Elite Dangerous: Horizons and Future Updates

Hi Alien,

I would be against player built stations or outposts at this time, but in 5 years time the multi-billionaires will need something to spend their money on - but not at the moment. I think it depends what you think the player built structures are actually going to be.

You could argue that the MB-4 mining machine was a player built structure on a planet surface in FE2 or FFE. You did leave it do sometihng else and come back to it, but I was "deployed" rather than built. If the structure was a small automated mining machine that was permanent, had a grarage for your ground vehicle which you could use to ferry the fantastic minerals you have found to your ship (home come my MB-4 only found water!), is this really so different to FE2 or FFE?

Simon

[/LIST]
Player built structures should NOT be in any Elite game ... ever.
Not only is it 100% against what the Elite games have always been, but the ones shouting for player built structures/player owned stations etc ... are not even 1% of the playerbase.
 
[/LIST]
Player built structures should NOT be in any Elite game ... ever.
Not only is it 100% against what the Elite games have always been, but the ones shouting for player built structures/player owned stations etc ... are not even 1% of the playerbase.

Mr. Party bad smell...they said maybe, just let us hope.
 

Attachments

  • eb507ab3873a6837ee8c43676ef12c614beed3f7_m.gif
    eb507ab3873a6837ee8c43676ef12c614beed3f7_m.gif
    147.3 KB · Views: 218
Last edited:
Mr. Party bad smell...they said maybe, just let us hope.
People backed Elite Dangerous because it's a space game that doesn't have player owned structures. To allow players to own structures a) goes against the core principle of the game ... and b) is a blatant cash grab.

I'll keep saying it, if you want player owned structures GO PLAY EGOSOFT'S X SERIES. 99% of the playerbase (a figure based on sales of at least 700,000 and therefore 1% = 7,000) DOES NOT WANT PLAYER OWNED STRUCTURES ... can you very vocal and very much a minority, get the message?
 
[/LIST]
Player built structures should NOT be in any Elite game ... ever.
Not only is it 100% against what the Elite games have always been, but the ones shouting for player built structures/player owned stations etc ... are not even 1% of the playerbase.

personally I think it depends how it is done. if it is just a hollowed out asteroid which is essentially only in your instance - or ones you invite your friends into and is just somewhere where you can park your ships to dodge docking fees and the like in a space station or store your gear you cant use but do not want to sell (I assume said fees will come 1 day) then I think it could be cool, and does not really affect anyone else.

but having masses of stations floating about in the PU visible to everyone, OR having guild run stations where you could not go unless you are in the cool gang, or pay lots of money etc etc would be horrible imo.

PS what is with all the cringing dancing memes? :/
 
Last edited:
I quite like the idea of players being able to assist in expanding for example, a factions moonbase by doing certain tasks. But it would expand and be built up in a civ fashion and the players wouldn't have input into where it would be placed etc.

But having players given their own bases and choosing their location? No thanks.
 
I quite like the idea of players being able to assist in expanding for example, a factions moonbase by doing certain tasks. But it would expand and be built up in a civ fashion and the players wouldn't have input into where it would be placed etc.

But having players given their own bases and choosing their location? No thanks.

yeah, indeed I always thought this would be the case.

tiny outpost on the fringes of civilised space, if you support them it grows over time, and if not it dies out.

indeed this is one way of giving meaning to the low price goods that no human CMDR would ever dream of bothering with. who ever trades in anything which costs under 1000 credits per tone in game, after the 1st hr of play?
 
People backed Elite Dangerous because it's a space game that doesn't have player owned structures. To allow players to own structures a) goes against the core principle of the game ... and b) is a blatant cash grab.

I'll keep saying it, if you want player owned structures GO PLAY EGOSOFT'S X SERIES. 99% of the playerbase (a figure based on sales of at least 700,000 and therefore 1% = 7,000) DOES NOT WANT PLAYER OWNED STRUCTURES ... can you very vocal and very much a minority, get the message?

Shhhhhh, just let it happen

- - - Updated - - -

personally I think it depends how it is done. if it is just a hollowed out asteroid which is essentially only in your instance - or ones you invite your friends into and is just somewhere where you can park your ships to dodge docking fees and the like in a space station or store your gear you cant use but do not want to sell (I assume said fees will come 1 day) then I think it could be cool, and does not really affect anyone else.

but having masses of stations floating about in the PU visible to everyone, OR having guild run stations where you could not go unless you are in the cool gang, or pay lots of money etc etc would be horrible imo.

PS what is with all the cringing dancing memes? :/

I know, to many, but player structures we build, this make my bloated carcass undulating with hopeful happiness.
 
Are you sure you want speculation in this thread? One thing I like about this thread is that you've collated the "facts" i.e. things mentioned by FD either in the streams or on their sites. Or is this something that a member of FD has hinted at?

This is a fair point, but I think it would be wise to also consider that FD statements made ahead of the completion of the actual development are, by their very nature, also speculative.
 
99% of the playerbase (a figure based on sales of at least 700,000 and therefore 1% = 7,000) DOES NOT WANT PLAYER OWNED STRUCTURES

Citation needed.

I mean that in the most pleasant way possible. Yeah, I think they would be a bad idea in almost any implementation, but this approach makes me want to argue with you despite being in near total agreement.
 
Citation needed.

I mean that in the most pleasant way possible. Yeah, I think they would be a bad idea in almost any implementation, but this approach makes me want to argue with you despite being in near total agreement.
Citation? All I'm doing is taking the last figure I heard for the sales figures, and calculating what 1% of that is, and then deciding that there is no way that 1% of the sales figures are posting on here regarding the need for player owned structures.

Feel free to look up the game's sales figures, you'l probably get a more accurate figure than me.
It still won't change that 1% of the playerbase are not asking for player-owned structures ;)
 
Last edited:
[/LIST]
Player built structures should NOT be in any Elite game ... ever.
Not only is it 100% against what the Elite games have always been, but the ones shouting for player built structures/player owned stations etc ... are not even 1% of the playerbase.

I do not believe it is against what the Elite games have always been. It just never was in the previous games. That is all.
The game is developing. It's scope is developing. I can't see that being wrong.

I am not convinced players should own entire space stations though. I think it would be impractical and financially impossible.
Most of us couldn't afford to buy an outpost let alone a Coriolis.
Structures like that should be owned by nations, corporations etc.
I believe even the billionaire players will never have enough money to own and maintain the big stations.

I do like the idea of players being able to have a personal base though.
I think it would be great fun to have a place of your own, where you can store a ship and feel at home.
Perhaps it could be a modular system. We might buy a module if we could afford it, add defenses, power generators, shielding, hangars etc.
I think this would be a wonderful money sink.

I do wonder how this would work though, if it could be done. For example some players play mostly solo. Would their base not show up in open?

People backed Elite Dangerous because it's a space game that doesn't have player owned structures.

I do not believe for a second that players backed the game BECAUSE it doesn't have player owned structures.
Being an old timer who has been dreaming about this Elite sequel that never crossed my mind even once.

Nothing is written in stone. I do not see why the Elite series could not evolve into something infinitely richer in gameplay then anything that has existed before.
For me not having offline gameplay really felt as something that went against core principles.
Nevertheless I understood why this had to be at this stage of the development of the game.

To allow players to own structures a) goes against the core principle of the game ...

I do not believe that there are such core principles.
You must consider fpa, walking around your ship and stations, drving around in a buggy to be a transgression of core principles too?


and b) is a blatant cash grab.

Why would that be?
If the feature was implemented with great care and detail it would be worth it to many.
As I said I would like to own a customizable personal base on some rock somewhere.
I does not have to be of epic proportions. A simple underground base would do.
 
Last edited:
+1 OP for a great compilation of the Dev comments all in one place.

Sandro Sammarco and others appeared very excited about what else they have in store after planetary landings as well. Missions updates as described hopefully means persistent Tier 2 NPC as well. The fact that a lot of the updates will feed into the space-only part of the game, like mission enhancements is great and means even those that don't get Horizons will still see benefits of the ongoing development coming their way.

Still excited about Elite even if I'm not playing 10 hours a week. I'll do some short bounty hunting tonight!
 
Citation? All I'm doing is taking the last figure I heard for the sales figures, and calculating what 1% of that is, and then deciding that there is no way that 1% of the sales figures are posting on here regarding the need for player owned structures.

Feel free to look up the game's sales figures, you'l probably get a more accurate figure than me.
It still won't change that 1% of the playerbase are not asking for player-owned structures ;)
Just because I'm not asking for it doesn't mean I would not gladly accept it if implemented well. Also, I doubt 1% of players are even active on the forums, so not sure how relevant your statistic pulling is, let alone how valid it is in a general sense as in my first sentence; how many players would reject all player owned structures if they could choose between various alternative options like "home base only, indestructible, storage area and trophy room". The only way to determine that is direct poll, preferably from FD and with broad participation.

i would like a "base" in which I can store ships and memorabilia from adventures after several more years of development. This is similar to other MMO that have player housing and SC's Hangar Module idea. David Braben mentioned this long ago as a likely initial approach FD would take IF and When they got around to allowing player owned structures.

As for Player owned stations, again it depends on implementation as to whether a majority of players would support it. Some 14 year old with the power to confiscate everyone's cargo that lands on their station would obviously be a non-starter. Doesn't mean I would be upset if FD eventually had some sort of system for guilds to rent space on stations and have their own meeting rooms with member only access and things like that. I trust FD to have sense enough that if they go down that road it will be in a manner that keeps groups from controlling half the space stations in the galaxy in such a way that it ruins the game.
 

Viajero

Volunteer Moderator
The galaxy is big, even the colonized space is huge... I personally would not see player owned outpost or small stations as a threat or an issue for non org players. The beauty of a 1:1 galaxy is that if a player does not want to have to see other players even within colonized space it is somehting very easy to do, nevermind Solo.
 
Last edited:
Back
Top Bottom