@sallymorganmoore
First of all, big thank you to you and the whole CM team for your responsiveness! It's much appreciated.
I wanted to point out a long-standing issue that predates Odyssey. I've watched this one languish on the issue tracker since version 3.3.
Currently, smuggling and black markets are broken. There are seemingly two flags that are looked at when selling commodities on a black market. The first is whether the good was stolen or not. If it was, the black market will slap a -25% price reduction on it. The logic being that stolen goods are more dangerous to sell.
However, this same price reduction is also being applied to goods that aren't stolen. The result of which is drastically reduced profits when trying to smuggle, and in many cases, you'll actually lose credits.
Combine this with the fact that smuggling was not rebalanced when all the other professions were and it's quite clear that smuggling is dead right now. It's only use is for BGS manipulation currently.
One previous report on the issue tracker has expired and another is marked "Fixed". Unfortunately, it isn't fixed. Here's a link to the current issue on the tracker:
https://issues.frontierstore.net/issue-detail/12357
I know this isn't a super high priority with everything going on, but it would be nice to see some acknowledgment of the problem.
Thanks!