I have no records for this."We will do it."
"This might take another 3-4 years..."
The never say what they are working on until it's too late to change something in a constructive manner.
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I have no records for this."We will do it."
"This might take another 3-4 years..."
I understand that it might not be what you want to hear, but it is definitely the truth. I can't give you a definitive answer if VR will be developed further on or not, because that is the answer. At the moment it's not planned. It may be in the future. It may not. Not everything is set in stone.
[I want tis to be good, so I gonna think it through and pick words carefully for best english]Okay, that makes sense, thank you for giving what information you can. Please let the Devs know, we really, really want VR. Specifically, in the short term, we want a commitment to eventually doing VR. That way we can rest easy that, even if it's in the future, eventually all areas of the game will have VR enabled once more.
If you think Star Citizen is going to catch up on VR that is a triumph of hope over experience. Given that they haven’t committed to it yet, and given all the other things they have committed on and have still to deliver. I hope SC does deliver and even more Suadron 42, but I am not banking on in.Well...maybe not at the back of the queue. But as a software developer myself these past 20+ years, I gotta say (and no, not in game develoopment) this "strategy" of theirs makes NO SENSE at all to me. VR usage numbers are increasing year-over-year; not on some kind "fad" that's going to up and disappear at some point. Frontier seems to be headed back to the 1990s (the era of Elite II games) because the job of catering to the two dominant technologies, Oculus and Microsoft Windows Mixed Reality is somehow too difficult, when it really isn't or needn't be.
But whatever the case, as the public outcry builds and Frontier in typical form makes on bad decision on Elite Dangerous after the next (allowing Star Citizen to catch up maybe? - a bad sign certainly) there is a serious risk that after playing Elite for 35 years - I'll be finding a whole pile of fellow ex-Elite players in Microsoft / Bethesda's Starfield, which looks functionally superior to Elite Dangerous in early previews and, with the backing of Microsoft Games, will have supports for VR, etc. without the worries that some player base element that has no clue about anything in software or game development advocating a kind of luddite philosophy because they want their features developed just a little quicker at others' expense.
Clearly, neither noob gamers nor Frontier have any use for multi-decade, veteran players like me.
Just for balance, and I have and will put the boot in when I think it's deserved. I love Elite Dangerous - but I'm having more fun with Odyssey than I have had with the game for years. Of course it has some issues, and my heart goes out to the people with genuine gamebreaking problems, as it did when Horizon was launched, but my experience has been pretty much awesome and I'm playing the game far more than I really should.
I am baffled by the flood of apparent spite and negativity from some directions, I genuinely wonder if the corona virus and the lockdown has accelerated the evolution of the Entitlement gene.
As I say, for balance, issues aside - Devs, you frigging rock!XXX
I would add that based on the lack of variations between the ships hud's we should not even expect a lot of interiors variations between ships so it's not that FDEV needs to customize the interiors for every ships. The only thing changing is the layout.There are a lot of gameplay loops that become viable with ship interiors. David Braben mentioned some himself in the kickstarter video. Multicrew the second and third members could repair damaged components while in combat. Fend of boarders in the fps style. Ship to ship docking of EVA between ships could bring in the scavenging type of play. Board that eirie ghostship with only your suit lights to guide the way. Also all those wrecks floating around, we drop in and farm the mats but how about a salvage module where we can retrieve the hull and refineit into base metals again then sell to a station?
Some have said the modularity of the ships stops interiors being added, but all you need is a crew area, captains cabin, small cargo like area, airlock and maybe a cargo ramp. Access to the modules isn't really needed. Have a set interior for each ship. Multicrew would them be more fun to actually do instead of sitting in the seat and maybe some pew pew.
What you have said about Elite Dangerous is completely fair, and I respect it. I was careful not to paint everybody with the same brush as I know there are genuine and unacceptable problems. My post was prompted by the spite and vitriol I have seen that is destructive and unproductive.Honestly, I am happy that you are happy with Odyssey. May it remain so.
As far as entitlement goes, well, first, I wouldn't call it that -- a very negative term. It's more a matter of being extremely passionate about a game, which, I might add, should make any publisher's heart beath with joy -- passionate fans are far more willing to open their wallets, or fast-talk their significant others into letting them make purchases.
With that out of the way, OD is not for me, as I only play VR, and they have stated that they have no intention of working on VR for the forseeable future. That's obviously fair (it's their game, after all, and they don't owe me anything), but I'll not spend another cent on their products (equally fair, as I don't owe them anything, either). Blind fanboyism is, sorry, extremly daft. No company is my friend. They want my money, I want a working product that appeals to me. No more, no less. I don't do "pledges," either.
Edit 2: MechWarrior 5 Mercenaries. As early as 2016, they stated that they were looking into implementing VR. Shortly before release, that got axed. IIRC, they then went on that they were investigating putting VR in. Hasn't happened, and given that there's nothing been said about it, it never will.
Similarly, I don't think FDEV will get around to implementing full VR/improving existing VR, either because the technical issues are too much, and/or they've got bigger fish to fry. Their decision, but as I have said, I shall not buy another of their products (not being petty, it's just that I don't waste my money on stuff not really appealing to me).
. Server space is finite and star citizen has tried most of this stuff for years and still can't make it work.There are a lot of gameplay loops that become viable with ship interiors. David Braben mentioned some himself in the kickstarter video. Multicrew the second and third members could repair damaged components while in combat. Fend of boarders in the fps style. Ship to ship docking of EVA between ships could bring in the scavenging type of play. Board that eirie ghostship with only your suit lights to guide the way. Also all those wrecks floating around, we drop in and farm the mats but how about a salvage module where we can retrieve the hull and refineit into base metals again then sell to a station?
Some have said the modularity of the ships stops interiors being added, but all you need is a crew area, captains cabin, small cargo like area, airlock and maybe a cargo ramp. Access to the modules isn't really needed. Have a set interior for each ship. Multicrew would them be more fun to actually do instead of sitting in the seat and maybe some pew pew.
Greetings Commander. Quick question, i’m having difficulty getting the combat training module to operate in VR. The Launcher has no trouble with Odyssey or Legacy modes once you tell Steam you want VR, Combat training is still only 2D on the monitor.Actually, there is a fast way to get used to it. CQC or the combat training module. I had some nausea in my first few hours in VR (<10hr), that cured it almost immediately. By the way, the hours between the first 10-100 in VR are the most amazing, when the sense of seemingly real motion is most strongly felt.
Certainly one way of giving us a coronary seeing this thread title pop up...Nice necro...
On foot in EDO is not in VR but a flat screen projection in the HMD...
Once you've had one, any more become a doddle.Certainly one way of giving us a coronary seeing this thread title pop up...![]()
I've never understood this. I couldn't bring myself to care if I tried lol.I wish people would stop bumping ancient news threads. I'm all for locking them once news are... old.
I've never understood this. I couldn't bring myself to care if I tried lol.
No big issue with it, but it's worse in the cases when some people transform into the forum police over it and start citing rules like they're giving an official warning.
I've never understood this. I couldn't bring myself to care if I tried lol.
No big issue with it, but it's worse in the cases when some people transform into the forum police over it and start citing rules like they're giving an official warning.
Or think that an old forum friend has returned because somebody has just necro’d their post from years ago.You'll understand it the 8th or 9th time you make a detailed reply to a serious problem someone is having, just to help them out, then find out the poster before you just necro'd a 2 year old post and you have just wasted another 15 minutes to help someone who probably hasn't been playing for the better part of a year or more!
Necroing normal threads is... naughty. Necroing ancient news threads so the first thing on the forum start page you see is a big red box saying "Announcement", followed by "Elite: Dangerous Odyssey Announcement" is annoying. Or am I the only one who went through a plethora of emotions in the span of a few miliseconds, ranging from "oh yay we get and update" to "oh no, they're going to close it down!!!!"?I've never understood this. I couldn't bring myself to care if I tried lol.
No big issue with it, but it's worse in the cases when some people transform into the forum police over it and start citing rules like they're giving an official warning.