Deleted member 254248
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Oh…so FDev introduced a bug into their game so it affected you, then they fixed it.
Oh…so FDev introduced a bug into their game so it affected you, then they fixed it.
My sentiment exactly. FDev will not see another penny from me. I hope the rumors are true and the studio gets bought out.From my favorite game, to completely unplayable - from whale to guppy.
I absolutely guarantee that I will never buy a Frontier product again, ever. You have every illness that modern gaming suffers from.
In the last few weeks the only enjoyment I get from launching ED is betting how long it takes to get an error.
Odyssey? Nah. Nevermind.
Elite Deadly, or whatever you call the follow-up game? No way.
...not one more dime from me.
The one thing that hasn’t changed though… my internet.
And the reason I didn’t experience this bug is…what?no I still get the occasional taupe cobra, orange sidewinder, scarlet krait, you name it. I haven’t honestly played in a couple of months. Just haven’t errored to the point where I can’t even jump out of system, which I consider a win and about as “fine” as this game can be for apparently a tiny minority of us plebs with connection problems. Some have it worse than others it appears but apparently that is a lie or doesn’t exist? Echo chamber or something I guess I’m confused.
You are very obviously the messiah of ED and have God tier internet. In all seriousness I have no idea- luck? Who knows. Ask Buddha.And the reason I didn’t experience this bug is…what?
We can flip that around as well. Maybe the only reason you experienced the bug is…who knows, luck? Ask Buddha.You are very obviously the messiah of ED and have God tier internet. In all seriousness I have no idea- luck? Who knows. Ask Buddha.
So you’ve never played a game where you don’t encounter a known bug, or perhaps DO and others don’t? Your logic makes zero sense. Just read it very slowly. You’ve touched on it multiple times. It’s the reason some people experience game breaking bugs and others don’t. There are more variables than your system and your internet.We can flip that around as well. Maybe the only reason you experienced the bug is…who knows, luck? Ask Buddha.
The echo chamber of disgruntled players here just makes it seem like it’s more than, who knows, luck.
We have the exact same hardware running the game. If the game has a programming issue, I’d experience it as well. You expound vociferously about your internet being stable, and never changing, when it’s the only thing that can possibly be different between our two systems. Coincidentally enough, the issue you’re complaining about is related to that same internet, the one thing different between our two systems.
But it must be a bug in the software, right?
My internet is STABLE. It is constant.
Are you a boomer?
So Elite Dangerous is the one game/ application I own that my internet decides to poop on? The only one? In thousands of hours and years of gaming and streaming, my internet is the culprit for dumping on this ONE game and only this game, continuously, whenever I play. The only time I get a node failure or packet loss, is when I play ED? I would accept your explanation if it wasn’t a consistent issue with just ED. That’s it and that’s all man. Just ED. I can literally be playing 4 other games on 4 other systems plus a PC and have no issues, but ED…You dont know that. And it doesnt depend on you. And it doesnt depend on your provider either unless your provider is hosting Fdev' servers - which is definitely not
Between you and FDev' servers there might be lots of nodes belonging to several carriers. Each with the potential to delay or lose your packets.
And even if it's stable on 99% of the destinations, it's enough to be glitchy on your connection to AWS (where the FDev' servers are hosted)
So even if your CP2077 is working fine and Elite is not, it doesnt necessarily mean that Elite's servers are to blame.
When running into issues, i would advise you to run a pingplotter on the server identified in the main menu before getting into game.
And/or switch to solo and change the connection - as in create a hotspot on your phone and use that connection to run the game (assuming you have access to wireless on your gaming rig and your mobile internet provider is different from your "fixed" internet provider.
No, i'm just pedantic.
But, are you a teenager? The nothing's perfect but me type?
If so, let me tell you that internet is complicated, far from perfect and there are lots and lots of things that can go wrong.
And that's valid for your internet too
And since the pandemic and the move to work from home i've been encountering lots of stuff that may appear weird regarding people's connection to internet.
Like a rather similar scenario where i get a call from a colleague:
(them) i cannot get my vpn to work, something is wrong with the company's vpn/internet
(me, after a quick check) - nope, everything is fine.
(them) but i have other 2 colleagues that are having the same issue
(me) so what? 300+ other people are connecting and working just fine
Then, my Teams client is starting to light up as i get 20 more chats from colleagues that were disconnected and now could not connect to vpn.
Eventually it turned out that about 60 people, all from the northern part of the city, were affected by some regional outage (i think it was even the same ISP), while everyone else was able to connect successfully. And it lasted for like 45-60 minutes.
Took me a while to convince them it was not the company's vpn/internet, but most got convinced only when i told them to use a hotspot from the mobile phone to connect to the vpn
So Elite Dangerous is the one game/ application I own that my internet decides to poop on? The only one? In thousands of hours and years of gaming and streaming, my internet is the culprit for dumping on this ONE game and only this game, continuously, whenever I play. The only time I get a node failure or packet loss, is when I play ED? I would accept your explanation if it wasn’t a consistent issue with just ED. That’s it and that’s all man. Just ED. I can literally be playing 4 other games on 4 other systems plus a PC and have no issues, but ED…
“We are aware of an issue causing “insert error” disconnect, we are working to fix blah blah blah and will post updates to blah blah”
it’s not that it happens every single time I play, it’s that it happens consistently over time with ED. It’s a trend. I believe in trends. My internet has no other negative trends, except with ED. So I have a hard time believing the issue is on my end when I have consistency across all other apps and games on multiple systems.
Excellent idea- let’s expand on this… and how exactly will a trace report help FDev? What will they do when they detect nodes that frequently have packet loss?Please post a traceroute when these issues occur. It will help others, and even help Frontier as they can see which carrier is having issues, or which node is dropping packets.
Yet again, there are a number of different carriers between your provider and ED. These vary per location, so there could be a regional issue between your provider and Frontier's servers, that issue will impact you more than someone in a different location which isn't routed over that node or nodes.
I have indeed played a game on my computer where I've experienced a bug that others haven't, and vice versa. On Xbox, no, I've never experienced a game bug that wasn't common to other players. Glitches, sure, as a rendering engine messes up, or things of that sort, but known bugs, no. The reason they're known is because players are able to duplicate them. On consoles, there are very few "more variables" that are different, we have the exact same hardware. Unless you think that hard drive size, or expansion card size, or whether I output my HDMI cable directly to my TV or to a capture card first is what's causing a communication problem to the FDev servers. I haven't had these massive connectivity issues on any platform I've used Elite on. MacOS, Xbox One, or Xbox Series X (haven't tried the Series S even though I own it as well).So you’ve never played a game where you don’t encounter a known bug, or perhaps DO and others don’t? Your logic makes zero sense. Just read it very slowly. You’ve touched on it multiple times. It’s the reason some people experience game breaking bugs and others don’t. There are more variables than your system and your internet.
I have indeed played a game on my computer where I've experienced a bug that others haven't, and vice versa. On Xbox, no, I've never experienced a game bug that wasn't common to other players. Glitches, sure, as a rendering engine messes up, or things of that sort, but known bugs, no. The reason they're known is because players are able to duplicate them. On consoles, there are very few "more variables" that are different, we have the exact same hardware. Unless you think that hard drive size, or expansion card size, or whether I output my HDMI cable directly to my TV or to a capture card first is what's causing a communication problem to the FDev servers. I haven't had these massive connectivity issues on any platform I've used Elite on. MacOS, Xbox One, or Xbox Series X (haven't tried the Series S even though I own it as well).
You're accusing the game of having programming errors in it that cause endless disconnection issues that makes the game unplayable for months. You offer no evidence to support that claim other than than straw man comparisons about other games you play, and comments that "it's commonly reported in these forums" and "my internet is stable." I'm offering up that I have never experienced disconnection issues in Elite that have made the game unplayable. Every user, of every internet based game, has been disconnected from their game at some time in their playing career. Elite has been no different for me, no better, and no worse, in the entire six and a half years that I've been playing it, not even during the carrier update when everyone in the player base was logging on at the same time to buy one. I played for 64 hours during the week of the rare goods CG, and I was disconnected maybe four to six times. Or is that your definition of "unplayable for months?"
Which is more likely, that there is some game breaking bug written into the code that makes your Xbox console completely unplayable for months due to connectivity issues, while not affecting my Xbox in the slightest...or...that your internet just has issues running this particular game, for one reason or another? Or maybe, just maybe, you're overstating the problem...maybe?
Remove the "server side" words and end the sentence there, and that is a well reasoned assumption to make, and I'd tend to agree. We all have to remember that FDev isn't a triple-A studio either. They don't have thousands of servers spread across the globe to manage their game, a lot of the game is P2P managed, which means that a lot of transactions are executed between client and server, a lot more than a simple push to client setup from centralized servers. I have absolutely no doubt this can lead to more opportunities for communications issues. That doesn't mean FDev deliberately coded it in a way that it won't work, it just means that the system they chose to execute their program has more opportunities for failure. If your router, ISP, and local telecom infrastructure are not of great quality and reliability, and set up with the proper port forwards and NAT settings, there is much more opportunity on top of the way the game chooses to communicate for things to go awry.The more I read through these the more I’m convinced that the game sends and receives data in such a nuanced way that it just has many opportunities to be unstable server side.