No idea where to ask, but this is the only q&a thread open so i'm asking here. Who are Lord Braben's favorite book authors?
Ask directly hereNo idea where to ask, but this is the only q&a thread open so i'm asking here. Who are Lord Braben's favorite book authors?
It may be me being dense, but i'm not sure what to look for.Ask directly here:
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The "Contact" section ?It may be me being dense, but i'm not sure what to look for.
I doubt you can drop weapons, i think they refer to ammunitions and other consumablesSo nothing is Bind on Equip?
No Epics?
They've said there are anti shield weaponry, I wanna say I heardthem mention an anti shield grenade but I may be mistakenso basically ground weapons will clap hull tank ships but not work on shield tanks, making hull tank combat ships even less viable
Infiltrating ships is a thing I'm waiting for more than anything else.I think it should be reasonably easy to balance without reducing the realism.
Planetside 2 use a lot of roofs, indoor walkways and placement shield-generators to balance out air-power. Add with fixed AA defences, making ships approach dangerous to be hanging around for long.
As for infantry, the obvious thing would be to make the door a vulnerable point. You can't shoot at a ship, but if you can run up to it and run the steps, arguably that's unshielded and can be vulnerable for attaching a specific anti-ship charge (or ultimately, the ability to infiltrate and blow up the ships reactor with a timed charge).
Damage to shields and hull with handheld weapons doesn't need to be possible to balance out the gameplay.