Elite: Dangerous – Nostalgia

Yeah, they make some of the best in-the-action videos of the game, more than most of us likely usually do playing the game for ourselves. Great, compelling talent.

I'm lucky to have had a few very compelling moments in the game that seemed to me to be on a similar scale.
 
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Isinona tried the no rebuy gameplay on his last set of videos.
Restricting yourself to hard mode when everyone you meet is playing easy mode, just doesn't work though :(

I really wish there was a Start up mode like Ironman or hardcore. Where you only get to play that account on that ONE mode from then on. Either dead is dead or no rebuys.
Alas that has been asked for since the beginning and it doesn't seem like we will ever get it.
 
Yeah, I've asked for it myself a couple times, suggesting maybe a one way dropout option where you could gracefully exit to the current modes and continue on there, if you wanted. Or maybe it was someone else that thought of it and I just thought it was a good idea too.

I think maybe a hardcore mode contradicts the continuous MMO meta progression type game-play that Frontier seem to be going for with the game in general, unfortunately. Personally, I'd be fine if the game just didn't have the insurance option (lost ships and modules that are lost), but I don't expect Frontier and most players to go for that.

I'm not too hung up on it though. It's par for the course. The game has other things going for it that help set it apart.
 
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Deleted member 182079

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I don't think iron man works for me as the game would become too repetitive and boring (either because I get blown up too often and end up in the Startwinder, or because my playstyle will become too risk averse, and where's the fun in that).

I would be happy with my insurance premium % increasing progressively though the more rebuys I'd have, would be easy enough to implement as well but I'm sure the resulting salt would be unmanageable.
 
I don't think iron man works for me as the game would become too repetitive and boring (either because I get blown up too often and end up in the Startwinder, or because my playstyle will become too risk averse, and where's the fun in that).

I would be happy with my insurance premium % increasing progressively though the more rebuys I'd have, would be easy enough to implement as well but I'm sure the resulting salt would be unmanageable.

I have to agree, starting over in Elite is a pain. Mainly because of the unlocking engineers.
 

Deleted member 182079

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I have to agree, starting over in Elite is a pain. Mainly because of the unlocking engineers.
Ah yes, I wasn't even thinking about that... more the Isinona style no-rebuy approach (I think that's what they did anyways - you crash a ship to don't wipe your account but you lose the ship in question) and even that will get tiresome after a while. Although I reset my alt account last year and despite flying it in Open all the time I still have zero rebuys, got lucky I suppose.
 
Do any of you have these same sort of nostalgic memories of the early game?
My early game is different than your early game, but it was a unique time all the same. When ED released on PS4, there was a sizeable community of us who had become friends on the forum while we waited for this date. Everyone started in the same ship and one of two systems, a mass exodus as we headed out to each blaze our own path. Watching the green* "friends" icons slowly make their way across the Bubble, along with the screenshot thread on PS4 forum documenting everyone's early adventures, well it was just an amazing experience with a real sense of comradery.

* most of us were "green" in more ways than one, LOL.
 
... because my playstyle will become too risk averse...
It's funny you mention that, and I agree with your reasoning, but I actually enjoy playing the game more risk-adverse. I find it a bit more immersive playing the game with survival being more important. Better than just throwing ships away as cheap, broken toys, or similar alternatives, for me. It's a bit of a pseudo role-play, I suppose.

Cheers.
 
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Deleted member 182079

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It's funny you mention that, and I agree with your reasoning, but I actually enjoy playing the game more risk-adverse. I find it a bit more immersive that way. Better than just throwing ships away as cheap, broken toys, or similar alternatives, for me. It's a bit of a pseudo role-play, I suppose.

Cheers.
Yeah, I get that - but I had two recent scenarios where that approach would've prevented me having a lot of fun, namely

1) Landing on the Planet of Death near Colonia. Cost me two DBX's and a T10 (about 25m in rebuy costs) but was quite different, exciting and novel gameplay that I will remember for a while.
2) Engaging the space cops and racking up almost 10m in bounties - always wanted to find out how this plays out, now I know... was quite exhilirating as opposed to regular NPC combat which to me is akin to mining these days - and once ATR show up you know what time it is (= "up").
 
My early game is different than your early game, but it was a unique time all the same. When ED released on PS4, there was a sizeable community of us who had become friends on the forum while we waited for this date. Everyone started in the same ship and one of two systems, a mass exodus as we headed out to each blaze our own path. Watching the green* "friends" icons slowly make their way across the Bubble, along with the screenshot thread on PS4 forum documenting everyone's early adventures, well it was just an amazing experience with a real sense of comradery.

* most of us were "green" in more ways than one, LOL.
Yeah, I remember happening across some of the threads or at least players on the forum at the time and thinking they were a rather amiable lot, console gamer stereotypes being what they are and all.
 
I look at the mission board and commodity board and lack of dynamic npc interaction and it instantly teleports me back to 1994 space combat/trader sims.

It's almost like they were able to just take those features and bring them to the modern era without any improvements whatsoever. i keep expecting to have to run dosemu instead of wine it's so nostalgic.

The only rosey nostalgia i can think of was back when powerplay was introduced. When players still thought fdev was going to follow thru on that feature instead of abandon it. We had such energy for the game then.
 
I'm nostalgic for the unforgiving early game, I have fond memories of landing too heavily and the overtly brutal collision detection taking 90% of my hull away. The other is going bankrupt and having to do...questionable things. Also Lugh, and the in game puzzles- I loved the point where people worked out the probe scans were wireframes of their own ships :D

Or looking for outer planets in a system using parallax.
 
Or looking for outer planets in a system using parallax.

I hate exploring, like really really hate it. But the times I had to look for planets based on nothing but deduction and observation tickled my pickle because it was all skill. Shame it went push button :(
 
I hate exploring, like really really hate it. But the times I had to look for planets based on nothing but deduction and observation tickled my pickle because it was all skill. Shame it went push button :(
There's exploring and then there's...

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There's exploring and then there's...

n03wy6F.jpg

LOL! I just loved that feeling of jumping in cold, thinking 'what now?' and going all Matt Damon and science the crap out of the problem. I actually loved deducting where planets and moons might be, using my brain and flying skill. These days kids just parp out probes and iPhone apps and its all done.

Excuse me, I'm off to shout at some clouds.
 
You can't take the sky from me!

Also, there is a lot of skill in not falling asleep watching identical jump sequence after identical jump sequence and remembering to throttle back. Plus you gotta honk and THEN press another button to use your telescope to find signals that you're given a max amount for and appear whenever your scope is pointed near them

it's basically like 3d chess.
 
I remembered this video I first saw early on in 2015 of a time-lapse of Bixby Station and it sent me back to how amazing this game seemed with nearly limitless potential of adventure and game-world exploration. I had spent some time searching for this station, as it was supposed to have a lot of useful modules available (and it's also how I found this video of it on YouTube), but it was from an early time during testing before the game released, so not in the game any more.

In retrospect, I still enjoy the game, but I'm a bit more calloused and jaded now with my expectations and sense of adventure.


Do any of you have these same sort of nostalgic memories of the early game?

Cheers.
WR3ND thanks for reminding me of this really early vid... they just had sooo much simple CLASS in those early days and it all seemed so effortless... and THAT backing track... just bloody inspired...couldn't have been bettered if they'd used Telstar by The Tornadoes!!! Thanks again m8! 👍 👍 👍 👍 👍 👍

 
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