No idea where to ask, but this is the only q&a thread open so i'm asking here. Who are Lord Braben's favorite book authors?
Ask directly here :No idea where to ask, but this is the only q&a thread open so i'm asking here. Who are Lord Braben's favorite book authors?
It may be me being dense, but i'm not sure what to look for.Ask directly here :
Frontier - Ground-breaking Videogames
Ground-breaking videogames. We strive to create games that will put both Frontier and the games industry itself at the forefront of the world entertainment industry.www.frontier.co.uk
The "Contact" section ?It may be me being dense, but i'm not sure what to look for.
I doubt you can drop weapons, i think they refer to ammunitions and other consumablesSo nothing is Bind on Equip?
No Epics?
They've said there are anti shield weaponry, I wanna say I heardthem mention an anti shield grenade but I may be mistakenso basically ground weapons will clap hull tank ships but not work on shield tanks, making hull tank combat ships even less viable
Infiltrating ships is a thing I'm waiting for more than anything else.I think it should be reasonably easy to balance without reducing the realism.
Planetside 2 use a lot of roofs, indoor walkways and placement shield-generators to balance out air-power. Add with fixed AA defences, making ships approach dangerous to be hanging around for long.
As for infantry, the obvious thing would be to make the door a vulnerable point. You can't shoot at a ship, but if you can run up to it and run the steps, arguably that's unshielded and can be vulnerable for attaching a specific anti-ship charge (or ultimately, the ability to infiltrate and blow up the ships reactor with a timed charge).
Damage to shields and hull with handheld weapons doesn't need to be possible to balance out the gameplay.