Hi CMDRs,
EDHM for Odyssey v12.11 is now available. Blue Mystic will be updating the UI to this version soon.
If you've been following along, the new Ambient Cabin Lighting shader released by FDev couldn't be extracted correctly by the modding software (in HLSL), so it had to be modded in Shader ASM. My first attempt (in v12.1) worked fine on NVidia gfx cards, but showed a blazing white light on AMD cards.
So I re-wrote the mod today (v12.11) and now it's working on AMD cards too. AMD cards appear to be a bit fussy with shader code.
However, the new shader required a complete re-structure of the Cabin Lighting mod, and so old themes will need to be updated to the new structure (but wait for Blue Mystic to update the UI to v12.11 of the mod).
The new shader has three separate lighting components:
1. The Primary Cabin Lighting colour. This will usually replace the orange lighting at the front of the cockpit
2. The Secondary Cabin Lighting colour. This will usually replace the white/clear light around the cabin, plus some other coloured lighting as well
3. The Background Ambient Glow. This is a unique colour in each ship and I recommend leaving this setting at Default Elite. We will use this option as a tool for the Cockpit Paint Mod, and I'll explain how to use it when that part of the mod is released. But for now don't touch it - changing the colour will muck around with the pilot's skin colour
The Primary and Secondary colours each have 4 modes:
i. Custom (your own RGB)
ii. Bi-colour, half-split (Primary colour on the left, Secondary colour on the right)
iii. XML (your XML matrix modifies the default lighting colours around the cabin)
iv. Default Elite
I actually like this new shader better than the old one as we have more precise control over the three separate lighting components, and the contamination of the pilot's skin is minimal.
But if you have any questions about how to use the new lighting settings (after Blue Mystic updates the UI) then please ask.
For old school, non-UI masochists, I've put a zip of v12.11 on the
Github
I hope you enjoy the update!
The next update will feature GalMap and FSS enhancements
o7