Hmm, like a carrier perhaps...
I didn't see it at time I was writing mine.Did you read my last post? I actually do understand what you wrote, at least I think I do. But that's not Elite, and it's never going to be Elite. It really is an entirely different game (cough X4 cough), and wishful thinking won't change that. Though I never expected Fleet Carrier interiors, so maybe you can start small and ask Frontier to allow us to customize those like you can an ESO home. It's definitely not everything you're asking for, but it's a start!
You can build yourself an entire empire, fill a space yacht with pretty (strike that, this is X4 we're talking about) women,
I think there should be a way in which you can "collect" star systems. So you can expand some sort of "empire" throughout the bubble and beyond. I don't mean literally in some grand strategy sense, but definitely something you can see on the galaxy map that has some sort of tangible benefit. Base-building? Insta-travel network? Some sophisticated alliances system? Dunno!
I can see the attraction in having something real and permanent, something you can improve in a meaningful way. It's kind of like building a house in Skyrim; why build a house when the objective is to go into dungeons?I don't see the attraction of building a base... there's a galaxy out there why would I want to put down roots in one place? My ship is my base, give me more interesting things to do in/with/around my ship(s) and I'll be very happy.
I heard the only true way to finish this game is to find Raxxla.I wanted to point out one, very important, imo, point that makes Elite Dangerous unattractive in mid-end game for some players, me included. It's the lack of the mid and late game goals. I have 350 hours, play mainly exploration and mining/trading game, have carrier and can afford any ship. Also unlocked guardians technologies that interested me. And the only thing that keeps me playing/returning to game is the thrill of exploration, seeing my name on the planets that noone will probably see. Making the first footfall in almost no gravity moons. So, it seems that I keep playing the game just to keep playing. I have no goal left. Nothing to achieve. I've seen center of the galaxy, alien phenomenas, I jumped in Neutron Stars. What else can I do? (thats a rhetorical question)
If not counting other players, I would say that I'm one of the most wealthy people in the galaxy. Individual owning fleet and carrier? Millions in bank? And what do I do every day as my commander? I fly and scan planets.
Ask yourself - what would you do if you'd be one of the most wealthy people in the galaxy? Maybe start your mining/trading/transport buisness? Build a colony on unowned world? Engage in politics? Damn, create your own harem even? Buy mansion on tropical world? How many of you would actually keep flying alone in the empty space?
What Elite Dangerous end game is, at least for me, sad future of hopless commander that is glued to his ship's seat and forced to do primitive labour tasks. Doesn't matter whether it is trading/mining/piracy/combat/exploration - you always can and must do the same things that you did as a newbie.
Most probably won't agree with the thing I'll say now... I would really love to see housing and/or colony building/managment system introduced into the game. In other online game I play, Elder Scrolls Online, it's one of the most important things that keep me attached to it - having a place to call your home, decorate it, create a bond with what you did, share your creation with other players. It doesn't matter how many new, cool mechanics will be introduced in next years - collecting rocks, fighting new aliens, buying new ships etc. You will always end up as a guy/gal flying his/her own ship from point A to point B without any real reason beyond flying. Once you've seen all planets, dig up every mineral, shoot down every type of ship, once you amassed ridicoulus amount of credits - you'll still be alone. You'll still be homeless. You won't ever be able to bond yourself with place that you like. You will still be a millionaire whose wealth means nothing, even though you could probably be more important than many galactic leaders.
So, to sum it up, please - give me a goal to keep playing beyond just keeping playing. Let me feel like I'm achieving something, that I'm important - even if it would be just an illusion.
It's pretty much like a FC in this game, just a place to store your stuff, and crafting in skyrim, ships, cargo and data in elite as it is.I can see the attraction in having something real and permanent, something you can improve in a meaningful way. It's kind of like building a house in Skyrim; why build a house when the objective is to go into dungeons?
I think it's a bit too vague and lost in the intricacies of the BGS. The obvious thing is base-building, just in the sense that you can feel like you're "colonising" an area, but I suppose this is tricky in a multi-player game if everybody starts constructing things everywhere. Passing all the data around is presumably very costly. So you might have to artificially limit it in a way that would annoy everybody. I've not really played NMS enough to know how they deal with it.There is, you can create / adopt a faction and push their interests. While you don't specifically "own" their stations you can take satisfaction in knowing that you helped them to expand.
It's pretty much like a FC in this game, just a place to store your stuff, and crafting in skyrim, ships, cargo and data in elite as it is.
I think the biggest problem for bases is performance. If it was unregulated, would be a problem as in X3 I built so much it became a laggy, unplayable mess.
I don't think the game is ready for that considering all the things.
And, even if a little is given, just another source of disappointment, imo if it isn't the same as other games dedicated to it..
Too soon for this game, might be why they ruled it out a while back..
I don't think you can just discount what a FC can do, jus' sayin'. It does what a base would do.Kinda like an FC, yeah...but honestly, the real perk of the FC is that it's mobile. Having access to all your stuff at a moment's notice is huge.
But there could still be a niche for a ground base. Start it out just for storage, then expand it to other features, like having local engineers for you exclusively, a standard market to buy or sell from, maybe even a small mining outpost to generate a bit of passive income.
Of course, this being Odyssey, lag could definitely be an issue. Hope they fix that at some point.
Practically, you could make a base exist purely on the player's end, similar to signal sources. Probably better to do it that way, tbh. That way it would be no load on the server, you could have multiple bases on the same spot, popular systems wouldn't get overloaded, etc.I don't think you can just discount what a FC can do, jus' sayin'. It does what a base would do.
I get where you're coming from but it's likely to be on a planet and they need work so...
I think you're trying to make the game revolve around the player too much so no-one will ever have to go anywhere.
It would be a massive weight on the servers as well on top of everything else.
They said no to this a good while back...