Release Elite Dangerous HUD Mod (EDHM)

I just discovered this mod and first of all congratulate them on their work. I wanted to ask a question. I visually change the settings until I have the configuration as I want to see it. Is there a way then to be able to see what values each element has in order to create a profile? Thanks a lot

Hi CMDR,

Unfortunately the modding app (3Dmigoto) doesn't have a function to save a snapshot of current values. But it's a very common question, and for v1.5 I'll make a video on how to set your starting values, and make hotkey profiles using the Profile Tool

In the meantime I recommend reading the links through here, and keep the PDF open (in the e-d-64 folder) as it lists all the colours and values

If you have any questions about the process then feel free to ask
 
Pero no lo habría dicho tan bien en español. ;)
Para facilitar las cosas, estoy cambiando uno de los perfiles "ctrl + #".
<aparte> No puedo hacer que "Ctrl + 1 (o 2)" funcione ya que ED ejecuta el "1" en el enlace del juego. Tengo que usar "Ctrl + a" </aside>

Hahaha, he got me!
I have changed the assignment of controls so that it does not conflict but I like your solution better.
 
Hi CMDR,

Unfortunately the modding app (3Dmigoto) doesn't have a function to save a snapshot of current values. But it's a very common question, and for v1.5 I'll make a video on how to set your starting values, and make hotkey profiles using the Profile Tool

In the meantime I recommend reading the links through here, and keep the PDF open (in the e-d-64 folder) as it lists all the colours and values

If you have any questions about the process then feel free to ask
Don't worry, it took me a little longer to set up my settings but in the end I created the profile. After 5 years with the game it is worth taking your time to do it. I am looking forward to seeing the improvements in the new version. Thanks again for your time!
 
Just finished the non-ship panels, here's a few screenshots from the forthcoming v1.5

To set the colour of the panels you enter an XML matrix into the mod, not into Elite's GraphicsConfig

I'll be setting up a library of good XMLs in the 2nd post on the first page (but it's not ready yet)

View attachment 211393

View attachment 211394


Will BlueMystical be working on the GUI for those changes also, making it easy to adjust with his tool?
It has been a life saver, i wouldnt be able to make file changes for everything i changed colors lol. just choose from dropdown menus and apply, so much simpler and faster :p
Another option i thought a while back, not sure if someone had the idea already (probably did), was that hud colors could change depending of different status. or maybe just a part of it (the combat hud for example, when normal would be one color, weapons out would be a 2nd colour, and when under attack a 3rd color), considering journal might provide a way to give info about those status so that edhm can read and apply the colors..... bit too much?
 
Will BlueMystical be working on the GUI for those changes also, making it easy to adjust with his tool?
It has been a life saver, i wouldnt be able to make file changes for everything i changed colors lol. just choose from dropdown menus and apply, so much simpler and faster :p
Another option i thought a while back, not sure if someone had the idea already (probably did), was that hud colors could change depending of different status. or maybe just a part of it (the combat hud for example, when normal would be one color, weapons out would be a 2nd colour, and when under attack a 3rd color), considering journal might provide a way to give info about those status so that edhm can read and apply the colors..... bit too much?
I can't recall if it was in this thread or the reddit but someone did ask about having two profiles swapping, basically one for combat mode one for analysis. This was a manual solution so I know what you're suggesting is beyond that scope, but it's a place to start.
 
I’ve been doing some reading of the ini files and have a couple of questions.
In KeyBinds.ini:
[keyToggleSetDefault] line 219; is the setting “y109 = 0”. What does y109, control?
There are entries like:

[keyToggleChooseLightingColour]
Key = ctrl F6
back = alt F6
type = cycle
x103 = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,199

and in Profiles.ini There are entries like:

; Ambient Cabin Lighting Colour
x103 = 1,2,3,4,5,11,8,15,9,14,18,1

Can you explain what is happening and which one takes precedence?

One other thing I have noticed. When I use a modifier like Ctrl as in Ctrl + 1. ED opens the comms window and Ctrl + z sets speed to zero. Do you think that is a bug in Elite?
 
I’ve been doing some reading of the ini files and have a couple of questions.
In KeyBinds.ini:
[keyToggleSetDefault] line 219; is the setting “y109 = 0”. What does y109, control?
There are entries like:

[keyToggleChooseLightingColour]
Key = ctrl F6
back = alt F6
type = cycle
x103 = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,199

and in Profiles.ini There are entries like:

; Ambient Cabin Lighting Colour
x103 = 1,2,3,4,5,11,8,15,9,14,18,1

Can you explain what is happening and which one takes precedence?

One other thing I have noticed. When I use a modifier like Ctrl as in Ctrl + 1. ED opens the comms window and Ctrl + z sets speed to zero. Do you think that is a bug in Elite?

Hiya, all of those values feed into the shaders and tell the shader which instruction to execute. y109 used to be part of the Cutter hologram replacement, but I'm using a different method now.

A better example is [keyToggleChooseLightingColour]
So the value of x103 tells the cabin lighting shader which colour to use. If you look inside Profiles.ini and search for x103, you'll see it listed just after the set of lighting colours.

So if a CMDR sets x103 = 2, then the lighting shader is instructed to display 'red', if x103 = 10 then it will display 'yellow'. So the value of x103 is passed from the ini file to the shader file.

So, in [keyToggleChooseLightingColour]
we have a keybind of CTRL F6
type = cycle, which means to run through the possible set of values from start to finish
and x103 = defines the set of possible values for the 'cycle'

So each time we press CTRL F6, x103 equals the next value in the set, and passes that value to the lighting shader, and the lighting shader is instructed to display a particular colour

To answer your second question .. we are using two completely separate software applications at the same time .. one is Elite, the other is 3Dmigoto, and they don't talk to each other at all.

So when you press CTRL 1, 3Dmigoto will execute its instruction (change profile), and Elite recognises 1 has been pressed and executes its instruction (open comms window). So both can happen at the same time.

In v1.5 I have an option for 'Essential' key binds or 'Full' key binds. Essential keybinds only uses about 5 keybinds, and relies on the user to set their startup colour preferences and profile preferences in the ini files.

I hope all that makes sense, but let me know if you have any questions
 
I hope all that makes sense, but let me know if you have any questions
Thanks for the quick and useful reply.

Let’s see if I have this right.
When I start ED/EDHM the settings in KeyBinds.ini are used and when I press CTRL F1 Cycle Profiles, the settings in Profiles.ini are used?

The answer to my second question is not unexpected, unfortunately. I wonder if I have any unused keys?

As for y109, I’m glad it’s not used. I thought that I might have corrupted a file it was used in.
 
when I press CTRL F1 Cycle Profiles, the settings in Profiles.ini are used?
Erm ... kind of ... if you open the Profiles.ini file and find the line with
Code:
; ** Preset Profiles **
on it then the lines following it contain 10 profiles. Profile 1 uses the 1st number in the list from each of the lines after the item the number is to set, for example;
Code:
; Ambient Cabin Lighting Colour
x103 = 1,2,5,11,8,15,9,14,18,1
So in the above using CTRL + F1 to cycle the profiles you'll start with Profile 1 that will use 1 in the line, Profile 2 will use 2, Profile 3 will use 5, Profile 4 will use 11 etc.

I worked through each setting and worked out which colour I wanted to use for my profile, so for example;
Code:
;------------------------------------------------------------------------------------------------------
; ** Radar Colour ** [F4]
;------------------------------------------------------------------------------------------------------
; Cycle through radar colours with F4
; Set y106 value (1, 2, 3, etc) for your favourite radar colour
; 1 = EDHM Blue-purple
; 2 = Yellow
; 3 = Light Green
; 4 = Green
; 5 = Brown 1
; 6 = SK Brown
; 7 = Light Red
; 8 = Rebel Red
; 9 = Grey-blue
; 10 = Pale Blue
; 11 = Old Duck Blue
; 12 = Aisling Blue
; 13 = Federation Army Camo
; 14 = Christmas
; 199 = Player Customised / White
y106 = 11
in the above I used F4 to cycle through all the colours until I could figure out where I was and then just counted until I got to the one I liked, in this case 11 so I then altered the y106 line for my setting. Took some time to do but was well worth the effort.
 
The answer to my second question is not unexpected, unfortunately. I wonder if I have any unused keys?

There are a lot of changes coming in v1.5, including the option to load an 'Essential Keybinds' file that only has 5 keybinds for the whole mod:
  • HUD & lighting dimmer
  • Panel Opacity
  • Remove white objects from radar
  • Explorer mode

You could literally put those keybinds all on one button if you wanted. And you can also remove or add any keybinds according to your preferences.

The Full Keybinds option is for CMDRs who are new to EDHM and would like to cycle through the various colours to discover what they like.

With the Essential Keybinds mode you can still view all the colour options by going into Dev mode, open Startup-Profile.ini in a text editor, edit the value you'd like to see (such as x103 = 2 for red lighting) and then press Dev mode F11 to reload Elite with your changes.

It's a much more precise way of getting to know the colours and I'll be making a step by step guide/video on how to do that. Also, to active Dev mode you just double-click the 'Activate Dev Mode' file, so it's very easy now

I've also removed that huge block of profile cycles. Instead I've replaced them with 5 demo 'Hotkey' profiles with full HUD and XML side panel integration. This way you can copy any of the Demo profiles you like into MyProfiles.ini, and then delete the Demo profiles file. There will also be a library of profiles listed in the second post of this thread, which will have lots of Hotkey profiles to download. But it will make more sense when you have the files in front of you
 
on it then the lines following it contain 10 profiles. Profile 1 uses the 1st number in the list from each of the lines after the item the number is to set, for example;
Thanks, it was the nomenclature that was snookering me. That and my inability to read properly. <sigh>
I have it sorted out in my mind. I have it in a nutshell. :)
 
There are a lot of changes coming in v1.5, including the option to load an 'Essential Keybinds' file that only has 5 keybinds for the whole mod:
  • HUD & lighting dimmer
  • Panel Opacity
  • Remove white objects from radar
  • Explorer mode

You could literally put those keybinds all on one button if you wanted. And you can also remove or add any keybinds according to your preferences.

The Full Keybinds option is for CMDRs who are new to EDHM and would like to cycle through the various colours to discover what they like.

With the Essential Keybinds mode you can still view all the colour options by going into Dev mode, open Startup-Profile.ini in a text editor, edit the value you'd like to see (such as x103 = 2 for red lighting) and then press Dev mode F11 to reload Elite with your changes.

It's a much more precise way of getting to know the colours and I'll be making a step by step guide/video on how to do that. Also, to active Dev mode you just double-click the 'Activate Dev Mode' file, so it's very easy now

I've also removed that huge block of profile cycles. Instead I've replaced them with 5 demo 'Hotkey' profiles with full HUD and XML side panel integration. This way you can copy any of the Demo profiles you like into MyProfiles.ini, and then delete the Demo profiles file. There will also be a library of profiles listed in the second post of this thread, which will have lots of Hotkey profiles to download. But it will make more sense when you have the files in front of you
That sounds great. I like the idea that after I have set up the profile to my liking there will only be a few keystrokes to remember.
 
please steam conroller support. it is blocked right now, i tried overlay out. all tip i found with google nothing help. controller is not working with the mod :-(
 
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