Release Elite Dangerous HUD Mod (EDHM)

Let me know if you come up with a good colour, or need help getting a particular colour
I'm trying

mul r3.xyzw, r1.xyzw, l(1.000000, 0.200000, 0.000000, 0.400000)

Which (on my setup and eyes at least) makes it appear to be nearer the original color, but I can see from flipping back and forth between the stock colors and the mod colors that it is actually the changing of the background of the radar disc that alters the balance between the orange neutral ships and the white objects and makes them more difficult to tell apart for some reason. This color allows me to more easily tell the difference in testing, so I will see how it goes while playing. I didn't change the coasters or sticks since they still look OK with the adjusted color.

I didn't want to change the color to a completely different one because it could conflict with one of the colors used when in a wing - I think I've seen blue, pink and purple when in a wing, and there aren't many other colors left!
 
I'm trying

mul r3.xyzw, r1.xyzw, l(1.000000, 0.200000, 0.000000, 0.400000)

Which (on my setup and eyes at least) makes it appear to be nearer the original color,

Yeah that looks very close to the original. If you prefer a pure form of the original just disable the shader by putting a dash - in front of the file name

-a79b5e1b8183c2b0-ps.txt

Also keep in mind the radar colour (F7) and the cabin lighting colour (CTRL F6) will impact the background colour of the radar disc
 
Edit: Please note I have space fog turned off in these images (the grey cloudy background)
Thanks for continuing to work on this mod. Can you please tell me how you turned off the fog? For some reason (only in Elite..) I get this noticable colour banding on the foggy/black background. I also tested the night vision and they all work OK, favourite so far is the light green..
 
Thanks for continuing to work on this mod. Can you please tell me how you turned off the fog? For some reason (only in Elite..) I get this noticable colour banding on the foggy/black background. I also tested the night vision and they all work OK, favourite so far is the light green..

Hi CMDR, the shader that controls the fog is 4db942934cad0b29

I haven't found a version of this shader that I really like yet .. it's connected to nebulae and the visual of the galactic core, so if you turn it off completely you lose a lot of interesting elements. One day I'll spend a bit of time to see if there's an algorithm that preserves nebulae and only removes the fog.

However, when I'm taking photos I turn the fog off by adding this code block to Custom.ini

INI:
[ShaderOverride-4db942934cad0b29]
; Space fog
hash = 4db942934cad0b29
handling = skip

There are also shaders that clean the canopy glass (which also looks like fog), but the ones I've seen so far also remove the frosting / ice effect, so I'll need to look at them a bit later too. You might like to research Old Duck's Immersion mod as I think he worked on removing space fog at some stage. And some CMDRs on discord have mentioned the ED Dustbuster, but I haven't used it myself.

I just use the space fog code above plus a starfield mod that I'll attach (I think it might only work in the bubble). It makes the stars slightly multi-coloured and reduces the halos that become too obvious when you remove the fog. But you can play around the values inside the shader file to your preferences. I think the multi-colour effect might be too strong in VR, but looks cool in pancake 2D

Let me know if you need any help deciphering the code in the files
 

Attachments

  • d7d31815a45b4462-ps_replace.txt
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Here's a quick demo of two new features in the upcoming v1.5 of EDHM:

i. You can now colour the side panels with your favourite XML and retain all the usual EDHM colours on the other elements

ii. Explorer Mode. On a set of Exploration ships (eg. Phantom, Conda, AspX, DBX, and also the Cutter and KM2) you can turn off all internal lights so you can focus on the beautiful vistas outside your ship. (I can't do all the ships as each one takes 1 to 2 hours)

There are other features such as different colours for night vision, orbit lines, and lots of other little improvements

If you have any suggestions for the upcoming v1.5 please tell me now or forever hold your peace :) (I'll be taking a break from modding for a few months after this)

Source: https://youtu.be/jpIN0xNO044
 
Thanx for a great mod. Loving it. Though I seem to have an issue with it not saving my chosen settings. When I relog the game (quit) and come back in I have to set them again. No big deal but the older mod 1.3 kept them but not 1.4. Just recently updated it. Maybe I am just doing something wrong... ponders
 
Thanx for a great mod. Loving it. Though I seem to have an issue with it not saving my chosen settings. When I relog the game (quit) and come back in I have to set them again. No big deal but the older mod 1.3 kept them but not 1.4. Just recently updated it. Maybe I am just doing something wrong... ponders

Hiya, yeah it's a common question and I'll have to make it easier to set startup values in v1.5. The modding software (3Dmigoto) doesn't have the ability to save values so we have to set them up in Profiles.ini (in the EDHM-ini folder)

There's several posts about it on here and reddit, but let me know if you need help with a particular startup value
 
Greetings,

Great mod loving it, just a shame I've lost the use of F12 to take screenshots in game, but I can always use F10 I just have to convert the images from bmp to jpg.

I would like to alter the colours of the shield rings and the distributor how would I go about doing that?

I currently have the shield rings: Green/White/Red I would like them Green/Yellow/Red I've not made a final choice on the distributor colours just yet.
 
Greetings,

Great mod loving it, just a shame I've lost the use of F12 to take screenshots in game, but I can always use F10 I just have to convert the images from bmp to jpg.

I would like to alter the colours of the shield rings and the distributor how would I go about doing that?

I currently have the shield rings: Green/White/Red I would like them Green/Yellow/Red I've not made a final choice on the distributor colours just yet.

Yeah I'm hoping one day 3Dmigoto will be updated to work with the Steam overlay. I'll ask DarkStarSword (3Dmigoto dev) very nicely if the mod survives Odyssey.

There's the Kaos Shield (z105 = 13) that's pretty close to what you want. I won't go into the shader code now as the code layout will change in v1.5, but once that's released let me know if you still need some help with the colours

Here's the Kaos shield

Kaos-shield.jpg
 
Hiya, yeah it's a common question and I'll have to make it easier to set startup values in v1.5. The modding software (3Dmigoto) doesn't have the ability to save values so we have to set them up in Profiles.ini (in the EDHM-ini folder)

There's several posts about it on here and reddit, but let me know if you need help with a particular startup value
Thanx, I´ll read through that stuff and see if I can get the coloring I want. Cheers!
 
Hi CMDR, the shader that controls the fog is 4db942934cad0b29

I haven't found a version of this shader that I really like yet .. it's connected to nebulae and the visual of the galactic core, so if you turn it off completely you lose a lot of interesting elements. One day I'll spend a bit of time to see if there's an algorithm that preserves nebulae and only removes the fog.

However, when I'm taking photos I turn the fog off by adding this code block to Custom.ini

INI:
[ShaderOverride-4db942934cad0b29]
; Space fog
hash = 4db942934cad0b29
handling = skip

There are also shaders that clean the canopy glass (which also looks like fog), but the ones I've seen so far also remove the frosting / ice effect, so I'll need to look at them a bit later too. You might like to research Old Duck's Immersion mod as I think he worked on removing space fog at some stage. And some CMDRs on discord have mentioned the ED Dustbuster, but I haven't used it myself.

I just use the space fog code above plus a starfield mod that I'll attach (I think it might only work in the bubble). It makes the stars slightly multi-coloured and reduces the halos that become too obvious when you remove the fog. But you can play around the values inside the shader file to your preferences. I think the multi-colour effect might be too strong in VR, but looks cool in pancake 2D

Let me know if you need any help deciphering the code in the files

Hello, minor problem ...
I just copied the shader "d7d31815a45b4462-ps" to the ...\elite-dangerous-64\ShaderFixes\ directory.
But there is a red error message on the screen after starting the game. Do I have to change something in the custom.ini additionally?
(It is not about the shader 4db942934cad0b29, which works).

Thanks
 
I just copied the shader "d7d31815a45b4462-ps" to the ...\elite-dangerous-64\ShaderFixes\ directory.
But there is a red error message on the screen after starting the game. Do I have to change something in the custom.ini additionally?

Hmmm I really don't know why you'd receive an error message. The starfield shader d7d31815a45b4462 isn't in EDHM so there wouldn't be any duplicate error. I also double-checked the txt file in the post above and it's exactly the same as what I'm running. And nothing extra is required in Custom.ini

You didn't change the file name or anything like that? Or are you running any of the Immersion mod files, because I think Old Duck uses the starfield shader as well.

Do you have a screenshot of the error message? I know that's actually hard to do as it flashes so quickly while Elite is loading, but it might help to diagnose the issue. If you have trouble getting a screenshot, try taking a short video and then screenshot the frame in the video that has the error message.

If I think of anything else I'll let you know
 
Hmmm I really don't know why you'd receive an error message. The starfield shader d7d31815a45b4462 isn't in EDHM so there wouldn't be any duplicate error. I also double-checked the txt file in the post above and it's exactly the same as what I'm running. And nothing extra is required in Custom.ini

You didn't change the file name or anything like that? Or are you running any of the Immersion mod files, because I think Old Duck uses the starfield shader as well.

Do you have a screenshot of the error message? I know that's actually hard to do as it flashes so quickly while Elite is loading, but it might help to diagnose the issue. If you have trouble getting a screenshot, try taking a short video and then screenshot the frame in the video that has the error message.

If I think of anything else I'll let you know
Sorry, my mistake !
I cut off "_replace" from the name. I thought this is a hint to change the name, like all shader files at the end (-ps.txt).
With complete names there is no error, everything works. :)(y)
 
Sorry if this has been answered but after following the guide to repair all the shaders (great guide btw) it all worked but I have this warning message of Possible Mod conflict etc... and last line says if intentional add match_priority=n

Where do you do this?
 
Sorry if this has been answered but after following the guide to repair all the shaders (great guide btw) it all worked but I have this warning message of Possible Mod conflict etc... and last line says if intentional add match_priority=n

Where do you do this?

Hiya, it just means one or more of the shaders you added to Custom.ini was already present in d3dx.ini

To remove the error we need to remove the duplicate. You can either screenshot the error page, which will tell you the duplicate hash codes

Or you can run a search inside d3dx.ini for each of the four hashes you added to Custom.ini

If you find any of the hashes in d3dx.ini then delete the associated code block from Custom.ini (don't edit anything inside d3dx.ini)

I hope that makes sense! If you need any help send me a PM and we can go through it step by step
 
Thankyou GeorjCostanza,

Hi CMDR, the shader that controls the fog is 4db942934cad0b29

I haven't found a version of this shader that I really like yet .. it's connected to nebulae and the visual of the galactic core, so if you turn it off completely you lose a lot of interesting elements. One day I'll spend a bit of time to see if there's an algorithm that preserves nebulae and only removes the fog.

However, when I'm taking photos I turn the fog off by adding this code block to Custom.ini

INI:
[ShaderOverride-4db942934cad0b29]
; Space fog
hash = 4db942934cad0b29
handling = skip

I added the code to you posted to the custom ini and it's working fine. It would be great to have the nebulae etc. but it does remove the fog and gets rid of the colour banding I was talking about for the skybox. It does however make the dirty canopy windows (and banding I get with it that's way more prominent, to a point were I didn't realise I had some hidden OCD about ito_O)

There are also shaders that clean the canopy glass (which also looks like fog), but the ones I've seen so far also remove the frosting / ice effect, so I'll need to look at them a bit later too. You might like to research Old Duck's Immersion mod as I think he worked on removing space fog at some stage. And some CMDRs on discord have mentioned the ED Dustbuster, but I haven't used it myself.

I'll have a look through Old ducks thread, it's pretty lengthy..

I just use the space fog code above plus a starfield mod that I'll attach (I think it might only work in the bubble). It makes the stars slightly multi-coloured and reduces the halos that become too obvious when you remove the fog. But you can play around the values inside the shader file to your preferences. I think the multi-colour effect might be too strong in VR, but looks cool in pancake 2D


I added the attached shader file to the Shader Repair folder, but I also get an "error assembling:\File Path\d7d3****4462\:unknown exception when first loading from desktop with that ps file. I downloaded a couple of times after poking through it, but something wierd is happening when it tries to load the file and I don't think that it's working as I don't see any diffrence in the background stars.

If you are looking for volunteers for 1.5 testing let me know, be happy to give it a go.
 
I added the attached shader file to the Shader Repair folder,

If you are looking for volunteers for 1.5 testing let me know, be happy to give it a go.

Ah ha, put d7d31815a45b4462-ps_replace.txt in the ShaderFixes folder, not the Shader Repair folder. Also, please make sure the filename is d7d31815a45b4462-ps_replace.txt

The beta for v1.5 will hopefully be ready in about 12 hours. You're welcome to join the EDHM discord as I won't be releasing the beta publicly since it will definitely contain a few bugs
 
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I manually added the shader to remove space dust from supercruise. I have it from the original dust-buster mod, and I believe it is not in Old Duck's version.
I really like removing space dust from both normal space and SC, any chance of including it in the new version ?
 
I manually added the shader to remove space dust from supercruise. I have it from the original dust-buster mod, and I believe it is not in Old Duck's version.
I really like removing space dust from both normal space and SC, any chance of including it in the new version ?
Which shader are you referring to? The old dustbuster mod had a few that are included in both OD's mod and EDHM (and some that did nothing at all when I applied them to my game).
Are you trying to remove the dust that I affectionately call the "snow" (looks like you're driving through a snow storm with your highbeams on) in normal space and supercruise?
 
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