I agree completely. I know ED <> SC; but I still think there are plenty of things Frontier can take from SC because they are awesome ideas; not the least of which is how they go about planning their features.

Compared to CIG, Frontier appear almost lazy in their design (shallow) and implementation (buggy as hell). As a developer myself, I expect far more from them; I expect features to be fleshed out MUCH more, and thoroughly tested. If something works in BETA, but breaks live.. something went disastrously wrong; and it's happened often enough for me to sit up and be like "hol up".
An example of this is CQC. Frontier had a fantastic opportunity here.
For example...
"CQC Zones" at certain places around the bubble. Players can fly there, and see where CQC players compete and dock with this MASSIVE tourist stations (unique - double or triple the size of a Coriolis) and can either watch or queue for Arena matches. The Zones are cosmetic, but are designed to fill out the bubble a bit more; make it more alive. Players can actually queue or watch from anywhere. Let players enter their own ships into a "No Rules Match" for the best PvP players to take their ships against each other; and let us watch.
Rewards:
- Unique decals.
- Paintjobs.
- Weapon mods
- Core mods
- Perhaps even a unique ship for each faction.
Instead, we got this "pvp thingy" outside the main game.
If Blizzard put Arena outside the main game, I doubt anyone would have bothered playing it to be honest.
It wasn't thought though. It wasn't planned properly. It wasn't implemented properly. It looks and feels like a "let's just do this to shut them up" type of thing.
And I have a problem with this approach to development; especially when DB stresses that they "want to do it right." Maybe he and I have different ideas as to what that means.