Interesting discussion that I think boils down to the following.
ED is a sandbox, in fact it's a big, huge enormous sandbox. The problem is that it does not appear we get many toys to play with in this sandbox. To make a fair comparison (in my opinion); ED will be a bit like Minecraft without the crafting, which will sadly limit its audience quite a bit. If Minecraft didn't have crafting you could still gather resources (asteroid mining), build your house (get better ships), you could still punch animals and monsters (combat), you could trade with villagers (market), and you could explore caves and the world (exploration). However it would be a pretty boring game, just like the Elite's of old are in fact quite boring games once you get over the novelty of them.
Now I hear a lot of people yelling "But Elite (and FE2 and FFE) are awesome games! They are my favorite games of all times! They are NOT boring
!". That's OK, this post not a personal attack on your beliefs or feeling, just an observation on how the old Elite gameplay holds up to newer games and new players.
I too have fond memories of FE2 on my old Amiga. The game was amazing and the keyword here is "was". Sadly the gameplay of the old elite franchise doesn't hold up in todays market because it's all very simple... a bit too simple perhaps? The simplicity of the old gameplay eventually reduced the game to a grinding game after just a few days, with the goal being to reach the highest rank. Yes you could go explore and visit systems no human had ever seen, which was cool, for a day or two, until you realized it's all the same thing over and over again.
Now Frontier has done a lot of modernization in ED compared to the old games but so far it's all related to flight mechanics and better graphics (which is great!). However the core gameplay still remains the same from what I can tell? We have the super simple trading that will quickly grow boring. We've got mining that's destined to be more dull than EVE mining since there's no resource management at all in ED. Also neither of these two gameplay elements have an actual meaningful purpose except for putting cash in your pocket, so performing them is bound to be an unsatisfying experience for a lot of players.
That leaves us with missions and exploration which will be the two main features of ED that I think has any hope of keeping the game interesting in the long run.
I'm going to ask two question, and I'll list the answer to the first one, but before you peek at it see if you can figure out the answer yourself.
1. Given the following popular PC games, League of Legends, Dota2, Counter-Strike GO, StarCraft2, MineCraft, Diablo III, EVE online, World of Warcraft, World of Tanks and Hearthstone, what makes players sink thousands of hours into them? What draws them back into the game day after day? Disregard the multiplayer aspect, because while that certainly helps with the popularity it's only because of how easy it is to defeat the AI.
Answer:
2. Will Frontier add anything to ED that directly relates to the answer I gave to the first question? Will ED be the hill down the street or will it be Olympus Mons on Mars? After a 20 hours of playing ED will I have reached the top? Will I from there have a view of everything?
ED is a sandbox, in fact it's a big, huge enormous sandbox. The problem is that it does not appear we get many toys to play with in this sandbox. To make a fair comparison (in my opinion); ED will be a bit like Minecraft without the crafting, which will sadly limit its audience quite a bit. If Minecraft didn't have crafting you could still gather resources (asteroid mining), build your house (get better ships), you could still punch animals and monsters (combat), you could trade with villagers (market), and you could explore caves and the world (exploration). However it would be a pretty boring game, just like the Elite's of old are in fact quite boring games once you get over the novelty of them.
Now I hear a lot of people yelling "But Elite (and FE2 and FFE) are awesome games! They are my favorite games of all times! They are NOT boring
I too have fond memories of FE2 on my old Amiga. The game was amazing and the keyword here is "was". Sadly the gameplay of the old elite franchise doesn't hold up in todays market because it's all very simple... a bit too simple perhaps? The simplicity of the old gameplay eventually reduced the game to a grinding game after just a few days, with the goal being to reach the highest rank. Yes you could go explore and visit systems no human had ever seen, which was cool, for a day or two, until you realized it's all the same thing over and over again.
Now Frontier has done a lot of modernization in ED compared to the old games but so far it's all related to flight mechanics and better graphics (which is great!). However the core gameplay still remains the same from what I can tell? We have the super simple trading that will quickly grow boring. We've got mining that's destined to be more dull than EVE mining since there's no resource management at all in ED. Also neither of these two gameplay elements have an actual meaningful purpose except for putting cash in your pocket, so performing them is bound to be an unsatisfying experience for a lot of players.
That leaves us with missions and exploration which will be the two main features of ED that I think has any hope of keeping the game interesting in the long run.
I'm going to ask two question, and I'll list the answer to the first one, but before you peek at it see if you can figure out the answer yourself.
1. Given the following popular PC games, League of Legends, Dota2, Counter-Strike GO, StarCraft2, MineCraft, Diablo III, EVE online, World of Warcraft, World of Tanks and Hearthstone, what makes players sink thousands of hours into them? What draws them back into the game day after day? Disregard the multiplayer aspect, because while that certainly helps with the popularity it's only because of how easy it is to defeat the AI.
Answer:
No matter of you sink a hundred, a thousand or even ten thousand hours into these games, there is still new things to learn that directly relates to the game. There's a real sense of progression for you as a player, not necessarily in terms of in-game stats, but as a real person that is actually constantly improving at the game and learning new things. None of these games are hard to get into at an entry level, but the ceiling is very high on all of them and this is what draws people back day after day. For a player, learning something new gives them a sense of accomplishment, not only in the game but in the real world as well and they come back because they want to learn more and become even better. Think of it as climbing an infinite mountain. Every day in your journey you reach a little bit higher, but how high can you go? The only way to find out is to keep on playing...
2. Will Frontier add anything to ED that directly relates to the answer I gave to the first question? Will ED be the hill down the street or will it be Olympus Mons on Mars? After a 20 hours of playing ED will I have reached the top? Will I from there have a view of everything?
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