So I'm looking forward to Odyssey in early 2021, which presumably is before the end of March. However, this is about 6 months away.
In the meantime I've decided to go exploring, taking a long route in my carrier. I break up the trip by doing some mining, some of it for fuel, some of it to collect raw materials for trinkets. What motivated me to write this? Well, I'm just like "Oh god, can I take any more of this".
A few moons ago, there were a series of patches to address the mining exploits that had been milked beyond everyone's expectations, to the point of some exploit with a fighter which just seemed rediculous. Anyway, and I quote from
https://elitedangerous2016.wordpress.com/category/patch-notes/
Mining
An issue which allowed launching a fighter to restore sub-surface deposits on asteroids was fixed.
A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots.
Firstly, as hopefully FDev are aware, this patch failed. Case in point, I am 6000 LY from the bubble, mining in a previously undiscovered icy ring. I've visited 2 x VO, and 1 x GND hotspots. Yes, so a couple of problems here.
1. The PWA is absurdly broken. You can sit there pulsing away just 5km from the centre of the hotspot, and it's a case of "We hit NOTHINGGGGGGGG.". Internet lore revealed that turning my ship 180 degrees will magically make stuff appear. It does.
2. But that's also useless. In all the hotspots I've visited, I've found ZERO cores of the hotspot resource type.
So the patch efforts in July have failed. And before anyone even thinks "But you can make money with painite etc", I'm not trying to make money. I've got enough right now.
But, lost in this sea of debate about mechanics is the importance of, wait for it .... FUN.
I would have been happy finding a core every 10 minutes, honestly I would. But finding F.A repeatedly is not fun. The concept appears to somewhat lost. Explorers are playing the game as Frontier would like - going out into the void, finding strange new worlds and civilisations, going bodly where, you know. So these players have another 6 months of knowing that exploring is great, but having fun mining is off the menu. That's been very effective at squishing my enthusiasm. I'm not saying I'm going to start playing a FUN space exploration game when it comes out, but it's a real big possibility. I mean, in the past 12 months I've played Skyrim for the first time, and Doom 2016 for the second time. And my god - these games are FUN.
Dear Frontier - running Fun Reduction Initiatives for players who aren't milking exploits and taking the p*ss, really goes a long way to alienating players and potential buyers of Odyssey. I've sunk god knows (actually I do know) how many hours into ED, and Frontier, and Elite because I'm an old . And I have to say, I'm really not into this apparent normalisation of just letting players make do with broken features that were FUN, now being just "Oh god, can I take any more of this". I mean, it must be bad. Look at the size of this post. What is wrong with this guy?
So I plead with Frontier, for the love of everything that is sacred in the gaming industry, if anything is actually left - please fix this issue. PLEEEEEEEEEASE!!
I don't want another 6 months of broken key features in the game. Nobody does. All these people you hope are going to buy Odyssey are going to be less inclined to buy it. Competition in the space exploration simulator arena is going to heat up, we all know this. Therefore, why chance it with your player base? It makes absolutely no sense.
DEEP BREATH EVERYONE - SECONDARY RANT COMING UP
Reflecting on this whole mining debacle, what I have realised is that mining is probably in it's terminally broken state (i.e. mining = painite laser boredom kill me now), due to the scale of exploitation we've seen. Every single way possible to circumvent the game mechanics has been used, from relogging, to this absurd fighter exploit, and masses of players going to the same hotspot or same rock even, to mine a seemingly inexhaustible resource - again totally absurd.
Frontier - I have to question the wisdom of going after one group of players who are taking the p*ss, to the detriment of a key feature of the game - thereby breaking it for absolutely everyone. Some forethought would have helped here. Instead we've had numerous patches designed to stop the mining exploits, or limit them. With one problem. The end result has been a mining experience more broken than ever, for everyone. It's what you seem intent on leaving until Odyssey comes out, some 6 months from now.
In Odyssey please shore up the mechanics such that FUN is not deleted from experiences which you feel are being exploited by certain players. All that effort has gone into patches to just leave mining an absolute mess. Can you really afford to waste money and effort this way? Maybe you can, I have no idea, but honestly it's the kind of thing that is setting Frontier apart from other game studios, and I don't mean that in a good way. Also I don't want to be all British and passive about this - it's really a tale of woe, and by that I mean woeful patches.
I really want to stay with this game despite the increasing competition, but this just really made something snap. Some kind of FUN threshold was exceeded so much that I spent my time writing this litany.