Elite Dangerous: Odyssey | The Road To Odyssey Part 2 - Forging Your Path

Well, i have not played any FPS recently, but i did play a lot of UT many many years ago.
InstaGib mode was pretty funny in UT.
And the ShockRifle Combo was pretty much deadly no matter the armor/health

but yea - really curious the path they take with pedestrian combat.
and how they will deal with a C3 spewing dumbfire missiles to them poor pedestrians :D
Forgot UT! I kind of skipped that one though. I did play one version but just versus bots.

But yeh, that's pretty much the same thing. Those games were the pinnacle of what I'd call old school FPS; before "realistic" shooters took over (massive pinch of salt with the usage of that word) and time to kill was roughly equal no matter the weapon you chose. In those original shooters, every weapon felt different and had varied lethality, but then that's because in those games you didn't start with a choice of weapon, you had to fight others for the right to pick them up. So, yes, it's no longer valid but still, it'd be nice if lethality was varied depending on circumstance and weapon choice and I think we'll get that with ED.

If we don't get a frag cannon type weapon that's almost one shot at point blank then I'll be amazed. But I equally hope that not every single weapon kills in one shot or two tops. There will be plenty who disagree with me... These days, "realism" is way more important than "fun and balance", but ED's existing base meta for weapons (again, ignoring engineers ever existed) gives me hope that weapon choice will be fun, engaging and result in a different style of fun.
 
What is it you are looking for?

How about an intricate adventure with steps triggered by many possible procedural elements.

Example - you are exploring the planet surface (we know this gameplay exists) and come across a downed ship.
Inside, after searching around, and getting past various obstacles (can we cut through twisted debris with cutting tools, or breach doors?) you manage to hack (gamplay element supported with hacking progression in terms of tools/software?) into the data storage.

You download the data files (and gain some stuff to use later for suit upgrades) and find the log explaining they were taken down by (insert proc genned character name based on current faction conflicts) on their way to a secret weapons cache.

You follow the data to a near by cave (do caves exist?) or underground base (do these exist?) or small makeshift surface shelter)

Outside there might be some people guarding it (combat, stealth, diplomacy)
Or there are drones which you can hack into the controls of or take down or avoid?

Once inside you find the weapons cache, and the pilot of the downed ship - who then offers you a mission to take those weapons to their allies in the next system over to help in a war (or you just kill everyone and steal them to sell/use)

Some of that, was combat - but not all of it.

So far we know nothing about any of that kind of thing.

The combat dev diary will probably tell us how some of the combat looks and feels, but I doubt it'll have any of the above. (Mostly because I doubt anything like any of the above will be implemented)
 
Makes you wonder, considering the leak ages ago with voice acted mission givers...
Maybe that was POC for NPC avatar mission givers. But my hope is that was for paid DLC 'mission packs' which are like story-driven, scripted event sidequests for $10 a pop or whatever. That might be a pipe-dream, but I'm hoping. FD said long ago that didn't make sense in a big open sandbox game like ED but my argument has always been, 1) it's in the legacy of the game, and 2) we all save the princess anyway with all the samey procedural missions so that whole argument is broken. I don't care if I play the same side-quest mission as 10,000 other players because most gamers do that all the time anyway.

I often enjoy just bumbling around games and ED is no exception. But sometimes I do want to be pointed in the right direction for an interesting story/ sub-plot. And some players live for that style game and can't fathom what to do in ED.

Still, I expect to be disappointed and you are probably closer to the mark.
 
I just have one question ... just as we walk through stations, we can walk through our FC's? I dream of the idea of installing it in a system and enjoying the views from within.
 
How about an intricate adventure with steps triggered by many possible procedural elements.

Example - you are exploring the planet surface (we know this gameplay exists) and come across a downed ship.
Inside, after searching around, and getting past various obstacles (can we cut through twisted debris with cutting tools, or breach doors?) you manage to hack (gamplay element supported with hacking progression in terms of tools/software?) into the data storage.

You download the data files (and gain some stuff to use later for suit upgrades) and find the log explaining they were taken down by (insert proc genned character name based on current faction conflicts) on their way to a secret weapons cache.

You follow the data to a near by cave (do caves exist?) or underground base (do these exist?) or small makeshift surface shelter)

Outside there might be some people guarding it (combat, stealth, diplomacy)
Or there are drones which you can hack into the controls of or take down or avoid?

Once inside you find the weapons cache, and the pilot of the downed ship - who then offers you a mission to take those weapons to their allies in the next system over to help in a war (or you just kill everyone and steal them to sell/use)

Some of that, was combat - but not all of it.

So far we know nothing about any of that kind of thing.

The combat dev diary will probably tell us how some of the combat looks and feels, but I doubt it'll have any of the above. (Mostly because I doubt anything like any of the above will be implemented)
Just replied to Rubbernuke about my vision for that which I've had for years. There was a mission-giver leak under "mission packs" in a build of the game a while back, but FD have since scrubbed it clean. And we have the scripted training scenarios obviously using the game engine and assets. So there's some hope, but I'm not hanging my hat on it.
 
How about an intricate adventure with steps triggered by many possible procedural elements.

Example - you are exploring the planet surface (we know this gameplay exists) and come across a downed ship.
Inside, after searching around, and getting past various obstacles (can we cut through twisted debris with cutting tools, or breach doors?) you manage to hack (gamplay element supported with hacking progression in terms of tools/software?) into the data storage.

You download the data files (and gain some stuff to use later for suit upgrades) and find the log explaining they were taken down by (insert proc genned character name based on current faction conflicts) on their way to a secret weapons cache.

You follow the data to a near by cave (do caves exist?) or underground base (do these exist?) or small makeshift surface shelter)

Outside there might be some people guarding it (combat, stealth, diplomacy)
Or there are drones which you can hack into the controls of or take down or avoid?

Once inside you find the weapons cache, and the pilot of the downed ship - who then offers you a mission to take those weapons to their allies in the next system over to help in a war (or you just kill everyone and steal them to sell/use)

Some of that, was combat - but not all of it.

So far we know nothing about any of that kind of thing.

The combat dev diary will probably tell us how some of the combat looks and feels, but I doubt it'll have any of the above. (Mostly because I doubt anything like any of the above will be implemented)
I'll be disappointed if there's no stealth type options (no, not invisibility, just avoiding detection and hacking as opposed to brute force). And I definitely hope diplomacy is a thing (there's no such thing in the game now though, just shoot or don't shoot, so...)

I don't think entirely scripted sequences like that are likely either (proc gen or not). The chances are, a shootemup mission will just be "go to location, shoot stuff, come back" but I do hope there's more to it than that.

Space is severely limited for mission templates (scoop, shoot, scan, haul and that's it). But first person isn't. I hope their blueprint is about unlocking that freedom to introduce more varied mission templates (if all we get is "kill 10 x", it'll be a massive missed opportunity).

But even just infiltration missions will be something new. Stealing something, killing someone, hacking something etc. Maybe identical loops to what we have now but if you have to infiltrate a facility to do it... Still potentially very different experiences to be enjoyed.
 
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First up?

ZEMINA TORVAL? P pp p p p p pPowerplay stuff?

Second:

Local news? Its backs?
This is the kind of cringe-worthy cropping of photos I hate with the current mission givers.

Also, are missions gotten through directly visiting the officials and interacting with the NPC avatar, or will they just be done at terminals in stations like the ship?

Also, several NPC had issues with clipping and their limbs not touching objects they were resting on, like railings, hope FD are on that. It happens in most 3d games I've played that I recall, but still . . .
 
I really wanna know this as well! Will we be able to choose suits after the initial choice?

Don't get that concern. They already said it was all about freedom. They said for example you can pick one suited to scavenging if you want to do that. Why would you be stuck with one suit for the entire life of your game when there are shops dedicated to kitting out suits?! You can even change your face whenever you want already lol
 
Question that stands out on a second watch: do you have to pick one suit and stick to it or can you have multiple suits?

Because they seem to be saying that choice of suit is choice of role.

No they didn't they said some suits suit some roles each has pros and cons... Like errr with ships. This is certainly one of the more silly concerns sprouting up!
 
We know who Dav is .... but who is Aster ? :unsure:

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:unsure: Yeah, what the other dude said....What exactly are you expecting to do beyond what we can already do? The transposition of the gameplay that is already there is the least we can expect, and it looks like that's exactly what we'll get on top of botany and a few other things.

Stealth and combined arms have already been confirmed. Neither exist in current game.
 
Ray tracing is the new standard for games, particularly for next-gen (PS5, Xbox Series X). Some of the in-door areas in the video barely have shadows or reflections which is a pity.

It's already been confirmed odyssey brings a brand new lighting system to the game
 
YESSSSS!!!!

Hopefully I can hang out on the outer rim and bounty hunt with my blaster rifle and jet pack while guarding "The Child"!!!!

GIB GIB GIB

༼ つ ◕◕ ༽つ༼ つ ◕◕ ༽つ༼ つ ◕_◕ ༽つ
 
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