Elite Dangerous need to get serious about Cross Platform.

Yes, controls do seem to make a difference. I do wonder how much of an advantage if any there might be in HOTAS vs gamepad.
X-Box One Gamepad:

ED-XBOX-ONE.png

One of many options for a HOTAS on PC

E21qP1c.jpg



Any questions?
 
X-Box One Gamepad:

ED-XBOX-ONE.png

One of many options for a HOTAS on PC

E21qP1c.jpg



Any questions?
Controller has multi function so one button can do like 4 things too.
 
I'm all for players from all platforms that can use the same game.they are on a different platform. ...Recently we lost our station and control of a system of a PC player faction to a PS4 player faction in an election/war ..

That is impossible as PC and PS4 or Xbox players never play on the same servers or interact with each other. Sure, experienced PC players could purchase console accounts and mess up your game play but only on the console servers and not on the PC. They do not connect. I did this with awesome experience on the PC but am a good guy! Other's not so much.

Most rants I see on the Forum are about players who want the game to play their way looking for immediate success with other games played not getting into how deep this game is. They look for a game goal per all other games played that Elite Dangerous is not going to provide. They have to work for it and don't like it when ED tasks them per no other game that they ever played.

ED is not Doom or any other game you ever played. It is unique unto itself. It took 40 years to get it on a server. Given developed in the U.K. lots of lawyers were involved just getting it to market. So play the game as a great unique experience and not trying to change per all the past games you played. We who love the Elite games know how difficult this was. U.K. lawyers are often worse than the USA versions and we have some serious sharks here looking for a payday.

Past experiences do not always work when applying them to Elite Dangerous. They threw out the book. You will love it or hate it. Be smart about it as games moved on past other games thanks to Frontier. You decide.

Regards
 
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The issue is stuff like framerate & controller choice.
Also mods (voice attack, overlays, etc), and things like head tracking, can give small advantages in combat.

Of course PvP combat is a minority activity, so whatever, and players shouldn't be too uptight about PvE combat if PC gamers can farm NPCs faster.

As primarily a console player, i really would have no issues flying about in cross-platform Open with a controller (which is what i do on the PC anyway).
 
Also mods (voice attack, overlays, etc), and things like head tracking, can give small advantages in combat.

Of course PvP combat is a minority activity, so whatever, and players shouldn't be too uptight about PvE combat if PC gamers can farm NPCs faster.

As primarily a console player, i really would have no issues flying about in cross-platform Open with a controller (which is what i do on the PC anyway).

Yeah it does boil down to relatively minor advantages the PC platform can provide that console players may not have. In the heat of min/maxed PvP that can make a difference. I don't think any of the PC's advantages, except possibly framerate & raw CPU power for hosting instances (both highly dependant on the hardware but potentially superior at specific tasks than fixed hardware consoles) would make more of a difference than player skill does, and anyone wanting to compete at the highest level is likely to try to get whatever hardware or platform is best for their activity anyway.

Maybe :)

For most players, with average skills & average controllers & average hardware, I don't think it would be apparent to a casual observer which platform a player was using if cross play were enabled.
 
Controller has multi function so one button can do like 4 things too.
True.

But do console controllers have scripting languages that allow one button press to control many? To keep track of the your ship's state, and modify what a button does on the fly? To change how an axis responds, or how large its deadzone is?
 
Yeah absolutely, cross-play would be gre... oh, you don't understand the BGS.

Well, cross-play would still be great and I really think Frontier should do it. I'm a total carebear who thinks there should be a PVP toggle in the right-hand menu and cross-play would be objectively amazing, don't know where this nonsense that only "PvPer"s want cross-play comes from. Maybe a "PvPer" just had a nightmare about the terrifying carebears coming for everything they hold dear again ;)

Nice! King of the Hill at last!

Out of curiosity, would it be possible to play on PC with a HOTAS, controller, KB & M using whatever setup you have? I think that would be my preference once Space Legs comes out (fly ship with HOTAS, pick up controller for everything out of cockpit, navigate menus and enter text by leaning over the other two options and using the keyboard and mouse) if I do switch to PC.
 
Yes PC allows you to use multiple control inputs, lots.of folks use HOTAS for flying and a controller for the SRV, no problems adding mouse and keyboard into the mix as well.
Ooooooh that's exciting. I love Xbox and want them to succeed so Sony has competition, but God I want to play Elite w VR and HOTAS, it's just so much money to upgrade the PC, buy a VR headset that's good for more than this one game, and buy a HOTAS (I've already got a good KB&M and console controller). Since Phil Spencer said Xbox fans didn't want VR I've been looking into other platforms. I had been saving up for around two to three years for this console generation & VR, but with everything delayed I'm actually saving more money than I budgeted for, for once. Even if the next gen consoles release on time, my partner's immunocompromised and I won't be leaving the house to trade in current consoles for new ones so I'm gonna be waiting anyway. So, hopefully I'll have enough to comfortably afford the new console tradeover, and maybe enough to upgrade the PC a bit and grab a HOTAS. Then it's saving again for Quest 2, if it ever arrives and improves Oculus Link...
 

Viajero

Volunteer Moderator
Different controllers will have always sightly different advantages and disadvantages in any game, Elite or otherwise. Even within the realm of joysticks alone, their differences can make an impact in your gameplay. Game design can (and should) minimize that impact to an extent or even to a point where the differences are within the margin of error, but there will always be some residual differences even in the best of cases.

Crossplatform considerations therefore should not be held hostage to perfect controller parity imo, that is a bit of a red herring here, and instead should simply ensure that crossplatform play is optional and not mandatory (and add that variable to matchmaking logic), like in most cross platforms games currently out there. This way each player will have full control on the impact other players controllers may have in his or her experience.
 
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Can we all agree that players who pretend that they could have won but their enemy was "cowardly" is always just nonsense? Useless blustering to boast about how they would have done, hypothetically, in imaginary scenarios.

I've dealt with players in the same vein, "you wouldn't say that if you're in open", I'm in open, come get it. And then they eat a rebuy, and it's some excuse, and it's tiresome.

In some minds, getting their way is the default, and inconvenient realities are just barriers they need to talk their way around.
 
But do console controllers have scripting languages that allow one button press to control many? To keep track of the your ship's state, and modify what a button does on the fly? To change how an axis responds, or how large its deadzone is?
I use PS4 controller on PC and don't need any of this other stuff. The only thing I have input-wise is some binds to my keyboard. These luxuries are not required to play ED regardless of your platform. I even win CQC matches on occasion, as long as musketeer isn't around :p
 
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OPs completely right. Thats a half system and war without having a PVP response option is just about the lamest aspect you could have in a game. Would Mount and Blade be fun with invisible armies running around? No it wouldnt. And all that system amounts to is basically the same type of changes a diplomacy/economy system like Mount and Blade has without PVP. Actually less than what M&B has because at least there's no invisible factions capturing your hard earned castle or town.

Being able to affect prices and NPC controlled areas? No problem, cool way to handle dynamic economy and diplomacy.
But being able to drastically affect players who cant punch you back for it? Thats lame. Might as well play a text based game at that point where its all technicality.
 
Also mods (voice attack, overlays, etc), and things like head tracking, can give small advantages in combat.

This is a pretty big deal right here. kb+m might be king, but if that's all they have then I'd feel confident in my chances with my combination of inferior HOTAS + voice attack commands + VR. The VR alone puts me at a huge advantage and being able to give certain voice attack commands doesn't hurt a bit. Even if my hotas itself is inferior, I feel like those other 2 items really help offset that.
 
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