ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

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I understand that it might not be what you want to hear, but it is definitely the truth. I can't give you a definitive answer if VR will be developed further on or not, because that is the answer. At the moment it's not planned. It may be in the future. It may not. Not everything is set in stone.

Okay, that makes sense, thank you for giving what information you can. Please let the Devs know, we really, really want VR. Specifically, in the short term, we want a commitment to eventually doing VR. That way we can rest easy that, even if it's in the future, eventually all areas of the game will have VR enabled once more.
[I want tis to be good, so I gonna think it through and pick words carefully for best english]

I second Dr. Gentech's request, we are willing to wait, but it would mean a world of difference to know we are at the back of the queue, in a few months time, after console launch, rather than maybe in a few years, if we are lucky. It's also worth noting we aren't (all) expecting what some have called "Elite:Alyx" - ie a full hand controller enabled everything everywhere grabbable and interactive, the majority of us simply want VR stereoscopic headlook on foot with Keyboard + Mouse or gamepad "classic" controls. People are already approximating that with the vanity camera on foot:
Source: https://www.youtube.com/watch?v=HRE9SzKqK6s

The problem with that method of getting VR by hijacking the vanity camera is that there is no HUD or reticule, so people are literally asking for the company to enable something that already dormantly lies inhibited within the game.

I genuinely do think that Frontier do not realise how low the bar for acceptable VR on foot is with the VR player base, or how close the game already is to delivering what we are asking for, and as such how little work it would take to satisfy us. Nor do I believe they truly understand just how much it would mean to us VR players.

If you want to gauge the enthusiasm this has been met with:
 
Well...maybe not at the back of the queue. But as a software developer myself these past 20+ years, I gotta say (and no, not in game develoopment) this "strategy" of theirs makes NO SENSE at all to me. VR usage numbers are increasing year-over-year; not on some kind "fad" that's going to up and disappear at some point. Frontier seems to be headed back to the 1990s (the era of Elite II games) because the job of catering to the two dominant technologies, Oculus and Microsoft Windows Mixed Reality is somehow too difficult, when it really isn't or needn't be.

But whatever the case, as the public outcry builds and Frontier in typical form makes on bad decision on Elite Dangerous after the next (allowing Star Citizen to catch up maybe? - a bad sign certainly) there is a serious risk that after playing Elite for 35 years - I'll be finding a whole pile of fellow ex-Elite players in Microsoft / Bethesda's Starfield, which looks functionally superior to Elite Dangerous in early previews and, with the backing of Microsoft Games, will have supports for VR, etc. without the worries that some player base element that has no clue about anything in software or game development advocating a kind of luddite philosophy because they want their features developed just a little quicker at others' expense.

Clearly, neither noob gamers nor Frontier have any use for multi-decade, veteran players like me.
If you think Star Citizen is going to catch up on VR that is a triumph of hope over experience. Given that they haven’t committed to it yet, and given all the other things they have committed on and have still to deliver. I hope SC does deliver and even more Suadron 42, but I am not banking on in.
 
Here is my final two cents on this issue. FD has got ody working pretty good for me, I don't play the space legs or PvP part, I can't stand them either. I play in VR. I understand that the console stuff comes first. For the people screeching about ship interiors all you have to do is play in VR , literally stand up and turn around and there it is. but I can assure you after a couple of times the thrill will be over and you will never do it again. Going up stairs or a ladder to your cockpit will bring you the same result. I promise you. As for the future of VR, if after spending thousands to play this game in VR and VR is not ultimately an ongoing part of ED I will never buy another paid update. There I said it, over and out.
 
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Just for balance, and I have and will put the boot in when I think it's deserved. I love Elite Dangerous - but I'm having more fun with Odyssey than I have had with the game for years. Of course it has some issues, and my heart goes out to the people with genuine gamebreaking problems, as it did when Horizon was launched, but my experience has been pretty much awesome and I'm playing the game far more than I really should. :)

I am baffled by the flood of apparent spite and negativity from some directions, I genuinely wonder if the corona virus and the lockdown has accelerated the evolution of the Entitlement gene.

As I say, for balance, issues aside - Devs, you frigging rock! :) XXX

Honestly, I am happy that you are happy with Odyssey. May it remain so.

As far as entitlement goes, well, first, I wouldn't call it that -- a very negative term. It's more a matter of being extremely passionate about a game, which, I might add, should make any publisher's heart beath with joy -- passionate fans are far more willing to open their wallets, or fast-talk their significant others into letting them make purchases. ;)

With that out of the way, OD is not for me, as I only play VR, and they have stated that they have no intention of working on VR for the forseeable future. That's obviously fair (it's their game, after all, and they don't owe me anything), but I'll not spend another cent on their products (equally fair, as I don't owe them anything, either). Blind fanboyism is, sorry, extremly daft. No company is my friend. They want my money, I want a working product that appeals to me. No more, no less. I don't do "pledges," either. :sneaky:

Edit 2: MechWarrior 5 Mercenaries. As early as 2016, they stated that they were looking into implementing VR. Shortly before release, that got axed. IIRC, they then went on that they were investigating putting VR in. Hasn't happened, and given that there's nothing been said about it, it never will.

Similarly, I don't think FDEV will get around to implementing full VR/improving existing VR, either because the technical issues are too much, and/or they've got bigger fish to fry. Their decision, but as I have said, I shall not buy another of their products (not being petty, it's just that I don't waste my money on stuff not really appealing to me).
 
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There are a lot of gameplay loops that become viable with ship interiors. David Braben mentioned some himself in the kickstarter video. Multicrew the second and third members could repair damaged components while in combat. Fend of boarders in the fps style. Ship to ship docking of EVA between ships could bring in the scavenging type of play. Board that eirie ghostship with only your suit lights to guide the way. Also all those wrecks floating around, we drop in and farm the mats but how about a salvage module where we can retrieve the hull and refineit into base metals again then sell to a station?

Some have said the modularity of the ships stops interiors being added, but all you need is a crew area, captains cabin, small cargo like area, airlock and maybe a cargo ramp. Access to the modules isn't really needed. Have a set interior for each ship. Multicrew would them be more fun to actually do instead of sitting in the seat and maybe some pew pew.
 
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See when devs have added nice little touches - like standing in your ship's entrance area recharges your suit, without having to go aboard - that's when I know their heart's in the right place.
 
There are a lot of gameplay loops that become viable with ship interiors. David Braben mentioned some himself in the kickstarter video. Multicrew the second and third members could repair damaged components while in combat. Fend of boarders in the fps style. Ship to ship docking of EVA between ships could bring in the scavenging type of play. Board that eirie ghostship with only your suit lights to guide the way. Also all those wrecks floating around, we drop in and farm the mats but how about a salvage module where we can retrieve the hull and refineit into base metals again then sell to a station?

Some have said the modularity of the ships stops interiors being added, but all you need is a crew area, captains cabin, small cargo like area, airlock and maybe a cargo ramp. Access to the modules isn't really needed. Have a set interior for each ship. Multicrew would them be more fun to actually do instead of sitting in the seat and maybe some pew pew.
I would add that based on the lack of variations between the ships hud's we should not even expect a lot of interiors variations between ships so it's not that FDEV needs to customize the interiors for every ships. The only thing changing is the layout.
 
Honestly, I am happy that you are happy with Odyssey. May it remain so.

As far as entitlement goes, well, first, I wouldn't call it that -- a very negative term. It's more a matter of being extremely passionate about a game, which, I might add, should make any publisher's heart beath with joy -- passionate fans are far more willing to open their wallets, or fast-talk their significant others into letting them make purchases. ;)

With that out of the way, OD is not for me, as I only play VR, and they have stated that they have no intention of working on VR for the forseeable future. That's obviously fair (it's their game, after all, and they don't owe me anything), but I'll not spend another cent on their products (equally fair, as I don't owe them anything, either). Blind fanboyism is, sorry, extremly daft. No company is my friend. They want my money, I want a working product that appeals to me. No more, no less. I don't do "pledges," either. :sneaky:

Edit 2: MechWarrior 5 Mercenaries. As early as 2016, they stated that they were looking into implementing VR. Shortly before release, that got axed. IIRC, they then went on that they were investigating putting VR in. Hasn't happened, and given that there's nothing been said about it, it never will.

Similarly, I don't think FDEV will get around to implementing full VR/improving existing VR, either because the technical issues are too much, and/or they've got bigger fish to fry. Their decision, but as I have said, I shall not buy another of their products (not being petty, it's just that I don't waste my money on stuff not really appealing to me).
What you have said about Elite Dangerous is completely fair, and I respect it. I was careful not to paint everybody with the same brush as I know there are genuine and unacceptable problems. My post was prompted by the spite and vitriol I have seen that is destructive and unproductive.
 
There are a lot of gameplay loops that become viable with ship interiors. David Braben mentioned some himself in the kickstarter video. Multicrew the second and third members could repair damaged components while in combat. Fend of boarders in the fps style. Ship to ship docking of EVA between ships could bring in the scavenging type of play. Board that eirie ghostship with only your suit lights to guide the way. Also all those wrecks floating around, we drop in and farm the mats but how about a salvage module where we can retrieve the hull and refineit into base metals again then sell to a station?

Some have said the modularity of the ships stops interiors being added, but all you need is a crew area, captains cabin, small cargo like area, airlock and maybe a cargo ramp. Access to the modules isn't really needed. Have a set interior for each ship. Multicrew would them be more fun to actually do instead of sitting in the seat and maybe some pew pew.
. Server space is finite and star citizen has tried most of this stuff for years and still can't make it work.
 
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Star Citizen is working on the server meshing issues atm and the stability can be a problem when there are a lot of people online. As for the repair and damage control gameplay, Star Trek Bridge Crew have it and so does Sea of Thieves, just to mention a few.

Guess I was hoping for more than just pewpew gaming with Odyssey.
 
Actually, there is a fast way to get used to it. CQC or the combat training module. I had some nausea in my first few hours in VR (<10hr), that cured it almost immediately. By the way, the hours between the first 10-100 in VR are the most amazing, when the sense of seemingly real motion is most strongly felt.
Greetings Commander. Quick question, i’m having difficulty getting the combat training module to operate in VR. The Launcher has no trouble with Odyssey or Legacy modes once you tell Steam you want VR, Combat training is still only 2D on the monitor.
Any clues please..?
 
I've never understood this. I couldn't bring myself to care if I tried lol.

No big issue with it, but it's worse in the cases when some people transform into the forum police over it and start citing rules like they're giving an official warning.

You'll understand it the 8th or 9th time you make a detailed reply to a serious problem someone is having, just to help them out, then find out the poster before you just necro'd a 2 year old post and you have just wasted another 15 minutes to help someone who probably hasn't been playing for the better part of a year or more!
 
I've never understood this. I couldn't bring myself to care if I tried lol.

No big issue with it, but it's worse in the cases when some people transform into the forum police over it and start citing rules like they're giving an official warning.

You'll understand it the 8th or 9th time you make a detailed reply to a serious problem someone is having, just to help them out, then find out the poster before you just necro'd a 2 year old post and you have just wasted another 15 minutes to help someone who probably hasn't been playing for the better part of a year or more!
Or think that an old forum friend has returned because somebody has just necro’d their post from years ago.
 
I've never understood this. I couldn't bring myself to care if I tried lol.

No big issue with it, but it's worse in the cases when some people transform into the forum police over it and start citing rules like they're giving an official warning.
Necroing normal threads is... naughty. Necroing ancient news threads so the first thing on the forum start page you see is a big red box saying "Announcement", followed by "Elite: Dangerous Odyssey Announcement" is annoying. Or am I the only one who went through a plethora of emotions in the span of a few miliseconds, ranging from "oh yay we get and update" to "oh no, they're going to close it down!!!!"?

It's annoying, and news threads should be auto-locked after they are unstickied for a certain period of time. Necro normal threads all you like, I don't care about that.
 
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