Elite Dangerous now on Steam

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You'd never back another project because the one you did didn't give you a Steam key when they never promised one to begin with?
 
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Shadow of Mordor was on sale on Steam last week for 66% off. Picked it up and have been playing since...I think I already have over 45 hours in it...LOL!...was a gaming weekend! Burnt out on Elite right after 1.2 came out. I thought that Wings would be this great thing, but it was really just functionality that should have been in the original release back in December. So yeah, now my friends and I could do the exact same boring things...only now we could do them together. Maybe 1.3 will change the game a little, but I'm not counting on it. Oh well, had high hopes for this game and it's just sad that it turned out to be a beautiful hollow shell of a game. However, there are many AAA titles out there that I have not yet played. Shadow of Mordor was one of them. Usually 3rd person games are not to my liking, but Shadow of Mordor is great once you get past the steep learning curve. Anywho, still waiting for access to my copy of Elite: Dangerous via Steam. After 1.2 came out, my gaming buddies and I still had to use the Steam voice chat instead of the one in ED because the Steam voice chat worked better. We also ended up using the Steam overlay to text chat more often than we would use the text chat in ED for the very same reason. So, even though ED wasn't launching from Steam, Steam actually enhanced our gameplay. Go figure... I hope that FD continues to work on the game and flesh it out. I hope I can take ED for another spin in 6 or 8 months and experience the great game that I know this one can be. Good luck FD.
 
I believe that I am owed not one, but two steam keys, one for the lie and one for the misinformed purchase. These "Frontier" swindlers have sickened me so much that the mere appearance of their logo when starting up the game causes me to close the game immediately.

I cannot enjoy this game without my worthless trading cards, and I have to tell everyone about how long I've spent on this game because it is important how much people know that I am better than them, simply because I have played this game for x hours. How many hours? I don't know, because no Steam.

I can't experience Elite: Dangerous in it's fullest potential without being able to track my hours and trading cards, which is the core of every game I have ever played except ones that I purchase outside of Steam, because I only play Steam-bought games for the time tracking and definitely NOT for fun.

Now that I realize this, I see no reason why my experience should be different from any other steam game in terms of overlay, achievements and trading cards. As long as these things are not present in my game, the game is not worth playing at all whatsoever.

Let me make myself clear: THIS GAME IS NOT FUN WITHOUT STEAM AND WILL NEVER BE FUN WITHOUT STEAM. I WILL NOT ENJOY THE GAME DESPITE THE LARGE OPEN ENVIRONMENTS, INCREDIBLE SOUND DESIGN, ENGAGING, EXHILARATING COMBAT AND IMMERSIVE ATMOSPHERE, SIMPLY BECAUSE I DONT HAVE A DUMB STEAM KEY, AND I AM MUCHO-ANGRY ABOUT IT.
 
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I bought a 2nd copy of ED today. On steam.I got a steam key, but the game is totally the same as the non steam version.
Oh oh well this SUCKS..




Just kidding, I like ED
 
No free steam key = #1stworldproblem. Instead of spending the extra coin to get a second copy of the game so I can see my achievements and share my screenshots I think I'll give that cash to help the earthquake victims in Nepal. Pretty sure they're not concerned right now that they don't have a steam key.
 
No free steam key = #1stworldproblem. Instead of spending the extra coin to get a second copy of the game so I can see my achievements and share my screenshots I think I'll give that cash to help the earthquake victims in Nepal. Pretty sure they're not concerned right now that they don't have a steam key.
IMO the biggest first world problem is having to put up with people posting "1st world problem" like it actually has any weight; it is a perfect example of one of the most basic logical fallacies.
 
so two weeks ago they said it may take a few weeks????

ummm very game i have ever brought that has then had a steam key i have had a steamkey sent/ method for getting emailed etc from 1 man indie teams to big companys. Yet here we are a month on from the steam release and only vague promises they will look into it.

Sorry thats not good enough!

There are a ton of reasons for wanting the on steam, from better intergration to home streaming but the main reason...we have paid for it! and on the whole we have paid more then steam users have, who now get more features (like home streaming for example)

fix it frontier or give us the capability to get a refund of the full amount we paid so we can re-buy it on steam
 
Here's the issue, IMO. The devs we talk to on here aren't the people that make these calls. They may have a voice, to some degree, in some form but, again IMO, there's a separate "department" that does. Obviously, IMO, and probably to FD's benefit, who or whomever does is obviously well versed in business, just not the PC gaming business.

Rule #1 in PC gaming; Win their hearts and their minds and money will follow (as the kickstarter and subsequent crowdfunding proved). The absolute first question I would want answered, after the numbers are gone through, is "How will this impact our standing in the hearts of our gamer customers and what steps can we take to make sure it leaves ALL our customers (past and present) with the warm gooshies?". IMO, had someone asked this, this whole thing would have been a huge gain in both sales and "goodwill" for FD, as someone would have figured out that by giving keys to existing customers it would have further endeared existing customers even more towards FD, increased sales (I'd bet some would buy a Steam version, skin or other product as a return for the "favor") and produced "brownie points" money just can't buy.

All of this (as mentioned several times) is IMO but, if anyone doubts it; just ask Gabe over at Steam the next time He's going over his billion dollar portfolio. Think outside the box FD and a new galaxy will open up to you.

Of course, I could be completely wrong but, I think this thread shows I'm not. Best way to "fix" this, IMO? When/if FD does release Keys, make a big event out of it. give both ED store and Steam customers (new and old) a free skin or skin pack and celebrate the joining of PC, Mac and Steam "joining together" in a big old marketing blowout (minus whoever made this call to start with).

FD would not only "fix" this little snafu but, they'd gain in the short and long run. Your welcome FD marketing department :D

[edit] Did I mention this is only my opinion? This isn't an "attack" on FD or it's employees (well except for that guy in the yellow tie) and is written with the sole purpose of helping Frontier. IMO.
 
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You'd never back another project because the one you did didn't give you a Steam key when they never promised one to begin with?

It's the gesture.

How can another indie company (not a kickstart either) not only make a novel game, come to Steam and even offer what the players asked for ... and on top of that even content patches? Heck, they even offered their whole soundtrack as a Steam buy promo (video game music fiends rejoice!)? No fuss, no muss.

And you can bet, I'll be waiting for their next release to support. They treated me right, and I'll hand them the mullah. Nice two-way relationship.
 
It's the gesture.

How can another indie company (not a kickstart either) not only make a novel game, come to Steam and even offer what the players asked for ... and on top of that even content patches? Heck, they even offered their whole soundtrack as a Steam buy promo (video game music fiends rejoice!)? No fuss, no muss.

And you can bet, I'll be waiting for their next release to support. They treated me right, and I'll hand them the mullah. Nice two-way relationship.

See what I mean FD?
 
Here's the issue, IMO. The devs we talk to on here aren't the people that make these calls. They may have a voice, to some degree, in some form but, again IMO, there's a separate "department" that does. Obviously, IMO, and probably to FD's benefit, who or whomever does is obviously well versed in business, just not the PC gaming business.

The devs here include Michael Brooks, he's as high up as they come. Short of David Braben, I think it's safe to say his voice is reliable. There's no separate department in Frontier's case, they're not beholden to a publisher nor are they tied into any distribution deal. When they put the game on Steam, they would have had an agreement drawn up with Valve some time prior that would have informed them that they can grandfather in their customers at no cost to them (technically speaking) as Valve would issue them with enough keys to bring their entire customer base into the Steam platform and onto the CDN. This I can reliably state as being the case. Now of course that's not to state that there isn't "a cost" involved, the cost is that Frontier doesn't get to charge everyone for moving over to steam, as for the risk of people handing their steam keys to their friends, that can be easily solved by tying keys to user accounts by using a generation system that locks a key to a user account at the time of request (this is the standard method for preventing people from doing this).

Rule #1 in PC gaming; Win their hearts and their minds and money will follow (as the kickstarter and subsequent crowdfunding proved). The absolute first question I would want answered, after the numbers are gone through, is "How will this impact our standing in the hearts of our gamer customers and what steps can we take to make sure it leaves ALL our customers (past and present) with the warm gooshies?". IMO, had someone asked this, this whole thing would have been a huge gain in both sales and "goodwill" for FD, as someone would have figured out that by giving keys to existing customers it would have further endeared existing customers even more towards FD, increased sales (I'd bet some would buy a Steam version, skin or other product as a return for the "favor") and produced "brownie points" money just can't buy.

Well the keys will likely come, but they're going to come slowly and with a lot of foot dragging it seems, and by the time it's done a lot of people will either have given up in frustration, or given up with Elite wholesale, or vented their frustrations elsewhere. As is the norm when you do not satisfy your customers. Frontier and "Customer satisfaction" are not exactly two terms I have seen on great terms as a rule of thumb, so far they seem to achieve more snafus than they do successes (Between the Steam key mess and the fact they decided to price the game at Tier 1 pricing globally, thus causing mass outrage and a complete loss of goodwill in the South American and Balkan markets, they've managed to shoot themselves in the feet not once, but twice in the space of the steam launch, that takes effort).

All of this (as mentioned several times) is IMO but, if anyone doubts it; just ask Gabe over at Steam the next time He's going over his billion dollar portfolio. Think outside the box FD and a new galaxy will open up to you.

Of course, I could be completely wrong but, I think this thread shows I'm not. Best way to "fix" this, IMO? When/if FD does release Keys, make a big event out of it. give both ED store and Steam customers (new and old) a free skin or skin pack and celebrate the joining of PC, Mac and Steam "joining together" in a big old marketing blowout (minus whoever made this call to start with).

FD would not only "fix" this little snafu but, they'd gain in the short and long run. Your welcome FD marketing department :D

[edit] Did I mention this is only my opinion? This isn't an "attack" on FD or it's employees (well except for that guy in the yellow tie) and is written with the sole purpose of helping Frontier. IMO.

Frontier giving things away for free? You're hopeful ;)
 

Remiel

Banned
And FD needs help...

On Steam now:

Elite: Dangerous = 2,753 In-Game

The very niched unique game I was talking about...

This War of Mine = 5742 In-Game

Yes, this is relevant because 'right now' is wholly representative of the entire player base and time zones are an illusion created by our reptilian space overlords.
 
The devs here include Michael Brooks, he's as high up as they come. Short of David Braben, I think it's safe to say his voice is reliable. There's no separate department in Frontier's case, they're not beholden to a publisher nor are they tied into any distribution deal. When they put the game on Steam, they would have had an agreement drawn up with Valve some time prior that would have informed them that they can grandfather in their customers at no cost to them (technically speaking) as Valve would issue them with enough keys to bring their entire customer base into the Steam platform and onto the CDN. This I can reliably state as being the case. Now of course that's not to state that there isn't "a cost" involved, the cost is that Frontier doesn't get to charge everyone for moving over to steam, as for the risk of people handing their steam keys to their friends, that can be easily solved by tying keys to user accounts by using a generation system that locks a key to a user account at the time of request (this is the standard method for preventing people from doing this).



Well the keys will likely come, but they're going to come slowly and with a lot of foot dragging it seems, and by the time it's done a lot of people will either have given up in frustration, or given up with Elite wholesale, or vented their frustrations elsewhere. As is the norm when you do not satisfy your customers. Frontier and "Customer satisfaction" are not exactly two terms I have seen on great terms as a rule of thumb, so far they seem to achieve more snafus than they do successes (Between the Steam key mess and the fact they decided to price the game at Tier 1 pricing globally, thus causing mass outrage and a complete loss of goodwill in the South American and Balkan markets, they've managed to shoot themselves in the feet not once, but twice in the space of the steam launch, that takes effort).



Frontier giving things away for free? You're hopeful ;)

FD gave away skins before, perhaps you weren't around then? For free.
 
Yes, this is relevant because 'right now' is wholly representative of the entire player base and time zones are an illusion created by our reptilian space overlords.

Remiel, I'm not the one promoting SWTOR and how it failed so badly against WoW, with the very reasons it even made it fail.

SWTOR was a direct competitor going after WoW players. It failed so badly, MMOs will not compete against WoW (no investor is that crazy). They're niche.

It's funny on that same TWoM page it's showing over 25,000 players online (but not in the game). At this rate, it may even beat EvE with players online.

Like I've been saying on my Google+ page, FD doesn't have to worry about hype but it's own game promoters. ^-^
 
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