::EDHM ODYSSEY v11.3 BETA::
Hi CMDRs, this should be the final fix for FDev Update 11. It's taken a lot of work to get things back to normal, and I'm hoping future updates don't change the mod so much
v11.3 Changelog
• Added limited options to change the colour of asteroids on the radar
• Added a few options to change the colour of red text around the CHUD/AHUD when out-of-range etc (previously it was linked to the bar/ammo colour)
The small red bar that sticks out from the CHUD/AHUD will take the colour of the text
• Added custom colour mod to the Analysis Reticles
It has a minor limitation when the Data Link Scanner is used in Combat mode (the animation will take the Missile Lock custom colour because they sit on top of each other in the shader)
Please see
this post on the EDHM discord for details.
• When in supercruise, neutral colour ships on the radar will take your custom neutral colour on their elevation lines and coasters (previously they took the astronomical body line/coaster colour)
• Fixed brief flicker of AHUD and cabin ambient lighting when flying close to a planet surface (when the radar transitions from terrain mode to space mode)
• Fixed the Distributor non-active pips, and pip-change 'flash' in supercruise. The flash colour no longer contaminates the Distro text
Please note: This was a complex fix with multiple elements on the distributor affected
As a consequence,
the brightness of the brackets around RST may need to be adjusted (the brackets moved to a different shader)
• Added a few more controller icons
• Yellow text colour swap ('Tertiary text colour' in the UI) is disabled (keys z78, x80, y80, z80, w80)
In the past we used this text colour swap to control the colour of the OwnCarrier text, and the text in the boxes on the landing reticle.
However, these elements now have their own custom settings
I may use these keys in the future to target the new yellow text colour in Odyssey (it's a different yellow to the aforementioned elements)
but for now it's disabled
• Changed description of Blue text colour swap ('Secondary text colour' in the UI) to "Various smaller texts, Info Panel, Missions, FSD Cooldown, Codex" (thanks
@snarky_one)
•
@snarky_one discovered an issue with the Foot HUD shield. The shield down / broken shield colour will 'bleed through' to the ring colour, especially when the ring colours have low colour values. Mystler and I have examined the shield closely and the colours are being blended in a way that's controlled outside the shader, so unfortunately we can't fix this issue
If you notice bleed-through on the rings, try one of these workarounds:
- increase the colour values of the rings (eg. raise them all by 30% to preserve the same colour but make them brighter)
- set your broken shield colour to invisible / black, with RGBA(0,0,0,0) - the broken shield colour isn't a huge issue on Foot
- set your broken shield colour to grey - set the same values for red, green, and blue (eg. RGB(0.3,0.3,0.3))
Known issues:
• The distributor flash on the SRV Scarab turret is Elite orange at the moment. I don't know how to fix it yet but will be done in the next update
v11.3 is already available via the UI update (make sure to close Elite before updating), and the manual update has been added to my
GitHub (but don't download this file if you use the UI .. the UI contains the latest version of the mod)
o7
PS. Just a quick reminder .. I didn't make the UI, I just mod the colours. For support with the UI, please contact Blue Mystic in the
EDHM Discord
Modded Analysis Reticle