Elite Dangerous Issue Report - 10/08/2021

Thank you all very much for your continued work on EDO, and the open communication with the community.

Problems With Lighting and Illumination

Maybe it's just me and my VR headset but I wish we had a contrast adjustment. Sometimes it's difficult to read some of the ship panels due to high levels of contrast.
 
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I don't think that a fixed status is correct here, see my thread on just some of the lighting issues, including a boring vid @ Post#6


These are not new issues
 
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The fact that all the changed and downright broken paintjobs didn't even make it into the list at all makes me a little sad - though I'm not blaming the top 20 but the god awful issue tracker (that should really be the number 1 issue at this point!) as I reckon there are a lot of dupe tickets out there (given the number of PJs involved for one).
I could only find four issues for paintjobs when I searched a short while ago, and all refer to the Pulse ones. I'm sure there was one previously that I added to with regards to Iridium Gleam (still missing in action). I hope I'm not meant to raise another issue and then market it to gain enough votes before it is investigated... (I didn't create the issue last time, but I definitely commented that I could reproduce).
 
Does this 6 votes per player limit for the issue tracker still exist? Or was that just an urban legend (it's so silly I tend to believe the latter)?

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Taken right now.

Yup, so no voting from me until whatever it was I voted on is.. erm.. ? fixed/confirmed/deleted, I don't know?
I get the thoughts behind the issue tracker, but I just see it as a black hole.
 
Awesome update, @Zac Cocken , thank you very much for this, it's highly appreciated. However...

Joystick Buttons 32+ Not Working: Not started as other issues are prioritised.

I know this probably seems like a petty, niche issue right now considering everything else that's going on. But for anybody with a high end joystick or throttle (like the Virpil MongoosT-50 CM series throttles), this controller bottleneck is an absolutely massive inconvenience. Imagine having to rebind half of your controls every session not because the game did something wrong, but because of this specific limitation forcing you to have to fool Elite into thinking your one controller is split into three devices, and having it get confused.

Please don't throw that one out, even if it's an edge case. Some of us are really severely affected by it.
 
I'll take a bet on when the game will be in the state it should have been on May 19, 2021.
The issue tracker currently contains 411 tickets (only from Update 6).
One patch with 20 fixes per month.
411 divided by 20 = 20.55.
So it takes 1.7 years at this rate.
The console friends will be happy.
Each of the Updates so far (1 through 6) have at least 150 fixes listed on their respective changelogs. Update 6 itself had around 250.
 
Does this 6 votes per player limit for the issue tracker still exist? Or was that just an urban legend (it's so silly I tend to believe the latter)?
Yup, so no voting from me until whatever it was I voted on is.. erm.. ? fixed/confirmed/deleted, I don't know?
I get the thoughts behind the issue tracker, but I just see it as a black hole.
On the bright side, anything that's marked as having a planned fix date on the list, you can take your vote off it and use it for something else now. Got one of mine back that way.
 
Ok, that's something. Didn't know that. Nevertheless, this means that you should strategically reserve 2 or 3 votes for the more urgent issues, otherwise you would very soon be voiceless.

Just as bad is when there's 10 reports for one issue, described slightly different, each with a few confirmations / votes and none of it gets looked at :p
Those that get marked as duplicate, I wonder if your vote / confirmation is moved to the main "not marked as duplicate" one, don't think so.. but might be wrong here.

Anyway, some form of roadmap is good news (not the previous 3 liner one though). About time, but good news nonetheless. So thanks FDev.
 
Ok, that's something. Didn't know that. Nevertheless, this means that you should strategically reserve 2 or 3 votes for the more urgent issues, otherwise you would very soon be voiceless.
Update 7 should knock out about ten of the high ones, so currently the ones on page 3 will be on the next edition of this list, assuming that's post-update 7.

Probably the most effective use of votes at the moment would be to compare the ones on pages 3-5 and see if any look like they should be pushed up to be on the next list, I guess.
 

Deleted member 182079

D
I could only find four issues for paintjobs when I searched a short while ago, and all refer to the Pulse ones. I'm sure there was one previously that I added to with regards to Iridium Gleam (still missing in action). I hope I'm not meant to raise another issue and then market it to gain enough votes before it is investigated... (I didn't create the issue last time, but I definitely commented that I could reproduce).
I've given up hope that Frontier will proactively fix them all - we got a few sorted (some only semi-fixed) but at this rate it'll take years for them to sort them out as they seem to take a piece meal approach based on popularity. I just wish I hadn't spent so much money on the Mindnight Black ones in particular. While they're still black, they have lost their USP (deep black matte tone) and I should've just stuck with the much cheaper Tactical Graphite ones which now look very similar.

You live and learn though - what this disaster of a release has cured me of is to purchase cosmetic items and in-game currency, not just in Elite but in any game, so silver linings.
 
Greetings Commanders!

I'd like to introduce you to something new. Below is our first Top 20 Issues table, summarising the highest voted issues on the Issue Tracker. As part of being open and honest about the game's development, we'll be regularly posting updated versions of this table and discussing it on our Supercruise News streams.

Note: the status and planned release of each issue is subject to change as various factors affect the ongoing development schedule.

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Top 20 Issues:

  1. Problems With Lighting and Illumination: We're happy to say this is now fixed since Update 6, having spent some time to monitor it afterwards. Any new issues to do with lighting should now be reported on the Issue Tracker as normal.

  2. Degraded Terrain Textures Compared To Horizons: A lot of the work for this went into Update 6, with some finishing touches coming in Update 7.

  3. Tiling Planetary Features: Changing the way planets are generated signifies a huge undertaking, so we're still investigating this.

  4. Low FPS Performance In Odyssey: This work will continue up to the end of the year, with improvements added already in Update 6, we know there is more to do.

  5. Limited Gameplay During Apex Shuttle Rides: Nothing to share at this time.

  6. Game Hangs On Exit Sometimes: Currently under investigation, we'll aim for the next update but it's one of the fixes more likely to end up in a later update.

  7. Invincible Thargoid Heart: We know this is a longstanding issue which has a complex cause. It's still being investigated and hasn't been forgotten. If you would like to contribute some information to this issue and others, please read this post.

  8. Anti-Aliasing Not Working Correctly: Some changes will go in Update 7 or 8, with significant improvements, but a full anti-aliasing system is slated for later this year.

  9. Joystick Buttons 32+ Not Working: Not started as other issues are prioritised.

  10. Expose Telemetry Data For Motion Simulators: We're currently discussing this internally, and may decide against it. If it does go ahead, it won't be before Update 8.

  11. NHSS Signals In Odyssey That Should Contain Interceptor Are Empty: Appears to be fixed, should arrive in Update 7 pending some further QA testing.

  12. Increased Performance Problems Since Update 5: Some further improvements are coming in Update 7, while general optimisation will be ongoing. The coming change won't be a fix for everyone, but will resolve some of the drops players are seeing.

  13. Supercruise Stuck At '0' Time Remaining With Tunnel Forming: Currently under investigation.

  14. Fleet Carrier Modules And Finances Not Calculated Towards Assets: In progress, slated for Update 7.

  15. NPC Fighter Kills In Conflict Zones Count As Progression: Currently under investigation.

  16. Support Missions Have Been Culled: Fix should be incoming in Update 7.

  17. A Previously Present Codex Entry Is Now Missing: Under investigation. Currently considered lower priority.

  18. System & Galaxy Map Misalignment In Widescreen Aspect Ratios: In progress, unlikely for Update 7.

  19. Stolen Tritium Cannot Be Donated Into A Fleet Carrier's Fuel Depot: Fixed, should arrive in Update 7.

  20. Missions and Rewards Not Sharing With The Team: Fixed, should arrive in Update 7.


This is a reflection of the current scenario, and due to the ever-evolving nature of game development, the planned release for these fixes is subject to change. Let us know what you think of this report below!

See you in the black Commanders,

o7

I'm very happy to see this kind of report coming from FDev !

5. Limited Gameplay During Apex Shuttle Rides: Nothing to share at this time.

Wouldn't that be more a "feature request" ? A "request tracker" in which we can vote for requested features (like MSFS does)would be a nice addition. But hey, this issue tracker top list is already a huge step forward !

o7
 
Thanks for the update @Zac Cocken - really great to see this comms going out!

As for the issue 1 - Problems With Lighting and Illumination - I don't think this is fixed. You can easily tell by going into the Gamma settings and having a look how different it looks depending on hardware configuration. For many people the slider has to be ALL the way to the right for the left image to be slightly visible. This makes the darkest areas of the game be visible, but at the same time brightens everything else drastically and the end effect doesn't look good at all.

If you set it too low, the overall image quality is better, but then the darkest areas are just pure black and don't display properly.

Unless the Gamma images in Options need to be adjusted accordingly to cater for the lighting changes?

And there is still a lot of weird lighting glitches on planetary surfaces depending on when you're looking at.
 
That the performance issues will not resolved that fast is a hard punch straight into my face. So it seems that it is an issue deep in their Odyssey Engine... very disappointing :-(
 
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