Elite Dangerous Odyssey: Update 6.01

Have you tried SS 0.85 and "normal" (not FSR) ?

I use a version of that on a 3440x1440 screen, with res set to 2650x1080 and SS to 1.25 with "normal".
Thats pretty close to native to make me sometimes forget that I am not using native res. The biggest differences although is seen with objects in the distance.
(its hard to upscale details that are not present in the original image)
Yes, i'm currently back to SS 0.85 and "normal" upscaler, but the CAS addition was a step up from that, and i almost forgot that i was not native with it
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Now is there any chance of getting an Opinion Poll mission, i have not seen 1 of these in over a week. ty
I'll take a look into this o7

Also i have noticed if you try turn in a mission too fast (clicking quickly) sometimes the game will skip the reward screen and give you the default which is financial. I wait a few seconds now on each screen when i hand in missions.
Hmmmmmm..........interesting. I'll keep an eye out for this!

thanks much.
Thank YOU!
 
Oooo... That's a nice surprise, @sallymorganmoore

Even if I had just 5 minutes playing before the 20 minute shutdown message appears! 😤 :eek::cry:

Thanks to the team for removing the wait for us criminal types! (as well as the heap of work they must be busy with already!)

Don't suppose you are permitted to tell us just how big the current team is? :devilish:
 
Thank you! Could we get some description of what the "balanced" option does in FSR?
  • "Balanced mode produces a super resolution image approximating native rendering quality, with a major performance gain compared to native."
  • Ultra Quality (1.3x Dimension Scaling, 1.69x Area Scaling, Resolution 77%)
  • Quality (1.5x Dimension Scaling, 2.25x Area Scaling, Resolution 67%)
  • Balanced (1.7x Dimension Scaling, 2.89x Area Scaling, Resolution 59%)
  • Performance (2.0x Dimension Scaling, 4.00x Area Scaling, Resolution 50%)
 
Also i have noticed if you try turn in a mission too fast (clicking quickly) sometimes the game will skip the reward screen and give you the default which is financial. I wait a few seconds now on each screen when i hand in missions.
Oh, that's interesting. I've had this - only the once. I wasn't sure if it was because I double-clicked (I may have). I had actually assumed it was because I had lost rep with the minor faction who gave me the mission and therefore decided not to give me the different turn-in options.
 
thank you so much for your work, thanks to dev team to work hard and give us the vision that odyssey is on the good lane.

We really appreciate all you've done so far, and it's a real pleasure to see the community managers talking to us more frequently and sharing more informations about the future of Elite Dangerous.


There is still a point you are not talking about and many of us are worry about, we love the new planetary surface details (i m talking about the rocks on the ground and all the flora assets), but since the alpha, there is still issues with late display of the assets, i mean when we are in ships, even at very low altitude, the rocks only spawn if you're moving very slow, it's a real immersion breaker, is that a LOD problem ? will it be resolved in the future ? please share some info on this feature, we really need to know, we can be patient, but a bit of hope would be nice..


O7
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Whew, made it back to finish my mission in time.

Although, @sallymorganmoore , the game has failed to exit cleanly. In terms of what I was doing - docked at the station, went to the Concourse, completed the retrieval mission, tried to exit game straight from Esc menu (not going back to main menu first). Black screen, had to kill the task eventually.

Yeah ughhhnnn I'm seeing such an increase in these again. So sorry...back to the drawing board :( We'll figure it out eventually! I'm confident!!!
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
thank you so much for your work, thanks to dev team to work hard and give us the vision that odyssey is on the good lane.

We really appreciate all you've done so far, and it's a real pleasure to see the community managers talking to us more frequently and sharing more informations about the future of Elite Dangerous.


There is still a point you are not talking about and many of us are worry about, we love the new planetary surface details (i m talking about the rocks on the ground and all the flora assets), but since the alpha, there is still issues with late display of the assets, i mean when we are in ships, even at very low altitude, the rocks only spawn if you're moving very slow, it's a real immersion breaker, is that a LOD problem ? will it be resolved in the future ? please share some info on this feature, we really need to know, we can be patient, but a bit of hope would be nice..


O7

Heya! I'm afraid I don't have super in depth info to hand but we are still very much taking this kind of feedback back to dev. Really hope to update you more soon.
 
Oooo... That's a nice surprise, @sallymorganmoore

Even if I had just 5 minutes playing before the 20 minute shutdown message appears! 😤 :eek::cry:

Thanks to the team for removing the wait for us criminal types! (as well as the heap of work they must be busy with already!)

Don't suppose you are permitted to tell us just how big the current team is? :devilish:
Haha!

Likewise. Had a day off, did a load of cleaning round the house (that's the kind of racy life I have), thought when it was done "Time to see what Update 6.0 is like!", logged on and promptly got told to log off for an update.
 
Greetings Commanders.

At approximately 14:30UTC/15:30 BST we will be bringing the Elite Dangerous: Odyssey servers offline in order to accomodate a small patch to address some current issues.
Once again, this is Odyssey servers only.
Downtime should be no longer than 15 minutes.

Updates of note:

  • The bartender has had a stern talking to. They now promise to no longer crash your game when you try and sell your goods to them.
    • There is a small chance that the bartender could be a little stubborn...If you encounter this issue again, give one of us a nudge.
  • An issue has been fixed whereby NPC's would no longer use flashlights in the dark making it very hard to see...well...anything.
    • This fix also applies for Scavengers.
  • An issue has been fixed whereby Commanders were unable to aim down the sight of the Intimidator weapon.
  • Some players experienced a 'Black Adder' disconnect when purchasing and equipping a livery item. Instances of this should now be resolved.
  • An issue has been fixed whereby point defense turrents were failing to destroy hatch breaker limpets.
  • Fixed POI (retrieval) mission progression.
    • Some Commanders were experiencing an issue whereby they couldn't hand in item retrieval missions. These instances are now fixed.
  • 'Hold E to Loot' was proving an absolute nightmare for many. We've listened and understood, thereby reverting the action back to being a single button press.
  • An issue has been fixed whereby auto launch would eject ships to outside of mass lock range.
  • An issue has been fixed whereby torches would not be visible in the camera suite, nor on other players in an instance.
  • An issue has been fixed whereby Ship Launched Fighter crew would get a little overconfident with their acknowledgements
    • Things were a little hairy for a second!
  • An issue has been fixed whereby the Ship AI could disengage super cruise too close to stars.
  • An issue has been fixed whereby ambient occlusion would not render correctly at certain resolutions - including when using FSR.
  • "Balanced" can be selected in the FSR graphics options!
    • Courtesy of AMD: "Balanced mode produces a super resolution image approximating native rendering quality, with a major performance gain compared to native."
    • Ultra Quality (1.3x Dimension Scaling, 1.69x Area Scaling, Resolution 77%)
    • Quality (1.5x Dimension Scaling, 2.25x Area Scaling, Resolution 67%)
    • Balanced (1.7x Dimension Scaling, 2.89x Area Scaling, Resolution 59%)
    • Performance (2.0x Dimension Scaling, 4.00x Area Scaling, Resolution 50%)
  • Fix for FSR not working with VR HMD virtual flatscreen.
  • Made some improvements to stability.
    • These are usually fixes to "random crashes" encountered by Commanders who send through crash logs. The issues lie often deep within code with non specific triggers of great detail.

That's the last of them Commander
That's the last of them Commander
That's the last of them Commander
(If you know, you know).

We'll continue on farming your wonderful feedback - it keeps on enabling all teams involved to make those extra strides for Elite Dangerous even longer, so let's keep going!
Keep an eye out here on the Forums and across social for further info on more information around updates and more in the coming days and weeks ahead!

See you in the black o7
A nice list of fixes. Thank you!

Another little problem for your list, an issue with incorrect item focus on selecting passenger missions. I've put it on the issue tracker at

issues.frontierstore.net/issue-detail/41453

It's a minor problem, but very annoying. Low priority though, I'd think.
 
Back
Top Bottom