Elite Dangerous Is Unplayable On Xbone.

Deleted member 254248

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Oh…so FDev introduced a bug into their game so it affected you, then they fixed it.
 
Oh…so FDev introduced a bug into their game so it affected you, then they fixed it.

no I still get the occasional taupe cobra, orange sidewinder, scarlet krait, you name it. I haven’t honestly played in a couple of months. Just haven’t errored to the point where I can’t even jump out of system, which I consider a win and about as “fine” as this game can be for apparently a tiny minority of us plebs with connection problems. Some have it worse than others it appears but apparently that is a lie or doesn’t exist? Echo chamber or something I guess I’m confused.
 
From my favorite game, to completely unplayable - from whale to guppy.

I absolutely guarantee that I will never buy a Frontier product again, ever. You have every illness that modern gaming suffers from.

In the last few weeks the only enjoyment I get from launching ED is betting how long it takes to get an error.

Odyssey? Nah. Nevermind.

Elite Deadly, or whatever you call the follow-up game? No way.

...not one more dime from me.
My sentiment exactly. FDev will not see another penny from me. I hope the rumors are true and the studio gets bought out.
 
The one thing that hasn’t changed though… my internet.

And that's precisely the only thing you have absolutely no control. The moment the packets are leaving your router, you have no control over the path they take to reach FDev servers and any glitch along the way can ruin your gaming session.

IF you are using a wireless connection in your home and your home is in an apartment building (or in any densely populated area/setup), your wifi is subjected to a lot of interferences that may induce a lot of transient issues (this can be minimized by certain wifi setups, but not completely eliminated unless your router is the only wifi router in an 100m radius)

Just saying, things are usually more complicated, but it's always easier to just blame FDev 🤷‍♂️
 
That’s exactly my point as well. Which is why I wrote it. My internet is STABLE. It is constant. The only thing it receives interruptions with is EDs crap P2P and minor league servers located in their break room. I game on a wired connection and always have because I actually enjoy gaming. Again, assuming someone hasn’t tried their own diagnostics is naive.
It’s logical to blame ED when it literally can be the only culprit, and also easy to blame because it’s normally their fault anyway. See the bug reports page, EDO release, and basically any patch or content release ever. Are you a boomer? Just curious.
 
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Deleted member 254248

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no I still get the occasional taupe cobra, orange sidewinder, scarlet krait, you name it. I haven’t honestly played in a couple of months. Just haven’t errored to the point where I can’t even jump out of system, which I consider a win and about as “fine” as this game can be for apparently a tiny minority of us plebs with connection problems. Some have it worse than others it appears but apparently that is a lie or doesn’t exist? Echo chamber or something I guess I’m confused.
And the reason I didn’t experience this bug is…what?
 
And the reason I didn’t experience this bug is…what?
You are very obviously the messiah of ED and have God tier internet. In all seriousness I have no idea- luck? Who knows. Ask Buddha.

In all my years in gaming though, I think it is pretty evident that just because you don’t experience a bug personally doesn’t mean that it doesn’t exist and actively ruin others gameplay, even a minority of paying players.

I played cyberpunk 2077 without encountering one glitch. I guess that means it was a perfect game and any complaints to forums were in an echo chamber and do not represent the game or it’s base as a whole. Same for people on YouTube or other platforms, echo chambers all of them.
 

Deleted member 254248

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You are very obviously the messiah of ED and have God tier internet. In all seriousness I have no idea- luck? Who knows. Ask Buddha.
We can flip that around as well. Maybe the only reason you experienced the bug is…who knows, luck? Ask Buddha.

The echo chamber of disgruntled players here just makes it seem like it’s more than, who knows, luck.

We have the exact same hardware running the game. If the game has a programming issue, I’d experience it as well. You expound vociferously about your internet being stable, and never changing, when it’s the only thing that can possibly be different between our two systems. Coincidentally enough, the issue you’re complaining about is related to that same internet, the one thing different between our two systems.

But it must be a bug in the software, right?
 
We can flip that around as well. Maybe the only reason you experienced the bug is…who knows, luck? Ask Buddha.

The echo chamber of disgruntled players here just makes it seem like it’s more than, who knows, luck.

We have the exact same hardware running the game. If the game has a programming issue, I’d experience it as well. You expound vociferously about your internet being stable, and never changing, when it’s the only thing that can possibly be different between our two systems. Coincidentally enough, the issue you’re complaining about is related to that same internet, the one thing different between our two systems.

But it must be a bug in the software, right?
So you’ve never played a game where you don’t encounter a known bug, or perhaps DO and others don’t? Your logic makes zero sense. Just read it very slowly. You’ve touched on it multiple times. It’s the reason some people experience game breaking bugs and others don’t. There are more variables than your system and your internet.
 
My internet is STABLE. It is constant.

You dont know that. And it doesnt depend on you. And it doesnt depend on your provider either unless your provider is hosting Fdev' servers - which is definitely not
Between you and FDev' servers there might be lots of nodes belonging to several carriers. Each with the potential to delay or lose your packets.

And even if it's stable on 99% of the destinations, it's enough to be glitchy on your connection to AWS (where the FDev' servers are hosted)
So even if your CP2077 is working fine and Elite is not, it doesnt necessarily mean that Elite's servers are to blame.

When running into issues, i would advise you to run a pingplotter on the server identified in the main menu before getting into game.
And/or switch to solo and change the connection - as in create a hotspot on your phone and use that connection to run the game (assuming you have access to wireless on your gaming rig and your mobile internet provider is different from your "fixed" internet provider.


Are you a boomer?

No, i'm just pedantic.

But, are you a teenager? The nothing's perfect but me type?
If so, let me tell you that internet is complicated, far from perfect and there are lots and lots of things that can go wrong.
And that's valid for your internet too

And since the pandemic and the move to work from home i've been encountering lots of stuff that may appear weird regarding people's connection to internet.

Like a rather similar scenario where i get a call from a colleague:

(them) i cannot get my vpn to work, something is wrong with the company's vpn/internet
(me, after a quick check) - nope, everything is fine.
(them) but i have other 2 colleagues that are having the same issue
(me) so what? 300+ other people are connecting and working just fine

Then, my Teams client is starting to light up as i get 20 more chats from colleagues that were disconnected and now could not connect to vpn.
Eventually it turned out that about 60 people, all from the northern part of the city, were affected by some regional outage (i think it was even the same ISP), while everyone else was able to connect successfully. And it lasted for like 45-60 minutes.

Took me a while to convince them it was not the company's vpn/internet, but most got convinced only when i told them to use a hotspot from the mobile phone to connect to the vpn 🤷‍♂️
 
You dont know that. And it doesnt depend on you. And it doesnt depend on your provider either unless your provider is hosting Fdev' servers - which is definitely not
Between you and FDev' servers there might be lots of nodes belonging to several carriers. Each with the potential to delay or lose your packets.

And even if it's stable on 99% of the destinations, it's enough to be glitchy on your connection to AWS (where the FDev' servers are hosted)
So even if your CP2077 is working fine and Elite is not, it doesnt necessarily mean that Elite's servers are to blame.

When running into issues, i would advise you to run a pingplotter on the server identified in the main menu before getting into game.
And/or switch to solo and change the connection - as in create a hotspot on your phone and use that connection to run the game (assuming you have access to wireless on your gaming rig and your mobile internet provider is different from your "fixed" internet provider.




No, i'm just pedantic.

But, are you a teenager? The nothing's perfect but me type?
If so, let me tell you that internet is complicated, far from perfect and there are lots and lots of things that can go wrong.
And that's valid for your internet too

And since the pandemic and the move to work from home i've been encountering lots of stuff that may appear weird regarding people's connection to internet.

Like a rather similar scenario where i get a call from a colleague:

(them) i cannot get my vpn to work, something is wrong with the company's vpn/internet
(me, after a quick check) - nope, everything is fine.
(them) but i have other 2 colleagues that are having the same issue
(me) so what? 300+ other people are connecting and working just fine

Then, my Teams client is starting to light up as i get 20 more chats from colleagues that were disconnected and now could not connect to vpn.
Eventually it turned out that about 60 people, all from the northern part of the city, were affected by some regional outage (i think it was even the same ISP), while everyone else was able to connect successfully. And it lasted for like 45-60 minutes.

Took me a while to convince them it was not the company's vpn/internet, but most got convinced only when i told them to use a hotspot from the mobile phone to connect to the vpn 🤷‍♂️
So Elite Dangerous is the one game/ application I own that my internet decides to poop on? The only one? In thousands of hours and years of gaming and streaming, my internet is the culprit for dumping on this ONE game and only this game, continuously, whenever I play. The only time I get a node failure or packet loss, is when I play ED? I would accept your explanation if it wasn’t a consistent issue with just ED. That’s it and that’s all man. Just ED. I can literally be playing 4 other games on 4 other systems plus a PC and have no issues, but ED…
 
You did contact Support and create a ticket right? I did not read the whole thread, but if i was having the kind of difficulty you are i'd certainly have tried support.
 
“We are aware of an issue causing “insert error” disconnect, we are working to fix blah blah blah and will post updates to blah blah”

it’s not that it happens every single time I play, it’s that it happens consistently over time with ED. It’s a trend. I believe in trends. My internet has no other negative trends, except with ED. So I have a hard time believing the issue is on my end when I have consistency across all other apps and games on multiple systems.
 
So Elite Dangerous is the one game/ application I own that my internet decides to poop on? The only one? In thousands of hours and years of gaming and streaming, my internet is the culprit for dumping on this ONE game and only this game, continuously, whenever I play. The only time I get a node failure or packet loss, is when I play ED? I would accept your explanation if it wasn’t a consistent issue with just ED. That’s it and that’s all man. Just ED. I can literally be playing 4 other games on 4 other systems plus a PC and have no issues, but ED…


Each of those other games have different routes via a multitude of carriers to the route taken between you and the ED servers. The route for you will be different to the route between me and ED.

I remember one game where part of the route for some players went over Comcast, which was regularly dropping packets on a couple of nodes. Was everyone affected no, only those who were routed via Comcast.

So yes your Internet could be fine but an issue between your provider and ED would affect you without affecting the majority of others.

I'm not defending FD, they certainly have issues, but I'm also not going to blame them for issues and congestion on networks they have no control over.

I don't normally visit forums unless I have a problem, it's common knowledge that most people seek out forums for that particular reason, it's been that way since the Web was launched, so yes, forums do tend to give a skewed impression of how many people have problems.

The best solution is to post a traceroute when you have an issue, that will help everyone determine where the problem lies. It will show which networks your data is passing through.

If just one node is congested or faulty and dropping packets, then you will likely disconnect regardless of the state of the ED servers.
 
“We are aware of an issue causing “insert error” disconnect, we are working to fix blah blah blah and will post updates to blah blah”

it’s not that it happens every single time I play, it’s that it happens consistently over time with ED. It’s a trend. I believe in trends. My internet has no other negative trends, except with ED. So I have a hard time believing the issue is on my end when I have consistency across all other apps and games on multiple systems.

Please post a traceroute when these issues occur. It will help others, and even help Frontier as they can see which carrier is having issues, or which node is dropping packets.

Yet again, there are a number of different carriers between your provider and ED. These vary per location, so there could be a regional issue between your provider and Frontier's servers, that issue will impact you more than someone in a different location which isn't routed over that node or nodes.
 
Please post a traceroute when these issues occur. It will help others, and even help Frontier as they can see which carrier is having issues, or which node is dropping packets.

Yet again, there are a number of different carriers between your provider and ED. These vary per location, so there could be a regional issue between your provider and Frontier's servers, that issue will impact you more than someone in a different location which isn't routed over that node or nodes.
Excellent idea- let’s expand on this… and how exactly will a trace report help FDev? What will they do when they detect nodes that frequently have packet loss?
 

Deleted member 254248

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So you’ve never played a game where you don’t encounter a known bug, or perhaps DO and others don’t? Your logic makes zero sense. Just read it very slowly. You’ve touched on it multiple times. It’s the reason some people experience game breaking bugs and others don’t. There are more variables than your system and your internet.
I have indeed played a game on my computer where I've experienced a bug that others haven't, and vice versa. On Xbox, no, I've never experienced a game bug that wasn't common to other players. Glitches, sure, as a rendering engine messes up, or things of that sort, but known bugs, no. The reason they're known is because players are able to duplicate them. On consoles, there are very few "more variables" that are different, we have the exact same hardware. Unless you think that hard drive size, or expansion card size, or whether I output my HDMI cable directly to my TV or to a capture card first is what's causing a communication problem to the FDev servers. I haven't had these massive connectivity issues on any platform I've used Elite on. MacOS, Xbox One, or Xbox Series X (haven't tried the Series S even though I own it as well).

You're accusing the game of having programming errors in it that cause endless disconnection issues that makes the game unplayable for months. You offer no evidence to support that claim other than than straw man comparisons about other games you play, and comments that "it's commonly reported in these forums" and "my internet is stable." I'm offering up that I have never experienced disconnection issues in Elite that have made the game unplayable. Every user, of every internet based game, has been disconnected from their game at some time in their playing career. Elite has been no different for me, no better, and no worse, in the entire six and a half years that I've been playing it, not even during the carrier update when everyone in the player base was logging on at the same time to buy one. I played for 64 hours during the week of the rare goods CG, and I was disconnected maybe four to six times. Or is that your definition of "unplayable for months?"

Which is more likely, that there is some game breaking bug written into the code that makes your Xbox console completely unplayable for months due to connectivity issues, while not affecting my Xbox in the slightest...or...that your internet just has issues running this particular game, for one reason or another? Or maybe, just maybe, you're overstating the problem...maybe?
 
I have indeed played a game on my computer where I've experienced a bug that others haven't, and vice versa. On Xbox, no, I've never experienced a game bug that wasn't common to other players. Glitches, sure, as a rendering engine messes up, or things of that sort, but known bugs, no. The reason they're known is because players are able to duplicate them. On consoles, there are very few "more variables" that are different, we have the exact same hardware. Unless you think that hard drive size, or expansion card size, or whether I output my HDMI cable directly to my TV or to a capture card first is what's causing a communication problem to the FDev servers. I haven't had these massive connectivity issues on any platform I've used Elite on. MacOS, Xbox One, or Xbox Series X (haven't tried the Series S even though I own it as well).

You're accusing the game of having programming errors in it that cause endless disconnection issues that makes the game unplayable for months. You offer no evidence to support that claim other than than straw man comparisons about other games you play, and comments that "it's commonly reported in these forums" and "my internet is stable." I'm offering up that I have never experienced disconnection issues in Elite that have made the game unplayable. Every user, of every internet based game, has been disconnected from their game at some time in their playing career. Elite has been no different for me, no better, and no worse, in the entire six and a half years that I've been playing it, not even during the carrier update when everyone in the player base was logging on at the same time to buy one. I played for 64 hours during the week of the rare goods CG, and I was disconnected maybe four to six times. Or is that your definition of "unplayable for months?"

Which is more likely, that there is some game breaking bug written into the code that makes your Xbox console completely unplayable for months due to connectivity issues, while not affecting my Xbox in the slightest...or...that your internet just has issues running this particular game, for one reason or another? Or maybe, just maybe, you're overstating the problem...maybe?

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These are all straw men reporting the exact same issue I guess?

For the record I do believe the issue voting thing is a bad idea and always has been.

I’m willing to bet we won’t agree on that either, though.
 

The more I read through these the more I’m convinced that the game sends and receives data in such a nuanced way that it just has many opportunities to be unstable server side.

On the Xbox, based on these explanations there should be no reason that my system goes from a stretch of clarity in connectivity to frequent coded disconnects without it being server side, as settings on player routers don’t randomly change once established in the correct settings. And the notion that a long stretch in disconnect errors (let’s say weeks) being the fault of an ISP is highly unlikely.
 

Deleted member 254248

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The more I read through these the more I’m convinced that the game sends and receives data in such a nuanced way that it just has many opportunities to be unstable server side.
Remove the "server side" words and end the sentence there, and that is a well reasoned assumption to make, and I'd tend to agree. We all have to remember that FDev isn't a triple-A studio either. They don't have thousands of servers spread across the globe to manage their game, a lot of the game is P2P managed, which means that a lot of transactions are executed between client and server, a lot more than a simple push to client setup from centralized servers. I have absolutely no doubt this can lead to more opportunities for communications issues. That doesn't mean FDev deliberately coded it in a way that it won't work, it just means that the system they chose to execute their program has more opportunities for failure. If your router, ISP, and local telecom infrastructure are not of great quality and reliability, and set up with the proper port forwards and NAT settings, there is much more opportunity on top of the way the game chooses to communicate for things to go awry.

Remember, you're not the only person on your WAN. You may be the only person on your LAN depending on your housing setup, but once that signal leaves your router, you have no control of it, or the things that influence it. With a P2P setup like this, upload speeds matter just as much as download speeds, which isn't nearly as big a deal with server side managed games. It's all great to have 500mbps download but if you have 25mbps upload, you're going to have a lot more opportunities for the transaction server to think you're not responding with all the data it needs and quit. It's also all great to have high bandwidth but it matters for nothing if your latency is too high and again, the transaction server thinks you're not responding. You have no control of how those speeds and latency will fluctuate throughout the day, week or month.

With the bass-ackward, yet very cheap so I get why they did it, P2P way in which this game is managed, I'm actually quite impressed that my connection is as stable as it is right now. Just wait till the amount of data we have to transact both ways goes up exponentially when Odyssey comes to consoles.
 
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