My crew member can now rest from his madnessThats the last of them Commander
Thats the last of them Commander
Thats the last of them Commander
My crew member can now rest from his madnessThats the last of them Commander
Thats the last of them Commander
Thats the last of them Commander
An issue has been fixed whereby point defense turrents were failing to destroy hatch breaker limpets.
Thank you! Could we get some description of what the "balanced" option does in FSR?
Maybe if you have native >> 1080p... can we get back CAS as a third option for 1080p?Added for you o7
Also popping here to save you scrolling.
- "Balanced" can be selected in the FSR graphics options!
- Courtesy of AMD: "Balanced mode produces a super resolution image approximating native rendering quality, with a major performance gain compared to native."
- Ultra Quality (1.3x Dimension Scaling, 1.69x Area Scaling, Resolution 77%)
- Quality (1.5x Dimension Scaling, 2.25x Area Scaling, Resolution 67%)
- Balanced (1.7x Dimension Scaling, 2.89x Area Scaling, Resolution 59%)
- Performance (2.0x Dimension Scaling, 4.00x Area Scaling, Resolution 50%)
Too bad, for once they had some logical behavior. First thing you want when trying to shoot a hostile commander down is that he can't see you coming from half a mile... That's called "tactics" : Shutting off lights and turning on Night Vision.An issue has been fixed whereby NPC's would no longer use flashlights in the dark making it very hard to see...well...anything.
- This fix also applies for Scavengers.
'Hold E to Loot' was proving an absolute nightmare for many. We've listened and understood, thereby reverting the action back to being a single button press
Batteries now included.An issue has been fixed whereby NPC's would no longer use flashlights in the dark making it very hard to see...well...anything.
- This fix also applies for Scavengers.
Good job thank you.
Is there any information about which features and fixes are planned for Patch 7?
NPCs lips are not moving AGAIN for many players after upgrade 6. By god, how many times we need to ask a final fixing on this??
This problem came back from "testing alpha" days! It was solved, and now is back again. Not every player has it, but many do. Fix it please!!!