6d, 6e, 6f - each with 8 bio signals, each probably worth about 60 millions, and then in the same system there are 3 more bodies totaling another 14 bios signals
so that system alone would be worth 300+ millions
Meanwhile for credits hungry grinders, and "true" explorers which do "only" it everything is fine 🤦‍♂️

It's not like "planets should get boost". No, because with stupid frontier balance they will boost earthlikes to hundreds millions, same with water worlds or even TF HMCs.

I did a lot of exobiology, and I think, that even 1/10 of current values could be fat numbers for risk free activity, which require practically nothing. I even don't have to travel thousands light years. With some luck I will find unlogged things in bubble.
 
As i said, if you dont ever plan to advance from Geneticist to Elite, then you are right, you haven't lost anything

IF you DO plan to advance from Geneticist to Elite, you have lost the time you spent advancing from Collector* to Geneticist (plus whatever progress you have made from Geneticist to Elite) - and, at least for me, time is very important
So, before seeing any progress towards Elite, you will need to get enough credits to regain the lost ranks due to re-ranking.

so, it's not as Sally said - the progress bar has to catch up, as much as is you need to regain the lost ranks (which lost ranks we cannot see, because we still keep the current tags)


edit:
* making stuff here, cause i have no idea the multiplier FDev applied to ranking thresholds
I get it, we just have differing priorities I suppose. I more want to know WHY we are doing this lol

Even a Galnet article saying "we are developing a bug spray" would move things forward for me.

OR, how about using exobiology to develop a paint job that reduces the effects of the caustic cloud? Interesting no?

The military develops these spiffy paint jobs to increase stealth capabilities on the B-21 Raider, you'd think way in the future paint jobs would be more than just pretty..
 
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The payouts should aim for about 100m an hour if you're efficient, including travel time, as that's what can be earned everywhere else. Exploration combined with exobiology is now hitting that. I was thinking that exploration ought to be buffed similarly but in reality the two activities complement each other so this isn't needed.
To be fair I don't know more stupid idea, than flat "100m from any activity", in game, where reuqired things can start at 100k suit, and end at 1 billion ship (+ engineering, reading tons of guides, and PRACTICE).
 
I get it, we just have differing priorities I suppose. I more want to know WHY we are doing this lol

Even a Galnet article saying "we are developing a bug spray" would move things forward for me.
I would definitely sample (even more) biologicals if it helped develop bug spray for the war effort! 🐛🔫 :D
 
I feel it is unfair how FDev solved it.
Some have reached Elite 5 in 3 days and get no deduction.
Others are punished just before rank advancement.
Again, it's not well thought out.
That will not increase people's motivation.
 
What it boils down to is that people were getting a HUGE BUFF, and now that the huge buff has been taken away they're bent out of shape because they didn't get to take advantage of it as much as they would have liked to.

That's all there is to it.
 
I'm talking about people who worked on Exo before U14 dropped, I thought I made that clear. If you think that was unbalanced then you sir are crazy :)

I'm completely OK with this change affecting those who sold post U-14 but pre U14.01, that 100% makes sense.
It's on form for Frontier. They also ignored all the effort people had put in before prestige ranks. ;) :p
 
what. Been Geneticist before the payouts have been increased. After the increase I was able to reach Elite II after I brought new sample to Vista. five minutes ago I've been "rewarded" with the rank Cataloguer. Are u kidding me?
 

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What it boils down to is that people were getting a HUGE BUFF, and now that the huge buff has been taken away they're bent out of shape because they didn't get to take advantage of it as much as they would have liked to.

That's all there is to it.
I specifically haven't sold anything since U14 as I didn't want my rank progressed so trivially and was hoping they'd do something to fix the ranking. They now have. It would be nice if the significant effort I'd put in before U14 hadn't been effectively reduced to a footnote, but I guess it just means I get to do a bit more planet-side stuff.

But sure, you're right, believe what you wish :cool:
 
But sure, you're right, believe what you wish
I spent 4 months going from Directionless to Ecologist. It took me about 2 hours to go from Ecologist to Elite. It was flat out ridiculous how much gain you got for absolutely nothing. In fact, just 4 samples took me from Ecologist to Geneticist.

And now people are mad because it's now right back to the way it was only with higher payouts.

I am in fact correct: the only reason people are mad is because they didn't get to take advantage of a really bad mistake by FDev as much as they wanted to. You in fact just spelled that out in your post. That you didn't turn in all that data doesn't mean anything. You're still going to progress the same way. It cost you nothing. But you're mad because you think it did.
 
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