kotaku.com/elite-dangerous-players-are-making-creepy-urban-legend-1688059923
Holy Crap, I'm not sure if someone has posted this yet but I thought it was really cool... The occasional spacial anomaly, RARE distress call, or VERY RARE UFO encounter would be a really cool addition to the game.
I can't hyperlink being a new user but the link is in plain text above.
Yes, ED needs moments like this; a hint here and there, something original for different folks to find if they're first to a system or region. Little things like that can add a lot to the experience. One of the reasons I enjoyed Doom 3 so much was because you never knew what to expect from room to room. Will a demon jump out and get me? Will the lights dim, flicker red, or black out? Will I hear demons munching on someone down the hall? I'm not saying FD needs to make Elite scary in the exact way Doom 3 was. But we do need some original and unexpected moments like this here and there.
I only looked around release and pretty much all of the zero reviews were offline related. The problem is people give stupid scores either too high or too low. I personally rate it 7/10 as I've had about 700 hours out of it since beta. I'm well aware of the short comings but I'll give it time. I still believe they released too early.
Yeah, some folks like to give games 0s and 100s, even if their experience didn't warrant such. To some, it's about supporting or bashing in the most extreme ways possible. The problem is that its impossible to know the motivation behind every review. Like, if someone merely didn't like Elite overall, they don't have to give it a 0/10. If Elite didn't work for someone, though, I fully expect a 0/10. Let's be careful in how we judge opinions, because sometimes extreme user-ratings are appropriate according to their experience.
Sorry, but that's nonsense. Offliners always have treated metacritic as their way to 'punish' FD and squeeze refunds out of it. They even admit they are doing so (certain subreddit is even created). As for 10 lot of people are genuinely excited about game, and that's got to hurt to some people. 10ners also mention some shortcomings, and somehow avoid jumping into black and white category. Offliners and people giving 0 almost always trash the game. Guess which ones I can understand more.
I gave 8 btw.
Anyone willing to trust a game's review rating at a glance is bound for disappointment. Like with Destiny, no, it's not the best game ever by far. My friends loved it far, far more than I did, and eventually I just got tired of messing with it, as I perceive the game as the ultimate in grinding. There are so many things Bungie did wrong with regard to how they market the game, but it worked, at least. For me Destiny gets a 7/10, because there is fun to be had, albeit on a very temporary basis. Then again, some folks love to grind. For such folks, the game may be a 9 or 10, for others on the opposite end of the spectrum, it may be a 0 or 1. But every rating doesn't always fall under the fanboys or bashers categories.
Indeed: people + internet = polarisation
As is perfectly visible on the forum sometimes - a fair few posters suggest that others are either 'trolls' or 'fanboys'.
All very daft.
The web is full of people who seek to influence, but not to be influenced. The people who actually take the time to go online and post their opinions are the ones who usually feel the strongest about something. This inevitably leads to polarization in many online communities. And this polarization leads people to quickly label someone for having an opinion on certain subjects. This makes it easier for a person to convince themselves that their opinion is really the one, true opinion, and all others as simply misguided or motivated to only stigmatize or be hurtful. Like, I love Elite, but I can see how someone might greatly disfavor it or feel angry given the sheer amount of things that can and do go wrong. It's tougher for me to understand a negative (or even a positive) opinion when the expressed experience doesn't seem to merit an all-or-nothing position. Not everyone is a troll or fanboy, but there are many on each side. We just got to use some patience and critical thinking when wading through all the noise.
I don't think I've ever gotten 700 hours out of a game, although if Elite continues to progress I will probably get there eventually. You are way serious about this game! I'd say you got your money's worth already.
I think most folks that down-rate the game after playing for 20-30 hours also got the typical value for a video game out of it. Most games I buy (and industry average) is between 20-30 hours of play. Most FPS like FarCry are cool at first and after 20 hours, where is the boss map because the story has dragged on long enough and is just getting tiresome... and I get maybe another 10 hours of replay value just mucking about with various maps to see what the AI will do.
The exception is games I go back to repeatedly (or did for a time, like RTS games). But even then there are long "off" periods. If there is a monthly cost the number of hours probably goes up a lot, because as long as you're paying you're probably paying.
I'm sure I'm on my way to racking up 700+ hours in Elite. The only games to make me do anything near that is Skyrim and the Civilization series. I think I have over 1,000 hours logged with Civilization 5, but I certainly had issues with it on release, and still do in some of the game developers' choices in how to release content and market it. But, I certainly got my $$$'s worth out of it
Then again, I have many hours logged in SimCity (2013) and that game was an abomination and one of the most prominent examples of the new way game developers and publishers are too rushed and end up marketing the game as complete and fully functional when its not. Many of those hours in SimCity were spent in frustration, first in trying to get into a server, then in trying to figure out why certain aspects of my cities would fail, and finding no solution due to bugs and sloppy programming acting as roadblocks and game breakers. So amount of time playing does not always equal enjoyment. In fact, my many hours in SimCity were so bad I feel that I certainly did not get my money's worth. I felt ripped off, but I didn't ask for a refund. When the next one drops, I simply won't get it.
I played quake 3 from 99 til about 09 so when I find I game I like that scales with skill I like to stick with it. Skyrim was 1100 + hours, masseffect series probably around 300. More than got my money's worth even though I've bought t flight x, x52 pro and an x55 hotas. 206 spent on premium beta, expansion pass and ship skins.
The experience is what you make it. I've done little pvp except in beta and gamma. Only spent 100 hours trading but done a bit of everything. I plan to do more roleplay stuff and that's where the enjoyment is for me.
I agree with that last bit you said about roleplay. If you've ever heard of San Andreas Multiplayer (SA:MP), you definitely got to have some imagination and role play in those servers. After playing through GTA San Andreas the first couple of times, I thought I was done with it and had got my money's worth. Then someone makes it possible to play GTA: SA online with SA:MP, and though there were a large variety of servers for different types of play, I stuck with roleplay servers and enjoyed the game more than ever. Definitely got my $$$'s worth out of that game, for sure.
I think you don't mean that subreddit which I mean. And sorry, yeah, my bad.
Can we get back to topic please? Nice derail by the way.
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But there are needs for different experiences. I am sorry, but I won't feel bad just because you see it as grind. I don't. I have put about 30 hours in the game and never felt I am forced to do anything. Transistor is all nice, but it feels also quite repetitive at the end - for me. For some, it is exactly what they wait.
And please no derailing threads.
I guess it kind of goes back to what I said about Destiny... I liked it, and played it for a couple months, but my friends were fanatical about it and most play it to this day. It's been a while since I played it, so I could probably enjoy a couple hours if I hopped on it today. But for me, the game is a boring grindfest where the "carrot and stick" routine is taken to a new level, where the carrot randomly changes from being a carrot to a turnip, to a orange, to a million dollars, to a bag of excrement, and so on (meaning rewards are not based on a particular achievement of skill or time spent, but are given randomly or not at all).
For me, Elite certainly has grind elements to it, which I expect to a degree on any role playing game or space sim. Final Fantasy 7 was perhaps my favorite RPG of all time (well, maybe second to Skyrim). As much as I loved FF7, or any RPG, there are times you got to slow down and grind on experience a bit. Elite really feels that way with me as far as trading goes, but I've never been a serious trader on any space game if I could avoid it. I expect to have to trade, though, and do so on occasion. As much as I love Elite, I couldn't play if I was forced to trade day-in and day-out. Thank God that I can make money in other ways, especially as an explorer and bounty hunter. For me, those two elements are what a space game is all about
But some folks love to trade, so the grind feels perfectly enjoyable, thus not really being a grind for that particular person.
Another for instance; I love exploring. Some folks have called it a grind where you scan pretty globes of varying shapes and sizes. To me, it's a blast because I love exploring, and knowing there's a 400billion star galaxy out there makes it that much more enjoyable to me. So while exploration may be a grind to some, for me it's the best part of Elite.
Anyways, blah blah blah, I've run-on long enough. Hope to see you maniacs out there somewhere