Boo, no talk of shooting dinosaurs on atmospheric planets.

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I'm glad they are being more open in communication. But I seriously doubt their capability to make this half as cool as people seem to think it is. I mean we have Fleet Carriers coming out and they are already pretty useless or not compelling gameplay and are credit sinks designed to bilk people. (Going from what we saw in Beta 1 and 2.)
And yet we forget all of that with a half way shiny teaser trailer. I will believe it when I see it.
That would probably work better now that you mention it, and seems pretty likely.Personally I'm hoping they roll Horizons into the base game rather than roll it into the expansion. It would make the base game more appealing to new players and, from a development perspective, allow for a much easier development going forward.
Yeah the first one. It's essentially Elite Odyssey machinima.The only thing I'd like to know is what FD means by "in engine footage".
They made a cinematic trailer using the engine, and in no way will reflect what the game will be, or is it supposed to reflect what we'll see as a player?
I would expect that ELWs and population centers would balloon the game to unmanageable size, but I really, really, really hope we get atmospheric flight!We're getting atmospheric flight as part of this? It sounds like this will be for uninhabited worlds only — no ELWs or major population centers?
You mean you don't get ganked in your ship?My only hope is to be able to walk around in my ship and on stations or planet bases. I don't see a need to be out of my ship and potentially get ganked
Sorry? ED is one of the benchmark VR games!The experience flying is better than any other which is impressive considering this isn't a VR game.
Now, I'm going to speculate optimistically here.
So, in order to get out of our ships, we'll need to go through them, right? So that means walking through the ships as well.
UNLESS it's done like how SRV and SLF boarding is done - fade to black cutscene (which would be totally lame)
If social hubs... which means buildings... does that include starports? Are they so far removed?
So I'm hoping this includes both walking around ships and ports. Would love to walk around the Squirrel's Nest
Yes. I wonder if this will be a thing at all. Until further notice I'm going to assume this is essentially a person-shaped SRV, with all the same attendant limitations and caveats. If they have zero-G activity or in-ship activity or ship boarding or any kind of seamless avatar navigation working right now, I would have expected them to use some of it in their trailer, because the type of activity they do demonstrate in the trailer is extremely cookie cutter generic.Well, finally a snippet about it... nice
Question I got in my head :
Combat is mentioned (obviously, to be expected)...
...so what about EVA (Space), Tasks on Ships (i.e. Hack or Repair), other non-Combat activities on Planets and especially : Exploration ?
It's a tad hinted to (set foot on unexplored Planets) at least, so that's something to look forward to.
Seems like at the very least we're getting micro atmospheres, with a different skybox, and planet surfaces otherwise unaffected, but what there is beyond this is anybody's guess. If the type of planet exhibited in the teaser represents the full extent of what we're getting, then I doubt there will be any revisions or additions to the ship flight model besides maybe some additional "atmospheric entry" graphical flourishes during Glide Mode. If we're getting full atmospheres (as in enough to affect planetary surface characteristics with changing weather, caves, histories of erosion and such), then it's reasonable to hope for a corresponding update to the flight model, although I personally wouldn't expect it even then.We're getting atmospheric flight as part of this? It sounds like this will be for uninhabited worlds only — no ELWs or major population centers?
I would be suprised if they've shown every detail of the update in this vid.Yes. I wonder if this will be a thing at all. Until further notice I'm going to assume this is essentially a person-shaped SRV, with all the same attendant limitations and caveats. If they have zero-G activity or in-ship activity or ship boarding or any kind of seamless avatar navigation working right now, I would have expected them to use some of it in their trailer, because the type of activity they do demonstrate in the trailer is extremely cookie cutter generic.
Hype train derailed!I would be suprised if they've shown every detail of the update in this vid.
It'll probably be based around highly specialized single-use modules and engineer special effects; you'll build a ship loadout specifically for bringing ships to a stop and boarding them, and in so doing will be unable to equip your ship to do anything else.I'm interested in the fact that FPS gameplay and engaging with ships in a new way is mentioned within the same announcement. I'm wondering if it will bring extra gameplay mechanics to board enemy craft after disabling it.
However this means mechanics will need to exist where it brings ships to a stop, even if the target ship is FA off.
Which also means said mechanic doesn't mean ship-to-ship combat as it stands isn't changed, since that would mean knocking out the Powerplant / Drives will definitely mean instant death.
So many things to think of!
I just realized there's some sort of space worm in the picture...cool. What if there were hunting missions to clear facilities from space bugs?Stolen from goon central (SA forums)
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