FYI, Fedora 25 with a 1060 3gb vid card. Just got into the single player combat thing with 2.21 staging on playonlinux and the colors are funny but I can see everything. working on seeing if it works without crashing. But I got into it.(I was actually in the cockpit. 8D) Edit: It requires dotnet4.0 and possibly xinput and as stated windows xp mode in wine. also it may help to click options in the launcher and deselect all checked options. I also did not test the launcher dl ability and got it from steam in pol for windows download.
It may have crashed, but working on it to see if there is a way to play. Not that I'm good at that.
When you are at the launcher should it only have combat training available at first. Do you have to complete that to get into the greater game?
Note: It pops up the launcher if you use xp mode... But it's buggy. I can get into setting and install without any other things applied. It also starts up the single player mode but is prone to freezing up. And apparently it only is letting me select, "
Play Demo.." I have bought the game and have it registered and everything.. It should let me try to enter the game. Is it because it is only working in xp mode and won't let me try to enter?
Full screen may be a bad idea. If it doesn't work you have to find the file to manually set it from true to false. /home/*****/.PlayOnLinux/wineprefix/Elite_Dangerous/drive_c/users/*****/Local Settings/Application Data/Frontier Developments/Elite Dangerous/Options/Graphics/DisplaySettings.xml
It also takes a while for the actual screen to pop up(it will be black for a while. I sometimes close it forcefully and restart if it doesn't seem reponsive). I have to let it sit for a bit but I can then play with settings or try to get into the game before it crashes. Trying to find working settings.
fixme:d3d11:d3d11_immediate_context_Flush iface 0x1c2c74 stub!
fixme:mshtml:nsHttpChannelInternal_SetResponseTimeoutEnabled (0xe9f2020)->(0)
fixme:mshtml:nsHttpChannelInternal_SetBlockAuthPrompt (0xe9f2020)->(0)
fixme:mshtml:nsChannel_AsyncOpen2 (0xe9f2020)->(0x184c25d0)
fixme:mshtml:get_listener_container unimplemented event L"unload"
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
fixme:d3d11:d3d11_immediate_context_Flush iface 0x1c2c04 stub!
fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not supported yet
fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not supported yet
fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not supported yet
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e628 0x86e618
fixme:mshtml:nsHttpChannelInternal_SetResponseTimeoutEnabled (0xeb1e038)->(0)
fixme:mshtml:nsHttpChannelInternal_SetBlockAuthPrompt (0xeb1e038)->(0)
fixme:mshtml:nsChannel_AsyncOpen2 (0xeb1e038)->(0x1888b630)
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e628 0x86e618
fixme:mshtml:nsHttpChannelInternal_SetResponseTimeoutEnabled (0xeb331f0)->(0)
fixme:mshtml:nsHttpChannelInternal_SetBlockAuthPrompt (0xeb331f0)->(0)
fixme:mshtml:nsChannel_AsyncOpen2 (0xeb331f0)->(0x57cc2e60)
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
Anyone else getting this. 8) This game almost seems like it's playable.
I got all the settings down to lowest in windowed mode and it seems to have stopped crashing but it's all red and grey/black and I can't figure out the controls to do anything. So, I've got into the demo but I"m in the cockpit and trying to figure out how to fly.. So, the game is partially working in linux!
<?xml version="1.0" encoding="UTF-8" ?>
<Root>
<TextureQuality>0</TextureQuality>
<LODDistanceScale>0.550000</LODDistanceScale>
<AAMode>0</AAMode>
<ShadowQuality>0</ShadowQuality>
<AOQuality>0</AOQuality>
<BlurEnabled>false</BlurEnabled>
<BloomQuality>0</BloomQuality>
<EnvmapQuality>0</EnvmapQuality>
<MaterialQuality>0</MaterialQuality>
<EnvironmentQuality>0</EnvironmentQuality>
<FXQuality>0</FXQuality>
<OculusPixelsPerDisplayPixel>1.000000</OculusPixelsPerDisplayPixel>
<GalaxyMapQuality>0</GalaxyMapQuality>
</Root>
And I now got it to fullscreen after lowering the setting but still haven't figured out the controls. It might be a problem with the mouse interfacing or the keybindings... not sure yet.