I don't think iron man works for me as the game would become too repetitive and boring (either because I get blown up too often and end up in the Startwinder, or because my playstyle will become too risk averse, and where's the fun in that).
I would be happy with my insurance premium % increasing progressively though the more rebuys I'd have, would be easy enough to implement as well but I'm sure the resulting salt would be unmanageable.
Ah yes, I wasn't even thinking about that... more the Isinona style no-rebuy approach (I think that's what they did anyways - you crash a ship to don't wipe your account but you lose the ship in question) and even that will get tiresome after a while. Although I reset my alt account last year and despite flying it in Open all the time I still have zero rebuys, got lucky I suppose.I have to agree, starting over in Elite is a pain. Mainly because of the unlocking engineers.
My early game is different than your early game, but it was a unique time all the same. When ED released on PS4, there was a sizeable community of us who had become friends on the forum while we waited for this date. Everyone started in the same ship and one of two systems, a mass exodus as we headed out to each blaze our own path. Watching the green* "friends" icons slowly make their way across the Bubble, along with the screenshot thread on PS4 forum documenting everyone's early adventures, well it was just an amazing experience with a real sense of comradery.Do any of you have these same sort of nostalgic memories of the early game?
It's funny you mention that, and I agree with your reasoning, but I actually enjoy playing the game more risk-adverse. I find it a bit more immersive playing the game with survival being more important. Better than just throwing ships away as cheap, broken toys, or similar alternatives, for me. It's a bit of a pseudo role-play, I suppose.... because my playstyle will become too risk averse...
Yeah, I get that - but I had two recent scenarios where that approach would've prevented me having a lot of fun, namelyIt's funny you mention that, and I agree with your reasoning, but I actually enjoy playing the game more risk-adverse. I find it a bit more immersive that way. Better than just throwing ships away as cheap, broken toys, or similar alternatives, for me. It's a bit of a pseudo role-play, I suppose.
Cheers.
Yeah, I remember happening across some of the threads or at least players on the forum at the time and thinking they were a rather amiable lot, console gamer stereotypes being what they are and all.My early game is different than your early game, but it was a unique time all the same. When ED released on PS4, there was a sizeable community of us who had become friends on the forum while we waited for this date. Everyone started in the same ship and one of two systems, a mass exodus as we headed out to each blaze our own path. Watching the green* "friends" icons slowly make their way across the Bubble, along with the screenshot thread on PS4 forum documenting everyone's early adventures, well it was just an amazing experience with a real sense of comradery.
* most of us were "green" in more ways than one, LOL.
I'm nostalgic for the unforgiving early game, I have fond memories of landing too heavily and the overtly brutal collision detection taking 90% of my hull away. The other is going bankrupt and having to do...questionable things. Also Lugh, and the in game puzzles- I loved the point where people worked out the probe scans were wireframes of their own ships![]()
Or looking for outer planets in a system using parallax.
There's exploring and then there's...I hate exploring, like really really hate it. But the times I had to look for planets based on nothing but deduction and observation tickled my pickle because it was all skill. Shame it went push button![]()
There's exploring and then there's...
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Excuse me, I'm off to shout at some clouds.
WR3ND thanks for reminding me of this really early vid... they just had sooo much simple CLASS in those early days and it all seemed so effortless... and THAT backing track... just bloody inspired...couldn't have been bettered if they'd used Telstar by The Tornadoes!!! Thanks again m8!I remembered this video I first saw early on in 2015 of a time-lapse of Bixby Station and it sent me back to how amazing this game seemed with nearly limitless potential of adventure and game-world exploration. I had spent some time searching for this station, as it was supposed to have a lot of useful modules available (and it's also how I found this video of it on YouTube), but it was from an early time during testing before the game released, so not in the game any more.
In retrospect, I still enjoy the game, but I'm a bit more calloused and jaded now with my expectations and sense of adventure.
Do any of you have these same sort of nostalgic memories of the early game?
Cheers.