Forgot UT! I kind of skipped that one though. I did play one version but just versus bots.Well, i have not played any FPS recently, but i did play a lot of UT many many years ago.
InstaGib mode was pretty funny in UT.
And the ShockRifle Combo was pretty much deadly no matter the armor/health
but yea - really curious the path they take with pedestrian combat.
and how they will deal with a C3 spewing dumbfire missiles to them poor pedestrians![]()
But yeh, that's pretty much the same thing. Those games were the pinnacle of what I'd call old school FPS; before "realistic" shooters took over (massive pinch of salt with the usage of that word) and time to kill was roughly equal no matter the weapon you chose. In those original shooters, every weapon felt different and had varied lethality, but then that's because in those games you didn't start with a choice of weapon, you had to fight others for the right to pick them up. So, yes, it's no longer valid but still, it'd be nice if lethality was varied depending on circumstance and weapon choice and I think we'll get that with ED.
If we don't get a frag cannon type weapon that's almost one shot at point blank then I'll be amazed. But I equally hope that not every single weapon kills in one shot or two tops. There will be plenty who disagree with me... These days, "realism" is way more important than "fun and balance", but ED's existing base meta for weapons (again, ignoring engineers ever existed) gives me hope that weapon choice will be fun, engaging and result in a different style of fun.