Now, if I read things like resources (for mining) could be found, and were a permanent feature, until they had been removed, I'd be interested!
ie: If you found a site on a planet with say 10,000t of gold to be mined, so you could then return, maybe in a Wing later to "remove" it... ie: Anything to start creating a more "solid" galaxy that isn't populated with transient encounters/mechanics.
My fear is, each time you return to a planet, you'll simply find new material to mine over and over and over simply in random locations
So you could find it this morning, but this afternoon when you scan (again), it will be gone? This is what I feared
If this is the case, I'm getting the distinct feeling FD are simply happy to "aim low"
ie: To settle for simplistic mechanics and gameyplay that don't represent the hopes we had for the game back in Kickstarter days when the impression was of nice sweaping tiered mechanics that could render a far more interesting and varied experience.