Obsidian Ant's latest video has one of the best comments ever about Elite Dangerous:
Fdev built one of the largest sandbox's in video game history.. then? when it came time to put sand into it? They just built some kiddie theme park rides that offer the same experience over and over. Thargoids are just another theme park. You get on the ride.. see everything there is.. Than there is nothing left but to get on that ride again..... It makes sense for World of Warcraft.. you pay a monthly subscription and Blizzard has 200-300 full time developers building new rides.. In Elite? It wastes limited developer time.. hurts the game.. and ultimately doesn't add any sand to the box.
No, that is not what WoW does. It has 300-400 employess to create the same rides with a different rapper on them. That is the same with all MMORPG's out there.
Kiddie rides you say, well in a sandbox you create the rides, so if all you play are kiddie rides, thats on you fella.
If there isn't Sand put in the box for Players to actually mold, change and influence themselves.. In an innovative and bold way.. This game will just fall off into obscurity.
There is already enough sand to keep me going for probably another couple of years, and they are adding a whole load more next year.
A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks.
This is pretty much what we have in ED. Sure we can't build stations, but it isn't a station bulding sandbox game. Elite is a sandbox game where you choose to do whatever you want and your actions changes/molds the BGS. Could it hgave more, sure it can, but that is the same as all games out there.
It's the saddest part about Elite when you understand how the game works. It's the largest empty sandbox ever made that is full of kiddie rides with no depth or imagination.. In a Game "Galaxy" concept built and based on the idea of depth and imagination. Quite a paradox? Just give players the "Sand" That is all the Developers should be spending their time on. Instead you get CQC, Multicrew, Thargoids, CG's. Placing stations instead of letting players build them.... It's madness.
P.S. the comment was made by someone else below the video.
I know a decent amount about the BGS, but it has changed a bit since I was last heavily invested in it. Now I am not playing the BGS, gameplay comes to me via the BGS, instead of having the BGS as the game itself. I have far more fun playing that way. There is a reasonable amount of sand already, could there be more, sure, and I hope it gets more next year and the year after etc.