Elite Dangerous is the Largest Empty Sandbox Ever Made

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Frontier has been catering to old school fans who staunchly refuse any deep meaningful sandbox gameplay.

I disagree with this comment.

It's the opposite.

The old school players know what made Elite a great game, Elite and its sequels were much more dynamic games where you could go where you liked and do what you wanted, the player made the game, they were the first games that gave you that sandbox to create your story.

With ED I think they tried to make the game cater for the modern masses and it hasnt worked, youve ended up with a strange hybrid of the old elite put into an modern online world that is 100% static, with the narrative coming in the form of being read a story by the developers, it doesnt work in my opinion.

I'd pledge for a remake of Frontier FFE tomorrow, offline of course - but with Coop at a stretch.

I just want to experience the Anarchy of Riedquat again....
 
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Anyway, sorry Ziggy, Genar et al. I got heated and a bit passionate, and a lot off-topic. I'll tone down.
We all love THIS game the way a man loves a hooker. She ain't faithful, she will cost you… but damn you just can't let go

Deep breaths my friend. jasonbarron's forum tip #69: before posting to someone who is clearly trying to get your goat, especially when being swarmed by the person's like minded wing mates, stop and take a deep breath and then ask yourself "What awesomely witty yet oh so subtle thing would jasonbarron say right now?"

Only then fire your guns.
 
What exactly is the problem with NOT CARING if prey has fun or not? The Devs have the obligation to enable fun for the players, not the players themselves.

Because in a multi-player game, if you are not fun to play with, then nobody is going to want to play with you. And if nobody wants to play with you, then you won't have anybody to play with. So if you want to more people to play with you, then you better make an effort to ensure that the other player also has fun.

This is a truth about multi-player games that has been known for 30 years now. The actual PvP community acknowledges this truth, which is why they're fun to play with. Sometimes its by arranging tournaments, complete with rules and using cheap, unengineered ships that even the playing field. Sometimes its by playing "sub-optimally," such as giving warnings, flying underpowered ships, or trying to disable a ship to retrieve the cargo. Most importantly, they are gracious in victory or defeat. People play games to have fun. Recognizing that fact costs you nothing, and gains you everything.

Attitudes like the one you express above? That does not help your "cause" at all. All it does is demonstrate that you are not the type of player that is fun to play with. Each and everyone of us in Open is playing in that mode because we believe it is more fun than playing in solo or private groups. But that attitude is why Open is a desert right now. It has driven away anyone who doesn't possess the the least bit of tolerance towards "spontaneous" PvP. Which means that I now rarely see anyone on a day to day basis.

There is plenty of fun PvP in this game if you're willing to meet people halfway. I've participated in it myself, and considered the spontaneous PvP that came from Powerplay to have been consistently fun. It was the lack of fun ways to earn merits, plus the frequent and annoying NPC interdictions, that caused me to unpledge. Introduce mission based methods of fortifying, undermining, and preparing systems, and I would repledge in a heart beat.

But spontaneous PvP outside of Powerplay? The antithesis of fun. Dull, boring, predictable, and safe, to the point where I started toying with GSPs (Ganks Single Players) if I was in a mercurial mood to do so. NPCs are more fun to play with IMO, which is really saying something.
 
Inter-modular group hug!!

There ... now go get him!

Target acquired. Engaging nav lock...

Their trouble is one and only, NO SKILLZ, and instead of acquiring some in the game (some of them have 2000 hours and they still cant fly), they cry on the forums of "GANKERZZZZZ" and "STOP FORCING PEEVEEPEE ON MEH...", its an excuse for incompetence.

Please see my post below, Algo.

Deep breaths my friend. jasonbarron's forum tip #69: before posting to someone who is clearly trying to get your goat, especially when being swarmed by the person's like minded wing mates, stop and take a deep breath and then ask yourself "What awesomely witty yet oh so subtle thing would jasonbarron say right now?"

Only then fire your guns.

There ya go, Ziggy:)
 
Deep breaths my friend. jasonbarron's forum tip #69: before posting to someone who is clearly trying to get your goat, especially when being swarmed by the person's like minded wing mates, stop and take a deep breath and then ask yourself "What awesomely witty yet oh so subtle thing would jasonbarron say right now?".
"Give me rep"?

@other post: disappointed!
 
No, it didn't sting at all. My approach to the game and the forum are both kind of "big picture" oriented and I never succumb to those kinds of provocations. I just happen to think that your definition of the people blowing up parked scientists who are not sensible enough to take even the most basic preventative measures as "morons" is the very definition of narrow minded, and I feel like it deserves a bit of pushback.

And what you ignored was my explanation of exactly WHY at the alien wreck sites, the standard precautions do not work.

At the alien wreck sites, if you dismiss your ship, then later recall it, it cannot land inside the alien wreck area like you can manually. The ships land quite far away in pretty awful SRV driving territory. Couple that with the game content offered at the alien wreck sites - e.g. the corrosion which is eating away at your SRV - and you're gonna have a hard time getting back to your ship which as I'll remind you, has landed km's away from you over very hard driving territory. Plus, you needed the ship to be landed nearby in order to store Alien Things onto it - there's no way that could have been realistically done if your recalled ship is so far away.

So knowing this, the parked ships got the usual default behaviour - cornflakes got peed on.

The only other option, if you wanted to do the alien wreck thing with other players, was to do so in a private group. But the very same folks who do the utterly moronic blowing up of any hollow square, then go about scoffing at the non-Open players.

And the final option was to do the alien wreck thing in Solo.

And like I mentioned earlier - explorers/scientist-types could have somehow gotten armed protection, but you know as well as I do that those parked ships would still have been blasted.

tl;dr the usual precautions wouldn't have worked at the alien wreck sites.
 
"Give me rep"?

@other post: disappointed!

Don't feel like you got your money's worth? I thought that what you wanted from me was how to take what Algomatic was saying but teach him how to run it through my patented "social acceptability filter."

On the plus side I'm so close to becoming Elite Beyond Repute that I can practically taste it!

@Genar, then hire some well armed wing mates to patrol the skies above. I hear that SDC is running a special:)
 
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